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"They shall come, expecting the obvious, the simple, the artless. They shall stab at the shadows with confused minds and troubled hearts. Meanwhile, we shall appear unseen from ten directions, and from every one strike a fatal blow."
Almost no one can overwatch in all 8 directions after all. And they cant hit what is not there.
*Going any choice most often costs something
For example: Old faith might INJURE Mordred cos to get the point you had to sacrifice the blood; since how much more stringent things become on hard/very hard, it's actually not a great trade especially if the same events allows you to GAIN something for saying Nah just loot the place.
Thus you not only NOT get wounded but also GAIN things.
The extremists have their bonuses like old faith 3 gives you +10% more dust for dismantling yellows you dont need, that is a VERY good bonus yes, but what if you only get FIND good yellows and get bad one sin the shop. Suddenly you got 4392 Dust lying around and the third course of really average yellows, while your heroes are already decked out to all hell and back.
In the end that means you at several points not only made sacrifices but also lost gains just to sit on a pile of useless (in this run; this is a rare example, rare dust rox) Red Dust, hence less flexible.
The aligment heroes are just different. Aligment=Stronger is not a rule. Stronger=Stronger.
(and that still VERY ARGUABLY since heroes are very balanced, if one "sucks" for you it only means it does not fit your party composition)
Although there are some stronger choices due to game balance but thats going so deep that it just stops being fun and playing gmes and becomes pro-chess, not fun.
My tips for normal would be have fun, dont sweat it, normal was designed to be played laid back with occasional reasonable challange spikes. On hard you need to start taking in the broader picture but on normal you frankly need almost none of these tips and should make a table you like, normal is more for people who wanna play a team of 4 and stick with it while only occasionaly going away from their fav-squad. You will overdo it if you play "properly" on normal and the challange shall be mostly lost (not that the fun gets lost i mean, sometimes its just cool to go full mage team power fantasy i wanna win every fight in turn 1 challange).
Great guide! Thanks!