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You both make excellent points and I must admit my conclusions for this didn't really make the most sense especially in late game. Once you have enough capital for very large trades, BB can absolutely become a very overpowered (and potentially broken) stat. When I wrote the guide, I was using a new "Test" save which was early game and failed to consider that the high capital trades of late game (especially for dedicated dynasty traders) can absolutely outpace the ROI calculation. While early game, a $21k ROI may seem excessive, mid-late game this is peanuts.
With that said, I will be updating the guide to remove the negative conclusion I drew on BB. While I'm happy with the guide overall for uncovering the hidden calculation of BB, I now agree the conclusions drawn were illogical.
Though I do disagree with the conclusion you've come to :D. Bargaining Bonus is perhaps the single most OP stat in the game.
There are two ways to use this:
1) Notable difference in profit for Transporters for higher a tier businesses.
2) For Dedicated dynasty traders the effect is game breaking. Pregnancy + 3x Lucky Stone + Gorgeous clothing + stats
10 + 3x5 + 10 + 3 = 38 BB
Assuming you are playing fair and not cheating marriage mechanics, you can generally save up enough for this by round 2.
38 bargaining bonus suddenly means there are tons of highly profitable trade routes within your map markets.
In my current game(11 rounds so far), according to my budget tab my businesses have so far made 651k revenue - 195k expenses = 456k profit
In the same time I've done 19,318k of trade purchases and 24,071k of trade sales for a total of 4.7M+ profit
Overall though, your conclusion about BB being stronger for end-tier product sales is correct. However, I would challenge that there would be better equipment to purchase for your transporters (i.e. speed and storage slots mainly) or other capital investments. That was why I was showing not just how to calculate the impact of BB on price (which does exist) but also showing the Return on Investment calculations.
@sAlVz I have no doubt that with 50 bonus to bargaining, it made a notable difference in prices. Based on the formulas, your BB would suggest a 25% increase in selling price and 12.5% decrease in purchase price. I am shocked that you were able to get it that high. To get to 50 BB you would need to have insane Int and Char stats plus clothes/artefacts focused on BB.
My point wasn't to say that BB has no effect, rather that the impact is so minimal compared to other skills that could (and should) be prioritized when buying clothes/artefacts .
@kcpk Thank you for adding to our collective body of knowledge! Much cleaner formulas (and fancier) I dare say!
Einkaufen:
∆E=⌊E*B*0.0025⌋
Verkaufen:
∆V=⌊V*B*0.005⌋
E = Einkaufspreis eines Produkts vom Markt angegeben
ΔE = Eingesparter Einkaufspreis eines Produkts dank Feilschen
B = Wert für Bonus beim Feilschen
V = Verkaufspreis eines Produktes vom Markt angegeben
ΔV = Zusätzlicher Verkaufspreis eines Produktes dank Feilschen