Lunacid

Lunacid

450 ratings
Lunacid ~ Adventure Guide (update coming soon~)
By PhantomRaptor
A detailed visual guide that covers (or aims to) the entirety of Lunacid, from listing all the Weapons and Magic Rings you can obtain, to advice on stats and character building. Constantly evolving as the game updates~
28
6
17
8
3
4
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Hey, welcome to my guide!

This is currently a work-in-progress though there's already a ton of info here, with the Weapons/Magic Rings section in particular being complete as of the Boiling Grotto Content Update. I'm still adding new stuff all the time though~, and will continue to do so when 1.0 releases (hype!).
If you like what you see so far though, I'd really appreciate giving this guide a THUMBS UP and adding it to your favourites! If so, thank you~

By the way, this guide is very heavy on images and custom graphics, so if something doesn't look like its loaded in properly (especially likely if you have slow internet, like me :c), just refresh the page and give it 5 seconds to load-in before scrolling!

Lunacid 1.0 has arrived! I'll be diving in to tackle the new content soon, and will begin updating the guide for all of it as soon as I can~

Spoiler Warning!
This is a guide, so it goes without saying that there will be spoilers in here, but I've done my best to keep them to a minimum, e.g. if I'm going to use an image to display something found throughout the game, I'll make sure to use an image from the first few areas if I can. I've done my best to structure this guide so it goes from fairly spoiler-free, to heavy spoilers, the further you read.

If you're sensitive about spoilers in regards to visuals/story/enemies (I am usually one of those people), etc, then the Primer, Combat Guide and Equipment Info chapters should be spoiler-free enough if you're still looking to go into the game with a good start, and looking to know what to expect mechanics-wise.
Primer - Character Creation
This section is designed to help you out right at the start of the game, advising you on character creation and the basic mechanics of Lunacid - if you've got some experience with the game already, this part is probably safe to skip, but who knows, you might learn something new!

First off, let's take a look at character creation, because other than watching a cool introductory cutscene, it's the first thing you'll be doing in the game:

Every character in Lunacid has the same six core stats that determine their abilities. You'll start off with a different amount of points in each stat depending on the class you choose in character creation. The stats and what they represent are as follows:

Strength (STR)
Strength defines maximum Health and damage done with Melee Weapons.
Defense (DEF)
Defense defines maximum Health and how much can be blocked before your Guard is broken.
Speed (SPD)
Speed defines maximum running speed.
Dexterity (DEX)
Dexterity defines Jump Height and damage done with Ranged Weapons.
Intelligence (INT)
Intelligence defines maximum Mana, Spell Damage and how fast Spells charge.
Resistance (RES)
Resistance defines how long Status Effects take to wear off.

Once you get into the game, you might notice an additional stat in the menu, "Lunacy", this is an interesting mechanic tied to magic and spell use in the game, and I'll be going over it more in the Combat Guide.

Whilst picking a class might seem daunting at first, don't worry! You won't be locked into a strict build by your starting class, think of it more as giving you a boost in the stats you do want - though some classes have a couple of unique abilities, mainly the Vampire and Undead. On the whole though, it doesn't affect gameplay much. Other than handily displaying the beginning stats and elemental weaknesses of each class here, I'll also briefly go over the potential strengths or uses of each class, as well as noting any unique abilities they may possess.

  • Great "clean-slate" class, for when you want to start the game with a lot of build flexibility, but without being quite as vulnerable as the Forsaken
  • Average elemental attributes
  • Demi will give you a random item once you get to Wing's Rest

  • Starts off with the highest HP and Strength, a great start for melee-weapon focused characters
  • Average elemental attributes, with a slightly higher weakness to Poison
  • Demi will give you an Earth Elixir once you get to Wing's Rest

  • Starts off with the highest Mana and Intelligence, a good start for spell-focused characters
  • Decent elemental attributes, but be careful around light element damage
  • Demi will give you an Ocean Elixir once you get to Wing's Rest

