The Guild 3

The Guild 3

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Guide To: Bonus to Bargaining
By Volt Immerial
What is Bonus to Bargaining?
"Bargaining enables the character to achieve better prices when purchasing and selling goods at marketplaces."
Bonus to Bargaining ("BB") is a minor character stat influenced by Charisma and Intelligence. The stat can be further improved by modifiers on a few clothes and artefacts.
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Introduction
Welcome Patrician! In this guide, you will find a detailed explanation of the Bonus to Bargaining stat in the Guild 3.

Keep in mind that you will find both facts and opinions here.

I plan on editing this guide and adding new ones as I discover useful information about other mechanics. If you are missing information or something is wrong in this guide, please let me know in the comments below.
Please remember to rate this guide if it has been useful for you. This is my first guide so I'd also appreciate any feedback. Thank you!

Please note:
The highlights provided in the below TLDR section are sufficient to explain this stat for gameplay purposes.
TLDR
Each "point" in Bonus to Bargaining provides improvements to per unit buying prices (-0.25%) and selling prices (+0.50%) at the marketplace.

Items with a "Bonus to Bargaining" modifier have fairly high break-even point which can be hard to overcome in the early game.

However, this break-even point can easily be overcome once the player has enough capital and specific characters are engaging in frequent, high value transactions. After the break-even point, it is possible to generate substantially higher profits on each trade than otherwise possible (at least +14% for characters focused on Bonus to Bargaining).

In summary, Bonus to Bargaining can be a very lucrative stat to emphasize for specific characters: namely (i) dedicated dynasty traders, and (ii) transporters involved in high quantity, high value production chains.
Inquiry
That tooltip is nice but what exactly does "Bonus to Bargaining" do?

Like many niche mechanics in this game, I found the vague tool-tip description inadequate to determine if this stat was worth focusing on at all. I went to Google and searched for answers and, unfortunately, the wiki, guides, and forum discussions had yet to delve into the secrets of "Bonus to Bargaining" ("BB" for short). Thus, this guide outlines my thought process, research, and findings about BB as a mechanic.

Hypothesis

My initial hypothesis was that every point in BB was a direct % decrease in total purchase price of a transaction and a direct % increase in total selling price of a transaction. If correct, this would make BB a very valuable stat for transporters, or dedicated dynasty traders, in particular since they conduct many transactions at marketplaces.

To improve my transporters BB, I could provide them with "Free Citizen's Garb" clothing to get a +8 BB modifier for around $850. At that price, it seemed like it could be a reasonable investment - essentially reducing trade expenses and increasing trade income by 8% each.

The First Test

Testing with an early game barber / scholar at the time, I tested my hypothesis on a purchase that a barbershop transporter would frequently make: 20 Jasmine. I spent $850 to purchase one set of Free Citizens Garb, and then collected the baseline price first dreary Robust Clothing equipped - which was $340 for 20 Jasmine.

After swapping into the Free Citizens Garb, I was on the edge of my seat when I evaluated the "improved" price... and it was $340. An improvement of zilch... nada... nothing.

Devastated by seeing no improvement in price (and now $850 poorer), my initial hypothesis lay in tatters. However, I was more determined than ever to understand the inter-workings of BB.
Test Table
Findings


These findings are very interesting. The effective benefit of BB is less than half of what I predicted and it won't always apply to all goods due to the calculation being conducted on a per-unit basis and price rounding. This limits its usefulness for trading high-quantity, low-value goods until a characters BB is very high to overcome rounding.
Break-Even Point
To clearly identify when the stat could be useful I created the following Break-Even Point ("BEP") calculation for items modifying BB.
  • BEP for Selling: X / (Y * 0.50%)
  • BEP for Buying: X / (Y * 0.25%)
X = Item Cost
Y = Item BB Modifier


Thus, for one Free Citizens Garb (which is the highest +BB/$100 item in the game) the BEP would be:
  • BEP for Seling: $21,250 in goods; or | Calc: $850 / (+8 BB x 0.50%)
  • BEP for Buying: $42,500 in goods | Calc: $850 / (+8 BB x 0.25%)
The BEP calculation more clearly identifies the circumstances where BB can be beneficial. Essentially, it would be useful for characters who engage in relatively frequent, high value trades. If the trades are of low value items, the character must have a very high BB to overcome rounding (as noted previously).
Conclusions
BB can be a very powerful stat, especially for dedicated dynasty traders, once the player has enough capital to make high value trades that easily exceed the ROI calculation for any given item buffing BB. With this in mind, it appears to be a good idea to fully focus at least one dynasty character towards this stat by buying all BB buffing items and focusing character levels towards related attributes. It could also be useful for transporters who are involved in high value production chains.

After concluding my research I am very frustrated that it took this much effort to understand the effects of a stat in a game all about character stats. I would recommend the devs consider adding in more detailed explanations about the effect / calculations that each stat has on key actions to make it more transparent to the player.

