World of Warplanes

World of Warplanes

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The Flying Demolition Expert
By Laguna Queen and 4 collaborators
Destroy the most ground targets for each strafing run!
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How can I contribute to help?
Best way to support the guide is through🎖️,👍,🌟,and 💬!

𝓣𝓱𝒆 𝓐𝔀𝓪𝓻𝒹𝓼 𝓗𝒆𝓵𝓹 𝓣𝓱𝒆 𝓜𝓸𝓼𝓽!!!
Why is this guide special?
The sections are based on flying experience since beta version and up to tier 10 level planes. The main focus is to maximize capture points for obtaining medals that yield tokens.

Please click here for destroying aerial targets:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2823575251
Why are you writing this guide?
I enjoy helping others and wanted to also preserve the key findings before they are forgotten. Also, other guides do not seem to have the same high standards as mine and are missing key details in having successful runs.

Who is the intended audience?
The guide is for everyone, but much more friendlier to new players. The writing will be easy to follow and supported by plenty of screenshots for those who are too lazy to read everything! Everyone will be playing on the same level with the most experienced!

How experienced are you in writing guides?
I have written plenty of detailed guides. Here are some of them:

For World of Warships
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2823583841
For Total Warhammer 3,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2782133378
For Crying Sun,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1871229945
For Frostpunk,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2793028492
For Sheltered,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=653696559
For Dead in Vinland,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1996086549
For Company of Heroes 2,
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2806468945
Introduction
The only two nations that have dedicated Attack Aircraft lines are Germany and USSR.

Germans emphasize hard-hitting forward-firing weapons over payloads and have higher maneuveribililty. The latter is much better for ground targets with additional payloads (rockets) and enhanced survivability.

The main goal is to clear many ground targets before everything is reset after the sector is fully captured. Dogfighting is meant for other aircraft classes.
Medals & Tokens
The Attack Aircraft can earn up to 5 token-specific medals in their category. The plane must survive long enough to accumulate the capture points to acquire the first two medals.

Medal Name
Requirement
Efimov
400 capture points in single sortie.
Lang
Destroy 15 ground targets in single sortie and win the battle.
Thunder
Destroy ground targets worth of 400 capture points in a single battle.
Winged Legend
14,000 personal points in a single battle.
Hero of Sky Badge
Capture as many sectors until reaching the last aircraft type grade.
Pilot & Rear Gunner Skills
The skills center on increasing weapon damage, survivability, and defense.

Pilot
1. Demolition Expert
2. Protection Expert
3. Marksman I
4. Marksman II

Gunner
1. Armorer
2. Ballistics Expert
3. Defensive Fire
4. Quick Reflexes
5. Endurance

Marina is an unique pilot who can be purchased from premium shop during special events. Her skills are superior because the payload damage is further increased by 5% beyond the base 10%.

Equipment
Each attack aircraft needs to focus on enhancing both health and damage. The only interchangeable equipment is the cockpit that can either use the Gyroscopic Sight or Cockpit Armor.

The rest of the equipment are final with the best special effects:

Note: The Skin has not been fully calibrated because of slowing the plane.
Consumables
The standard loadout requires fire extinguisher, engine cooling, universal ammunition for both types, and improved fragmentation. Any of these items can be swapped out with premium variations at the cost of gold instead of credits.

Note: Engine cooling offers superior movement by increasing boost time every 90 seconds, unlike the improved mixture control.
Paint
Special paint further enhances survivability by increasing tolerance to AA damage. The most expensive is needed that would give the most benefit for each of the 4 environments.
Planning
Each battle uses a random map with usually 5 sectors. The sectors have mixed variations and may not have one of each type. The exception is with certain maps that have all garrisons.

The goal is to even out the team score with the enemy to gain as much time. A prolonged battle has a higher chance to gain at least 400 capture points and the daily medals. The military base and the command center are the only sector types that destroy ground targets on their own.
Rear Gunner Defense
The standard defense is through automatic or manual control of the rear gunner. The latter inflicts more damage through longer bursts after the target is zeroed in.

Word of warning is to not use manual control when the terrain is not flat that can result in a crash!
Dogfighting
This maneuver is meant for enemy Attack Aircraft that are actively targeting other planes. The same can be used on any other types of planes that are engaging in head-on attacks or not being cautious enough.
Hitting the Deck
The Attack Aircraft can transform itself into a much more difficult target by flying at very low altitudes to reduce the firing time.

The plane can be flown safely at very low altitudes that are less than 20 meters, as long as the terrain is perfectly flat. Bodies of water like the river are the best places to conduct this maneuver.
Defensive Maneuvers
The plane can take less damage by repeatedly rolling on either side or sharply turning. The logic is to reduce the connecting shots by not flying in a straight line.
Effective Payload Use
The mechanics for outboard weapons work much differently and are tricky to master. Each payload ignores the type of ground target and evenly distrubtes damage within its impact radius. Hence, soft targets need to be destroyed first by forward-firing weapons for the payload to inflict maximum damage to the hard ones.

As reference, ~2-3 rockets are used for each infrastructure that have less than 4 hard targets, such as AA defense. Bs are used for the largest structures present in Plants, Military Base, and Command Center.
AA Defense
The majority of AA are soft targets with few of them having bunkers. The two types of bunkers are ones that are grouped versus split. Each bunker usually requires one rocket after the soft targets within the structure are destroyed.

Command Center
This sector have a good balance of hard and soft targets.

The structure that has a rectangular radio tower can be destroyed completely with just forward-firing weapons and few rockets for the finish.

Depending on the angle of approach, the main building needs to have the fuel tanks first by forward-firing weapons or rockets with one of the warehouses/radio tower. The Bs need to be used as the final payload dropped for complete destruction in a single strafe.

Garrison
This sector constitute mostly of soft targets like camps. Their unique buildings are the trio warehouses that can be destroyed easily with any payload after destroying the soft targets first.
Military Base
This sector is predominantly made of hardened targets and require several strafing for complete destruction.

The main building can be weakened first with both forward-firing weapons and rockets before using the Bs for the finish.
Plant
The sector with the most hardened targets that require complete payload exhaustion.

The main building with the smokestacks must be destroyed first before focusing on the rest of the buildings can be finished off with both types of payloads.
Copyright Notice
This guide was written by Laguna Queen et al. (2022) on Steam, and not to be republished without crediting the authors and gaining their permission. We can be reached through the the guide comment section below.

We have no guide sites outside of Steam and please contribute to the actual creators, not plagiarism websites!