  • Starts off pretty high Mana and Intelligence, without sacrificing on Health. Also has a fairly high Speed stat, but low Strength and Defense
  • Particularly weak to the Fire and Light elements, but with high resistances to Dark and Poison
  • Lose less blood while bleeding, but regain blood much slower (handy for Blood spells!)
  • Regain health when attacking living objects that have blood, in melee - also whilst standing in the blood ocean of the Sanguine Sea
  • Demi will give you a bottle of Blood Wine once you get to Wing's Rest
  • You will take damage when completely submerged in Water (not blood)

  • Good balance of Health and Mana, with a high Resistance to Status Ailments
  • Crazy weak to Fire element, and slightly less so to Light
  • Lose less blood while bleeding
  • Demi will give you a Skeleton Egg once you get to Wing's Rest

  • A decent spread of stats, with a focus on Movement Speed and Ranged Weapon damage
  • Average elemental attributes
  • Demi will give you... nothing!

  • Perfect spread of stats for a tankier spell-caster, and above-average Resistance
  • Average elemental attributes, with the exception of being resistant to Light, and slightly weak to Dark
  • Demi will give you Holy Water once you get to Wing's Rest

  • Good health, combined with really high Speed and Dexterity, perfect for getting a head start on a very mobile character - good for exploration.
  • Equally viable start for both Ranged and Melee weapons, not great for spell-casters
  • Probably the strongest starting class
  • Strong against Poison damage, but fairly weak to Light
  • Demi will give you Poison Throwing Knives once you get to Wing's Rest

  • It's all ones
  • The perfect class for a second playthrough, challenge run!
  • Rough elemental weaknesses, taking more Normal damage, but less Poison, standard for everything else
  • Demi will give you a Dried Rat once you get to Wing's Rest

PLAYER IMAGE
On this screen you can also select a picture for your character, there's a bunch by default but you can also import custom ones! You can check out ArrowGriffon's guide to grab some really fitting artworks - who doesn't love a pile of rats?
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2876865637

Through defeating enemies, you'll earn XP, or Experience Points, which you can put towards levelling up your character at any Magic Crystal. Certain weapons will also earn XP, but that'll be covered in a later chapter. Each level up will give you Skill Points which you can spend to upgrade your character's stats (seen above). It's worth noting there is no way to re-spec stat points that you use to level up, so for now, any choices you make when levelling your character are permanent!

Depending on the class you start with, getting your character's movement speed up to 5 is a good idea early on, as it will help make exploration a little faster - whilst also helping you to better avoid enemy attacks. If you chose the Forsaken class, you're probably going to want to bump your Strength and Defense up to get a bit more health on your brittle bones!

Apart from that, the main stat that dictates the damage of the weapons you intend to use (Strength for Melee, Dexterity for Ranged, Intelligence for Spells) is never a bad investment!
Primer - Controls and Menus
This is a quick reference for game controls on keyboard and controller. The controls can also be viewed in-game by opening the menu and selecting the game manual.

This guide will use the keyboard controls occasionally when describing specific actions, though I'll be making an effort to refer to the "Action" rather than the "Key/Button" so its easily readable for both Keyboard and Controller users!

Movement
[W][A][S][D] / Left Stick
Look Around
Mouse / Right Stick
Attack
[LMB] / Right Trigger
Block
[RMB] / Left Trigger
Jump
[Space] / Button South
Run/Walk
Hold: [SHIFT] / Button East ~ (Running by default can be toggled in the Options Menu)
Open/Close Menus
[TAB] / i / Select Button
Use Left Magic Ring
Hold: [C] / Left Bumper
Use Right Magic Ring
Hold: [V] / Right Bumper
Swap Weapon
[Q] / DPAD Down / Button North
Interact
[E] / Button West
Use Quick Item
[2] / DPAD Up
Swap Quick Items
[1] and [3] / DPAD Left and DPAD Right

Most of this stuff should be fairly self explanatory, but here are the various elements of the HUD explained, what do they do - what do they relate to:

[1] - HP Gauge
Simple stuff, the red gauge represents the amount of HP; or Health, your character has. When it runs out, you die!
[2] - MP Gauge
The pinky-purple gauge beneath the red one represents the amount of MP; or Mana, that your character has. It's used up when casting spells.
[3] - Item Selection
The full square shows you your currently equipped item, the triangle to the right offers a peak at the next slotted item.
[4] - Compass
This is where the compass will appear, which helps you a lot more with navigating the depths of the Great Well. This is turned off by default, but you can enable it in the options - there are two different styles to choose from (the one displayed here is the "King" compass, inspired by King's Field).
[5] - Charge Gauge
This bar fills up to the left as you charge you weapon - weapon damage increases as the charge increases. It's by far the most efficient to let a weapon fully charge before swinging it if you're looking to maximise damage, doing this also allows you to take advantage of the weapon's Lunge stat.
[6] - Spell Slots
The two icons here represent your two equipped Magic Rings/Spells, left being Slot 1, right being Slot 2. These will fill up radially as you charge them.
[7] - Lunacy %
The moon icon here will begin to appear and fill as your Lunacy % increases, going from entirely absent to a full moon.
[8] - Crosshairs
The crosshairs will always be present, but when not attacking they will be near-invisible. When charging a ranged weapon, an additional easier-to-see crosshair will appear to help you aim. When charging a spell, a circular image will appear, becoming more opaque as it charges.
[9] - Status Effect
Text appears here when you're affected by a Status Effect.
[10] - Interaction Prompt
Text appears here in the bottom right when your crosshair is focused on an interactable object, to help prompt you to interact with it.

INVENTORY
Combat Guide
This section will now go over how combat works in the game, because you'll be doing quite a bit of it throughout your adventure...

With a weapon equipped, click [LMB] for a fast, but low damage attack. This is fine for beating up plants and barrels, but for fighting more dangerous foes you'll usually want to charge up your attack. Hold [LMB] to charge your weapon attack - the higher the charge, the more damage you'll deal. At full charge your weapon may also affect your movement depending on its Lunge stat.

Charging Ranged Weapons will increase the accuracy of the shot, and also brings up a second set of more visible crosshairs for better aiming.

The speed of your attacks, and the time it takes to fully charge an attack is dependant on the weapon's Speed stat.

Blocking with your weapon reduces damage received from an enemy attack by a percentage value. This value is determined by the Guard stat on your equipped weapon.

If your equipped weapon has a Backstep stat value, your character will also hop backwards a certain distance (determined by the stat value) whenever you block. You can use this strategically to try and evade enemy attacks completely - whilst having the benefit of reducing the incoming damage with the block if you do get hit.

In addition to your Ranged and Melee weapons, you can equip a wide range of interesting, beneficial or spooky spells! To be able to cast spells you'll need to find Magic Rings throughout the game world. Like with weapons, you can equip two of these at a time.

Many spells are used for combat, but there are also a bunch of helpful utility spells, such as Light Reveal, which briefly displays enemy stats!

CASTING
Unlike Weapons, Spells need to be fully charged before they can be cast, and not all are aggresive. With Magic Rings equipped, hold down [C] or [V] to charge the spell in Slot 1 or 2 respectively - the corresponding spell icons in the top right will charge. Once fully charged, release the key and the spell will cast.

Both equipped spells can be charged at once, then fired off individually or together at will.

Most spells will cost Mana to cast, but some will require other resources...

LUNACY
When casting spells, you'll increase a special status called Lunacy. Having high amounts of Lunacy does a few interesting things...
  • Increases the amount of XP received from defeating enemies
  • Causes you to take more damage from enemy attacks
  • Causes your Magic attacks to deal more damage
The rate of Lunacy build-up from spell casting is also affected by the real-world time of day (more specifically the time your PC is set to).

Every Weapon and Spell in Lunacid has a specific "type" or "element". A Weapon or Spell's element will dictate the type of damage it inflicts.

