Company of Heroes 2

Company of Heroes 2

63 ratings
Herr Panthergrenadiers
By Laguna Queen and 4 collaborators
The Few, The Proud, and The Gift Basket!
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Introduction
The sections focus on ideally using the premiere, short-mid range infantry in each situation to have maximum efficiency in the long run!

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Please click here to win the late game:
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Why are you writing this guide?
I enjoy helping others by writing about technical topics to a higher standard and provide key findings for a higher chance of success!

Who is the intended audience?
The guide is for everyone, but much friendlier to new players. Everything will be explained to be on the same level as those who are the most experienced. The writing will be easy to follow with plenty of screenshots for those who are too lazy to read everything!
Understanding the Panthergrenadier
These cat-worshipping Jack of All Trades start with Stg 44 rifles specialize in multiple anti-personnel roles with the occasional anti-tank. Their main spedcialty is inflicting lethal damage with their bundle grenades!
Selecting the Right AT Crew
A fresh second or third PG squad is recommended for the early AT role until tanks arrive.

The veterans are better suited for anti-infantry roles as more will be needed in the late game.
Smoked Tank Attack
Panzershrecks work well in a smoke screen that prevents enemy armor from auto attacking. They can still receive damage if the opponent does manual ground attacks. Depending on the situation, additional volleys can be fired unless the target has retreated or been destroyed.
PG-Sniper Chemistry
PGs switch to a defensive role when in the presence of a Sniper as bodguards.

Their role is to provide both vision and protection to deter the enemy from getting too close.
B. Patronen Combo
The veteran Sniper can use the special round to assist delivering the Gift Basket much easier.
The mechanics work by stunning the enemy for a few seconds that delays any dodging reaction!

The bundle grenade can be safely delivered to the enemy without the fear of rejection.

Note: Such maneuver costs 75 munitions and is recommended against elites or blobs.
The Gift Basket Challenge
Bundle grenades share the same problem of having a long and noticeable animation that make such delivery more obvious. The primary solution is to make the attack more subtle and reduce the chance of triggering an evasive reaction, especially against skilled opponents.
More Subtle Attack
MG suppression makes the enemy lower guard to view them as helpless but can still deliver one.

The Panzershrecks can also shroud the gift basket animation with the right timing.
Not One Step Back!
Retreating enemy infantry who cross paths to receive their parting gift while on the run!

With sufficient time and distance, the final blow can be dealt that puts an end to their menace!
Threat Assessment: Standard
The enemy infantry is divided into either short-range with SMGs or medium+ range with rifles.

An overview of enemy infantry type,behavior, and their ideal counter.
Enemy Infantry Range
Behavior
When to Throw
Ideal Grenade Distance
Short Range
Usually Direct Charge
When they get within grenade range
Medium-Long
Medium-Long Range
Mix of Direct Charge & Strafing
When they take cover to shoot
Short-Medium
How to Deliver The Gift Basket
1. Study the general direction and the behavior of the enemy infantry for a few seconds.
2. After making the calculations with the above information, adjust the aim for distance.
3. If enemy is reacting, stop delivery with S button and repeat from Step 2.
4. Immediately begin moving again after releasing the Gift Basket to look like regular advance.
Threat Assessment: The Blob
Blobs usually move in unison and use a different equation for the Gift Basket(s). Multiples are recommended to ensure better results.

# of Units
# of Gift Basket(s)
Targeted Unit
2
1
The Rear
3+
Unlimited
Center & Wings of the Blob
The Hidden Delivery
The blob traveling through a heavily vegetated area can unknowingly receive the Gift Basket.

Any infantry squad can lure them into the bundle grenade range by feigning a retreat with normal movement.
Healthcare Management
The time to retreat and heal depend on their level of veterancy and weapons equipped. The guideline for stock units are half health that normally has 2 out of 4 soldiers still alive. Any unit that is equipped with Panzershrecks or enemy weapons are recommended to retreat when 3/4 is remaining to avoid dropping them.

Panzergrenadiers with at least 2 star veterancy can endure more punishment with enhanced evasion and even distribution of damage. Hence, a full squad can have no casualties at half health and need to heal or else.
Victory Points
In the late game, Panzergrenadiers engage mainly in anti-personnel warfare to secure VPs. They are stationed near these areas but out of sight to avoid being obvious artillery targets. Combat varies with what the enemy sends but only infantry can capture VPs unless a special ability is used.

When a smoke screen is used, Panzergrenadiers need to stand on the VP to stop the capture and counter with precision grenades. Their engagement needs to be longer when the game is about to end with <100 VPs remaining.

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Copyright Notice
This guide was written by Laguna Queen et al. (2022) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

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8 Comments
JolyJew СлаваУкраине 2 May, 2024 @ 1:29pm 
the gift basket guide is the best part of the guide
Anonymous53[DE] 14 Jul, 2022 @ 7:54am 
lel
Claus Stauffenberg 13 Jul, 2022 @ 2:23am 
Ja Wohl This dude sucks he wasted 8 mins of my life
HauptmannWolfMan 24 May, 2022 @ 12:07am 
"Panzershrecks work well in a smoke screen that prevents enemy armor from auto attacking. They can still receive damage if the opponent does manual ground attacks." This pretty much revolves on the enemy being dumb enough not to hit ground (like what you said) or not knowing how to vehicle crush you which is why Pzgrens (or any Inf in this matter) if they do this kind of move is not really advisable and it's too risky
HauptmannWolfMan 24 May, 2022 @ 12:07am 
"Panzergrenadiers switch to a defensive role when in the presence of a Sniper. Anti-Personnel units form a small defensive line at the front to provide both vision and protection. The Anti-Tank crew stands near the wings of the Sniper or between the two." A literal mainline Inf with snares is able to achieve that same effect to scare both Inf and a Vehicle and provides a better protection for your Sniper, while also keeping enemy inf at bay as they are able to engage them quite effectively than a Pzgren squad. There also even more cost effective and versatile than Pzgrens
HauptmannWolfMan 24 May, 2022 @ 12:07am 
"The Sniper can fire the Incendiary Explosive Round at veterancy level 1 to stun the enemy infantry at long range. With the right timing, a Gift Basket can also be thrown at the target to completely wipe out the unit. The mechanics work by stunning the enemy for a few seconds that prevents any retreat or reaction to dodge the bundle grenade." Such maneuver not only is very expensive (not only in manpower and munitions) but also very very much less less efficient on dealing "against elites or blobs" when you have more cheaper and efficient tools to use: A properly place Hmg, Your own Lmg Gren blob, Vehicles (especially Brummbar), rocket arty like Panzerwerfers and etc...
HauptmannWolfMan 24 May, 2022 @ 12:06am 
"MG suppression also makes the enemy lower guard to view them as helpless." No just no if you're fighting a experience player who pays attention and notices the Pzgrens (or any any unit that can throw nades) that is suppress and in-range to be able to throw a nade on the HMG they would just simply pull back. This maneuver can backfire to you alot since you're gambling to still nade the mg while suppress but if you got pinned down during the suppression you just wasted models when you could have just simply retreated.
HauptmannWolfMan 24 May, 2022 @ 12:06am 
This guide have some flaws and misconceptions here and there.

"They are not limited to a single purpose and are the Jack of All Trades for various types of warfare." No this is wrong they are more specialized and less versatile, they can only fulfill close - med range and soft AT duties (which is not even as potent nor as cost effective like a Anti Tank Gun). A better example of a versatile Inf is a Volksgrenadier there not only a close - med range unit but they have a bunch of utilities that makes them versatile from building sandbags, deny heavy cover with their Lava Nades, Salvage and have Snares.