RimWorld

RimWorld

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Sunset Weapon Technology 2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.685 MB
20 Nov, 2022 @ 1:07am
15 Jul @ 7:37am
127 Change Notes ( view )

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Sunset Weapon Technology 2

Description
A new mod in which colonists can buy or manufacture various new weapons developed by the arms giant "Sunset Group", and arm their subordinates to sweep the planet.
Mod adds:
- A new resource "Star core superheavy matter"(SCS), used to craft some of the weapons in the mod, which can be purchased from certain merchants
- Some powerful weapons and five turrets
- A kind of strange plant "SCS-orangous mushroom" .And its fruit "SCS-orangous" will bring certain benefits after eating.
-Many items related to combat...

[Last Update]
1.Fixed an issue with English.
2.Added a ton of new items.
[Last Update]
1. Added "SCS Medicine"
2. Added "SCS polymer" and its accessories and ancillary buildings
3. Added "Neon" carbine
4. Fixed some bugs

Note: This mod doesn't add new factions, and doesn't contain new plots or endings (but I'll probably make them later)

Currently, some weapons added to this mod are:
-"Dusk" plasma rifle
As part of the advanced weapons project"DUSK", the superheavy matter amplification coil installed in the gun can more effectively excite the plasma, so that the emitted plasma cluster can obtain incredible energy. Unfortunately, in addition to the high cost of stellar material, its low damage to armor is also a common disadvantage of individual plasma weapons.
-"Neon" sniper gun
The end result of the "Neon" cooperation project, the Empire's multi-layer tandem coil technology and the group's self-developed high-performance dart bullets have given it incredible precision and armor-piercing performance. Note that the Empire would charge resources as a patent license fee for every gun produced, resulting in incredible costs.
-"Neon" armor-piercing machine gun
A derivative of the "Neon" cooperation project, the length of the acceleration coil was reduced to ensure heat dissipation, and the range was reduced, but the armor-piercing performance still exceeded that of ordinary machine guns, and at the same time, the rate of fire of the machine gun also terrified the heavily armored enemy. It costs slightly more than a normal machine gun, but is still within the normal range.
-Lance "Phoenix"
This peculiar experimental weapon is composed of nano-machines as a whole, after being erected by a single soldier, the built-in high-performance thrusters will launch the entire projectile body and kill with kinetic energy brought by ultra-high speed, after which the nano-machine will reconstitute a new projectile by itself, but sometimes the nano-machine will be directly scrapped due to excessive kinetic energy, and its flight will rub the air to emit bright fire, hence the name "Phoenix". \n"Nirvana needs to be bathed in fire "
-Type"Falling star"
Special weapons produced by the Sunset Group The warhead of this weapon consists of a barrier-breaking warhead , which will first produce a small explosion after contact with the ground, clearing the surrounding obstacles, and then the main warhead, based on the superheavy matter, will detonate, and the radiation and shockwave generated will vaporize everything in its killing range.
-Type"Ocean of stellar"
An advanced weapon that only the Sunset Group's advanced customers can obtain manufacturing authorization, the cluster launcher equipped with a compressed thermite warhead can fire fifty ultra-high-temperature incendiary bombs at a time, causing no less damage than ordinary plasma weapons, and discarded after use.
-"Rosy-cloud"armor-piercing grenade launcher
As an early attempt to weaponize superheavy matter by the Sunset company, the small amount of stellar material incorporated in the concentrating hood greatly increased the temperature of the metal jet, which not only improved the armor-piercing performance, but also released a strong electromagnetic pulse of the other material excited by high temperature. At the same time, because of its expired patent and low cost, it can be seen on various battlefields.
-"Lone Bird" plasma projectile
On the basis of fuel flamethrowers, scientists in Sunset Group have developed a new generation of plasma projectiles, after the air is excited by a strong current, it will become a plasma with a lower concentration, which can ignite buildings at a long distance, and the simple structure and material requirements also make the plasma injectors inexpensive and can be used to arm elite troops.

...(etc.)

Q&A

Q: Is this mod compatible with CE?
A: This mod is not compatible with CE for the time being

Q: Is this mod compatible with its first generation (Sunset Weapon Technology)?
A: Not compatible, it is completely remastered on the basis of a generation of mods.

Q: Is this mod just terror?
A: this mod is more just:
121 Comments
AsakuraJyuuya 18 Jul @ 9:35am 
那个皮下微械泵平时没事会反反复复跳CD12时的字样,太鬼畜了...记得1.5的时候只有受伤激活才会出现冷却时间吧。
LuckyGoose  [author] 14 Jul @ 3:29am 
@Bounty Hello, we have received your reply. We would like to express our sincere gratitude for your detailed feedback and the attached solutions. Unfortunately, our DLL developer is currently having his computer repaired. Nevertheless, we will fix all errors in the MOD within a few days.
Bounty 14 Jul @ 1:56am 
Hi again, I found another issue in your mod that causes a crash on RimWorld 1.6.

This line in your mod is trying to patch a method that no longer exists in the game:

MoteDraw.Patch_ProcessApparel::ProcessApparel_Postfix

This causes a HarmonyException: Undefined target method for patch during startup.

Please double-check the method signature and update the Harmony patch accordingly.
It might be that the method you're trying to patch was renamed or removed in RimWorld 1.6.

Thanks again for the mod—just trying to help you fix compatibility issues 😊
Bounty 14 Jul @ 1:50am 
Hi, I'm getting an error from your mod on RimWorld 1.6. It crashes on startup because of this line in your code:
allDef.defName.Substring(allDef.defName.Length - 3) == "_cy"

This causes a System.ArgumentOutOfRangeException if the defName is shorter than 3 characters.

Please add a check like this to avoid the crash:
if (allDef.defName.Length >= 3 && allDef.defName.Substring(allDef.defName.Length - 3) == "_cy")

Thanks for the mod! Just wanted to help you find this issue.
GENESIC GAOGAIGAR 11 Jul @ 10:01am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Takkik 25 Jun @ 12:35pm 
Thx, figured out it auto plant around. Though it grow up the plant inside.
LuckyGoose  [author] 16 Jun @ 4:15am 
@Takkik Hello, the SCS planter box needs to be filled with orangeous spores and connected to power to work.
Takkik 22 May @ 1:18am 
Love the mod so far, but how the scs planter box and mushroom works ? How I grow up my own orangeous ?
玉米淀粉  [author] 15 Apr @ 1:07am 
Yekaterinnani i think it is normal,because you can choose whether the enemy carries the weapon of this mod or not
Yekaterinnani 14 Apr @ 2:18pm 
Is it normal that the price of implants and weapons from this mod are like 500 silver? Is very cheap