Most elements are pretty simple, but Weapons or Spells with the Fire and Poison damage types are capable of inflicting the Burning and Poison Satus Effects on enemies (respectively). If you experiment enough, you'll also likely find unique interactions out in the world, for instance, a gate that only opens when struck with the Light element...

Blood is a little bit different from the rest, as enemies don't have standard % resistances to it like with the other elements. Blood element magic is typically used to trigger special effects on enemies and within the environment, such as to open doors or create new paths. Most enemies will take damage from Blood element magic, but some might have other reactions...

ENEMY WEAKNESSES
Whilst you won't have to worry too much about these at the start of the game, you'll eventually run into enemies that have a much more unique set of weaknesses (or lack thereof), that can't just be bonked on the head repeatedly with a big club. This is when you need to start taking advantage of Elements and Enemy Weaknesses.

Every enemy in Lunacid has their own set of weaknesses/resistances to the different elemental damage types, which can have a big effect on how dangerous (or not) they are. If you ever run into an enemy that seems to have a crazy amount of health (or is taking barely any damage), that's probably a sign that you need to change up your damage:
  • For a specific example, the Cursed Painting enemies found in the Accursed Tomb take 100% "Normal" damage, which sounds pretty good, until you realise that they take 200% Light damage. Your Normal-element weapon might have a higher damage stat, but you'll likely end up dispatching the paintings far quicker with a decent Light-element weapon.

  • An even more extreme example can be found within the same area, the Mi-go. These near-invisible foes are completely immune to the Normal and Dark damage types (displayed as 0%). They take a rubbish 46% damage from Poison, Fire and Ice, but switch to a Light Weapon and they'll take 234% damage!
The Light Reveal spell can reveal to you an enemies health and resistances in-game, you'll also be able to check the enemy guide on this page soon, when I've finished it!

Status Effects can range from a minor annoyance to a serious threat - so its good to be able to immediately identify them. Most of these can only be inflicted on the player, but Poison and Burning can be dished out to enemies as well!

Poison
Deals a small amount of non-recoverable poison element damage over time. Both the player and enemies can be afflicted with this status. Damage is based on a percentage of the player's max health, so affects all characters the same, regardless of Max HP.
Bleeding
Deals varied amounts of recoverable damage depending on the source, usually over time. Once the player stops bleeding they will begin to recover their health at a slow rate (recoverable health is shown with a more transparent section of the Health Gauge). Blood Magic has a similar damage and health recovery effect, but the recoverable-damage taken is instant. The Vampire and Undead classes bleed less than others.
Burning
Deals consistent Fire element damage over a short period of time. Only enemies can be afflicted with Burning, which can be done by attacking them with Fire element weapons.
Cursed
When cursed, the player is unable to use any of their weapons or items, leaving them vulnerable.
Blind
Causes the player's view to become much darker, making it difficult to see.
Water
Present when submerged in water, this leaves the player unable to jump and causes a disorienting effect to play over the screen.
Slowed
Dramatically slows the player's movement speed.
Mana Drain
Inflicted by enemy attacks, you mana will decrease a certain amount.
XP Drain
Inflicted by a golden haze found in one location and by several enemies nearby, this will reduce the amount of XP Points you've currently got (you can open the menu to see your XP % - that being XP towards the next level up, decreasing).
Exploration and Mechanics
The areas of the Great Well are filled with all manner of secrets for you to find, so it's no wonder that you'll be doing a lot of exploring. This section goes over some things you ought to look out for whilst doing that!

Items can be found in all sorts of places - you'll know when you can pick something up as it'll be signified by a blue-white shine that shows up even through the darkness.

Many scenic objects found throughout the world can be broken to search for items within. Such breakable objects include specific plants, crates, coffins, urns, etc! As a general rule you should always break these as you make your way through the levels - it'll help you build up a great stash of Silver (for purchasing items at NPC vendors and Materials (for Alchemy with Etna).