[Note: The above conclusions were updated January 2023 to reflect constructive critiques posed in the comments which provided examples for when BB can easily become a very powerful stat indeed. Earlier versions of this guide provided a very negative viewpoint towards this stat which, looking back, was incorrect.]
14 Comments
mgsgt2001 23 Jan, 2024 @ 4:52pm 
Tyvm for the effort and time to put this guide together. It is excellent information my friend. :cozypaladinsbmbk:
Chewy 30 Jun, 2023 @ 11:34am 
It's just insane that a player need to go this deep to fully understand one single stat. This should be explained in game, or even simplified in patches.
Levantine 2 May, 2023 @ 8:50am 
Ah! Good timing there is this guide. Allow me to post a query regarding a debuff, it's called eye twitching during negotiation. It negatively affect BB. I got one after Merchant's Guild called for long distance trade I joined. Is this new game mechanic to balance the far away trading mechanic? It won't go away after my character sleep, visit inn, visit smuggling den, or visit hospital for illness, and 2 seasons of gameplay. Anything on your experience regarding this debuff?
Volt Immerial  [author] 8 Jan, 2023 @ 11:22am 
@Celmeo @Skill Less

You both make excellent points and I must admit my conclusions for this didn't really make the most sense especially in late game. Once you have enough capital for very large trades, BB can absolutely become a very overpowered (and potentially broken) stat. When I wrote the guide, I was using a new "Test" save which was early game and failed to consider that the high capital trades of late game (especially for dedicated dynasty traders) can absolutely outpace the ROI calculation. While early game, a $21k ROI may seem excessive, mid-late game this is peanuts.

With that said, I will be updating the guide to remove the negative conclusion I drew on BB. While I'm happy with the guide overall for uncovering the hidden calculation of BB, I now agree the conclusions drawn were illogical.
Celmeo 7 Jan, 2023 @ 5:38am 
@Vold Immerial Thanks for this guide! The testing and results on it has been extremely useful.
Though I do disagree with the conclusion you've come to :D. Bargaining Bonus is perhaps the single most OP stat in the game.

There are two ways to use this:
1) Notable difference in profit for Transporters for higher a tier businesses.

2) For Dedicated dynasty traders the effect is game breaking. Pregnancy + 3x Lucky Stone + Gorgeous clothing + stats
10 + 3x5 + 10 + 3 = 38 BB
Assuming you are playing fair and not cheating marriage mechanics, you can generally save up enough for this by round 2.

38 bargaining bonus suddenly means there are tons of highly profitable trade routes within your map markets.

In my current game(11 rounds so far), according to my budget tab my businesses have so far made 651k revenue - 195k expenses = 456k profit
In the same time I've done 19,318k of trade purchases and 24,071k of trade sales for a total of 4.7M+ profit
Skill Less 2 Jan, 2023 @ 10:38pm 
@Volt could you please clarify what other stats are more worthwhile in your oppinion? Without these info it is difficult to understand your thoughts. Like others already wrote, you can bring bargaining up to make a difference. Even in early game, so I don't understand your point, yet.
Volt Immerial  [author] 10 Aug, 2022 @ 5:38am 
@Mrofa You are correct - BB's impact on sell prices is double the buy price impact. However, you may not have noticed any differences in sale prices if both i) the character's BB was fairly low (remember, each BB only reduces buy price by 0.25%) and ii) the base price of the item is relatively low. This is due to the rounding step. For an item with base price $200, 2 BB would reduce the price by $1 with 8 BB dropping it by $4. Conversely, when selling an item with base price $200, 2 BB will increase sale by $2 and with 8 BB by $8.

Overall though, your conclusion about BB being stronger for end-tier product sales is correct. However, I would challenge that there would be better equipment to purchase for your transporters (i.e. speed and storage slots mainly) or other capital investments. That was why I was showing not just how to calculate the impact of BB on price (which does exist) but also showing the Return on Investment calculations.
Volt Immerial  [author] 10 Aug, 2022 @ 5:37am 
@MCL Thank you for your support - I really appreciate it!

@sAlVz I have no doubt that with 50 bonus to bargaining, it made a notable difference in prices. Based on the formulas, your BB would suggest a 25% increase in selling price and 12.5% decrease in purchase price. I am shocked that you were able to get it that high. To get to 50 BB you would need to have insane Int and Char stats plus clothes/artefacts focused on BB.

My point wasn't to say that BB has no effect, rather that the impact is so minimal compared to other skills that could (and should) be prioritized when buying clothes/artefacts .

@kcpk Thank you for adding to our collective body of knowledge! Much cleaner formulas (and fancier) I dare say!
Mrofa 22 Jul, 2022 @ 2:10am 
From my observations buy prices dont change to much based on your BB. Sell prices on the other hand are greatly affected. Basicly if i got item X that cost 200 and i can sell it for 210 with 20 in stock and i got item Y that cost 60 and i can sell it for 70 with 40 in stock. I will alawys go for higher base price item becouse the % from BB will add alot more. So the only transporters that should use equipment with BB are thous at warehouse becouse they always only sell end product which have thier base price high.
kcpk 6 Jul, 2022 @ 12:29am 
I support your findings. To strengthen your thesis I post my findings with a slightly different formula which is the following (first in german, english translation in a second reply due to character restriction):

Einkaufen:
∆E=⌊E*B*0.0025⌋
Verkaufen:
∆V=⌊V*B*0.005⌋

E = Einkaufspreis eines Produkts vom Markt angegeben
ΔE = Eingesparter Einkaufspreis eines Produkts dank Feilschen
B = Wert für Bonus beim Feilschen
V = Verkaufspreis eines Produktes vom Markt angegeben
ΔV = Zusätzlicher Verkaufspreis eines Produktes dank Feilschen