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Remove Patch_StatValueUnfinalized, fix genetic stat factors applied twice
Added explanation to genetic stat factors
Use ToilMaker, use VTR in a few places where it's 100% safe
- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Could not load Texture2D at 'UI/Precepts/GR_Failures' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
RimWorld.IssueDef:get_Icon ()
RimWorld.Precept:DrawIcon (UnityEngine.Rect)
RimWorld.Precept:DrawPreceptBox (UnityEngine.Rect,RimWorld.IdeoEditMode,bool)
RimWorld.IdeoUIUtility:DoPreceptsInt (string,string,bool,RimWorld.Ideo,RimWorld.IdeoEditMode,single&,single,System.Func`2<RimWorld.PreceptDef, bool>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IdeoUIUtility.DoPrecepts_Patch1 (single&,single,RimWorld.Ideo,RimWorld.IdeoEditMode)
Is there any better way to look up the update/bugfix of VE team mods?
Since they change all the bug reports to Google forms, I can't look up what bugs have been fixed/reported from the comment.
Thanks for your contributions.
Update archotech centipede regeneration for VTR support
Removed GTG Orbital Traders as incompatible
"GTG Orbital Traders" pushed update that prevents animals from VGE from appearing as viable trading option, could you delete incompability between those 2 mods, so they don't appear as incompatible on Rimsort?
Thank you.