As an exception, don't break Sheryl the Crow's crates. That would just be really rude of you.

There are also sometimes (though much more rare) entire pieces of wall that can be broken with a weapon strike, this is usually quite obvious - the wall will be somewhat damaged already.

This one shouldn't need much explanation - it's a Treasure Chest! Though... it does sorta look like a coffin... oh well, let's get to graverobbing! Treasure Chests tend to hold some great and exciting loot for you to find, including Magic Rings, Weapons and Consumable Items! Not always though - sometimes you might be greeted by a not-so-exciting skeleton! :)

These are your checkpoints - interacting with a Magic Crystal will fully restore both your Health and Mana. Within their interact menu you can also level up and save your game.

LEVEL RESETS
Upon leaving a level through a door transition or by warping out via a Magic Crystal, all enemies and breakables will respawn. This keeps areas challenging and useful upon returning to them and allows you to farm XP and Materials infinitely. Interacting with a crystal just to save or level up will NOT trigger a reset.

Sometimes you can encounter certain walls that look a little... suspicious. Perhaps the texture looks a little wrong, or there's a short offshoot corridor that ends in an abrupt dead-end. You might have just found yourself a Fake Wall.

These usually lead to something valuable, like a stash of restorative items or even Magic Rings and Weapons. Fake Walls aren't completely undetectable, and you can usually spot a slight seam or break in the wall texture, though some of them are much more obvious (or seamless!) than that. Additionally, when facing a Fake Wall, a small "?" will appear in the bottom left corner of the screen, prompting you to interact with it. Fake Walls will close automatically after a little while but you can always open them again.

Many of the locations within the Great Well can get pretty dark at times. There are usually destructible light sources that can help guide you through. Be careful fighting near these though, as they can be broken easily.

At the start of the game ideally you'll want to be equipping and using the Torch or making use of the Ghost Light magic ring, both of which are found within the first level, Hollow Basin. The Torch doesn't cost any Mana but you'll have to put it away to properly engage in combat (you can attack with the Torch and it is capable of setting enemies alight, but it does very little damage overall).

  • Don't forget to level up Dexterity to improve your Jump Height! There's a fair amount of secrets and hidden passageways high up off the ground, and doing this will allow you to reach them easier. Alternatively, there's a couple of Magic Rings with spells that can help you out with platforming (Coffin, Barrier, Rock Bridge).
  • Wind Dash is your best friend. It can help you cross gaps and extend your jumping abilities, it's also just generally great for avoiding enemies or traversing the world faster. (It's found in the Fetid Mire)
  • Smack or bleed on everything! (eww) Some objects have interactions with the elements - examples of which would be the creepy gates down in the Catacombs, which can only be opened by smacking them with the Light element. There's also a bunch of objects (and entities) that react to being sprayed with blood, which is pretty much the whole point of the Blood Drain spell.
Equipment Info
Each weapon you'll discover in the game has a unique set of stats. Whilst most are fairly self explanatory, this section will detail how the stats affect the weapon's handling.

-------------------------------------------------------------------------------------------------------
Damage
This stat shows the base damage of the weapon. Damage is further affected by your Character Stats.
Speed
This dictates how fast a weapon can be swung as well as how long it takes to charge up a max-damage weapon strike.
Reach
Essentially the length of the weapon, dictates the weapon's reach in a swing. The longer the reach, the further back you can hit an enemy from.
Guard
The Guard percentage represents the amount of damage reduction blocking an attack will provide. If its a negative figure, that means you'll actually take damage whilst blocking.
Backstep
This stat dictates how much your character will move backwards when blocking. The backstep movement is pretty quick so it can be a good defensive technique on weapons with a high stat for it.
Thrust
The Thrust stat dictates how far forwards or backwards your character will move when performing a fully-charged attack. Weapons with high Thrust values can be a little tricky to get used to. Positive values allow you to begin the attack from a safer distance, whilst negative values function similarly to a backstep when attacking.

Through dealing damage to enemies or breakables, some weapons will gain Weapon XP. This is represented by a very colourful gauge below the weapon description. Once the Weapon XP bar is full, you can take the weapon to a Smith's Grave (found in Wing's Rest), interact with the grave and it will allow you to enhance the weapon into a new form!
It should be noted however that whilst these are typically just a straight upgrade, some stats may also decrease in exchange for boosting others. For example, the Rusted Sword has a Thrust stat of 80, but once you upgrade it to the Dark Greatsword, it only has a Thrust stat of 50. Despite any decreases, the increase in Damage is pretty much always well worth it.
Wing's Rest
After fighting your way through the Hollow Basin at the start of the game and looping back to where you found the Replica Sword, you'll run into Demi. She kindly offers to warp you to Wing's Rest, accept her offer and you'll find yourself at the game's hub and safe haven.

There are several NPCs or points of interest found here and they offer a variety of services.

Shop ~ Sheryl the Crow

Sheryl the Crow runs a shop at Wing's Rest where you can trade the Silver (¢) that you find; scrounging and breaking pots out in the world, for various items and equipment. You should immediately buy the Enchanted Key item for 1¢ to unlock the path to the Temple of Silence near the start of the game. Of particular note in her stock is the Crossbow (75¢), a powerful ranged weapon.

Her initial stock of items is as follows:
Name
Description
Cost
Enchanted Key
A bewitched key made from ocean bone. Able to remove the old enchanted gates that were put in place after the crusades.
Rapier
A thin and light piercing sword made of steel.
50¢
Steel Needle
A strangely modified rapier with the guard removed. Though quick and agile, some defence is sacrificed.
75¢
Crossbow
A basic ranged weapon.
75¢
Health Vial
A golden vial of blood that fully recovers the drinker's vitality. Given to the knights during the subterranean crusades. These vials remain as a precious relic of that time.
12¢
Mana Vial
A silver vial of liquid that fully recovers the drinker's magic ability. Made from the cranial fluid of magic adept beasts during the birth of magic.
Antidote
A small vial of detoxified poison. Cures the drinker of any current poisonous afflictions.
For an expanded list of her shop's inventory that takes into account later areas of the game and NPC questlines, check out the NPC Guide section.

Alchemy ~ Etna

You can go to Etna to perform Alchemy, crafting Items from Materials that you gather out in the areas of the Great Well. For more information on Alchemy Recipes, visit the Item List and Alchemy section of the guide - or, just experiment yourself! You won't lose anything by trying out potential combinations, as the game won't let you complete a combination unless it would be successful.

Rumours ~ Clive

Clive doesn't have any particular special function, but he does have a lot of gossip he's willing to share! He'll tell you more about the world you find yourself in, as well as the peculiar cast of characters down there with you. But take it with a pinch of salt... his memory's not what it used to be!

Some weapons have the potential to be enhanced into all-new versions once you've earned enough XP with them. This is done at the Smith's Grave in Wing's Rest - for more information on Weapon Enhancement, check out the Equipment Info section.
Equipment - [Weapons]
This section covers all of the weapons you'll be able to find on your adventure!

The base stats of the weapon are listed here, the stats when viewed in-game are affected by your character's stats, for example - a player with a higher Strength stat will show higher damage values than one who has prioritised Intelligence.

It's also worth noting that whilst some weapons have multiple ways they can be obtained, you can only find a weapon once, and once obtained it will no longer appear anywhere else. For example, if an enemy drops the Rusted Sword on your first trip through the Temple of Silence, then the weapon will not appear once you get to Yosei Forest. Likewise, if you grab it in the forest, it will never drop from the Mummy Knights.























NEW Weapons in Lunacid 1.0:
- Jailor's Candle
- Broken Lance
- Steel Lance
- Fishing Spear
- Hammer of Cruelty
- Sucsarian Spear
- Suscarian Dagger
- Serpent Fang
- Shadow Blade
- Shining Blade
- Obsidian Seal
- Saint Ishii
- Limbo
- Death Scythe
Equipment - [Magic Rings]
This section covers all of the magic rings you'll be able to find on your adventure!

The base stats of the magic ring are listed here, the stats when viewed in-game are affected by your character's stats, for example - a player with a higher Intelligence stat will have a reduced casting time on many spells. Some spells; with a high enough intelligence stat, can eventually be cast instantly. Doing this allows you to spam-cast that spell as fast as you can press the button, but note that doing so will dramatically increase the amount of MP used to cast the spell successive times.

- Slime Orb
- Summon Fairy
- Summon Ice Sword
- Summon Kodama
- Wind Dash
- Wind Slicer
- Quick Stride

NEW Magic Rings in Lunacid 1.0:
- Icarian Flight
- Blue Flame Arc
- Lava Chasm
- Spirit Warp
- Tornado
- Moon Beam
Items and Alchemy
This section covers the items and materials that you'll be able to find and craft on your adventure. If an item can be crafted through Alchemy, the recipe will be provided also.


- Throwing Knives
- Poison Throwing Knives
- Bomb
- Poison Urn
- Light Urn
- Dark Urn

- Spectral Candle
- Wisp Heart
- Staff of Osiris

- Terminus Prison Key
- Water Talisman
- Earth Talisman


[Area Guide] - Tower of Abyss
Behind a Fake Wall in the Boiling Grotto and a creepy coffin ride, lies the Tower of Abyss! A timed challenge with 50 floors filled with enemies - familiar and a couple brand new. Can you make it to the end and claim the prize?

Tower of Abyss has 50 floors, each with a set amount of enemies to defeat. Every 5 floors you get a brief "intermission" as well as a reward, most are standard consumables but after Floor 30 you can claim the unique Crystal Lantern. There is no conventional way back from the Tower of Abyss, so make sure you bring Crystal Shards or the Spirit Warp spell!

This area isn't particularly difficult, especially if you've got a bunch of Health and Mana Vials to keep you going. Its an endurance test or a speedrun challenge, though you don't lose anything by taking your time with it, so feel free to play as suits you best. Each combat floor consists of a fairly small, roughly circular room. The relatively small size of the arenas means that area-of-effect spells like Ice Tear or Lava Chasm can be super-effective!

The enemies found on each of the 50 floors are as follows:

Floor No.
Enemies
Reward
1
Shulker
2
Shulker x2
3
Shulker, Hemalith
4
Shulker x2, Hemalith
5
Shulker x2, Hemalith, Hemalith Gorged
Mana Vial
6
Serpent, Rat x2
7
Serpent x3, Rat x2
8
Serpent x3, Rat Queen, Rat King
9
Serpent x5, Rat King x2
10
Serpent x5, Rat Lord
Antidote
11
Venus x2
12
Venus x2, Neptune
13
Venus, Neptune x2, Tillandsia x2
14
Venus x3, Tillandsia, Unilateralis x2
15
Venus x2, Neptune, Tillandsia, Unilateralis x3
Fairy Moss
16
Skeleton x2
17
Skeleton x3
18
Skeleton x5
19
Skeleton x5, Obsidian Skeleton
20
Skeleton x3, Obsidian Skeleton x3
Spectral Candle
21
Kodama x3
22
Kodama x3, Yakul
23
Kodama, Yakul x2
24
Kodama
25
Kodama x4, Shiyosei
Health Vial
26
Enlightened One
27
Enlightened One, Mare x2
28
Mare x3, Mummy Knight x3
29
Mummy (Crawler) x5
30
Mare x2, Mummy (Crawler) x2, Mummy Knight, Mi-go
Crystal Lantern - unique to Tower of Abyss!
31
Urn x2
32
Vase x2
33
Vase x3, Barrel
34
Vase x3, Barrel, Coffin, Chair x2
35
Vase x2, Mimic
36
Necronomicon x2, Malformed
37
Necronomicon x2, Malformed x2
38
Malformed x4
39
Malformed x3, Chimera
40
Malformed x4, Golden Chimera
Spectral Candle
41
Rat King
42
Rat King x2
43
Jailor
44
Jailor x2
45
Jailor x2, Slug Jailor
Earth Elixir
46
Cursed Painting
47
Ikurr'ilb
48
Ikurr'ilb x2, Mare
49
Ikurr'ilb, Cursed Painting x3
50
Mare x2, Abyssal Demon
Ocean Elixir

After clearing all 50 floors of the Tower of Abyss, you can go forth to the final section of the tower to check the leaderboards and grab the legendary Moonlight weapon.

NPC Guide
Sheryl the Crow

Shop Inventory:
Name
Description
Cost
Enchanted Key
A bewitched key made from ocean bone. Able to remove the old enchanted gates that were put in place after the crusades.
Rapier
A thin and light piercing sword made of steel.
50¢
Steel Needle
A strangely modified rapier with the guard removed. Though quick and agile, some defence is sacrificed.
75¢
Crossbow
A basic ranged weapon.
75¢
Health Vial
A golden vial of blood that fully recovers the drinker's vitality. Given to the knights during the subterranean crusades. These vials remain as a precious relic of that time.
12¢
Mana Vial
A silver vial of liquid that fully recovers the drinker's magic ability. Made from the cranial fluid of magic adept beasts during the birth of magic.
Antidote
A small vial of detoxified poison. Cures the drinker of any current poisonous afflictions.

After completing her quest in the Boiling Grotto:
Name
Description
Cost
Privateer Musket
A peculiar ranged weapon from a lost time. Back when people still braved the corrupted poison sea. Does dark damage.
120¢
Oil Lantern
A simple oil burning lantern. Affixes to the wielder's belt and illuminates until doused from the user or environment.
40¢
107 Comments
JamesDreemurr 25 Sep, 2024 @ 9:55pm 
I've been lost in the game for hours after reaching the death maze and blood lake and just reading the vampire player passive made me realize we can swim
SirShankALot 21 Jun, 2024 @ 3:28pm 
I find it funny then I keep reading that my first and only character was on the challenge run... Yes I did forsaken on my first attempt and I am now almost level 99. Love this game, going for that 100% completion.
PhantomRaptor  [author] 21 May, 2024 @ 10:01am 
@typervader
Hopefully soon :)
typervader 20 May, 2024 @ 8:08pm 
Are you ever gonna fully update this guide with all the new stuff?
PhantomRaptor  [author] 30 Nov, 2023 @ 2:45pm 
@Asterq
Sounds like a crappy glitch, I did see something mentioned in the most recent patch notes about the Tower of Abyss objects.. I think
Atsterq 30 Nov, 2023 @ 11:27am 
Does anyone know how to pass Tower of Abyss floor 31 with bunch of urns. I destroyed them but nothing happens, door is just looked. Tried to redo that area and got stuck second time as well.
SkyFall 21 Nov, 2023 @ 10:18am 
Wanted to add that the dry rat prevents "normal" rats from attacking you and the skeleton egg can be placed in a certain area for a month to get the skeleton rattle
PhantomRaptor  [author] 16 Nov, 2023 @ 10:41am 
Howdy, congrats! :3
Kane 16 Nov, 2023 @ 10:26am 
Howdy Gents, just wanted to say I did end up getting the achievement! Thanks a lot for your help. I did have to use the save editor to give myself both versions of the Katana, the Shining and Shadow Blade. After equipping the added in Shadow Blade the achievement popped.
PhantomRaptor  [author] 15 Nov, 2023 @ 1:03am 
Good luck, hope you get it! I remember having trouble with it as well and eventually getting it - I think, as you say you're doing, through swapping the Shadow/Shining a couple times after doing the same for all "swappable" weapons. An annoying glitch for sure.

If you give up and resort to trying to fix the glitch with the save editor, I'd suggest to just give yourself every weapon on a new save and see if that gets you the achievement before messing with your main.