Attack on Toys

Attack on Toys

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🔧 Attack on Toys MOD: Toy Ability (Optional)
By N7T-GAMES
1. Click 'Add Component'
2. Then choose which ability for your Toys AI: Soldier, Vehicle, Tower
   
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● Toys Spawner Ability (PlayerBaseSpawner)
★ This Ability is compatible for: Soldier, Vehicle, & Tower
• Example: Hero Soldier Officer John, Half-Track, & Survival Tent
  • SoldierPrefab: Spawn Soldier or Vehicle
  • HasSpawnPosition: You could assign specific spawn position, or else it would use SpawnDefaultPosition

  • TimeToSpawnSoldier: Times to spawn.
    • Example: Spawn this SoldierPrefab for every 60 second

  • SoldierQuantityEachSpawn: How many SoldierPrefab spawn in one time
  • SoldierMaxSpawnMultiplier: Maximum Limit spawns
    • Example:
    - SoldierQuantityEachSpawn = 3
    - SoldierMaxSpawnMultiplier = 2
    - That means the Maximum Limit is '6' (3 x 2)
● Plastic Collector (ToysPlasticCollectorAbilityScript)
★ This Ability is compatible for: Soldier, Vehicle (With NO Weapon)
• Example: Army Plastic Sweeper. He doesn't has any Weapon and just focusing his task for collecting plastic around the Map.
  • SearchRadius: How much big area radius for the AI looking for bunch of Plastic to collect
  • ColliderRadius: Toys AI will collect the Plastic within this radius collision
● Generating Plastic (PlasticOvertimeScript)
★ This Ability is compatible for: Soldier, Vehicle, & Tower
• Example: Cowboy Cow, & Army Plastic Factory
  • EffectHarvestPlastic & PlastiSound: Play Particle Effect & Sound when Plastic generated.

  • PlasticCoinValueOvertime: How much amount of Plastic generated
  • Timer: Time to generate Plastic
    • Example:
    - PlasticCoinValueOvertime = 150
    - Timer = 5
    - This means, every 5 second the Army Plastic Factory will generate 150 Plastic
● Heal Area (HealAreaRadiusScript)
★ This Ability is compatible for: Soldier, Vehicle, & Tower
• Example: Army Medic Tent
  • EffectHeal & HealSound: Play Particle Effect & Sound when heals surrounding friendlies

  • HealAreaRadius: Area Radius to heal nearby friendlies.
  • HealDamageToFriendly: Heal friendlies HP for every 0.5s (This timer can't be changed)
    • Example:
    - HealDamageToFriendly = 150
    - HealAreaRadius = 2.5
    - This means Army Medic Tent will heal nearby friendlies HP that are inside 2.5 area radius & Heal 150 HP for every 0.5 second
● Toy Builder AI (ToyBuilderAbilityScript)
★ This Ability is compatible for: Soldier, Vehicle
• Example: Army Soldier Builder

1. Add Component: AllSpawnablesListScript
2. Add Component: PlasticCoinBank and set how much PlasticCoins the Builder has at start
3. Then Add Component: ToyBuilderAbilityScript
  • EarnPlasticCoinsMin & EarnPlasticCoinsMax: Randomize amound of Plastic Toys Builder AI earn plastic overtime for every 30s - 60s (Randomized, This timer can't be changed)
    • Example: 3000 to 7000
    This means the Builder AI will earn Plastic Automatically somewhere in 3000 to 7000 range for every '30 to 60' seconds

  • SupportAttackRange: How far the support range for the AI Builder could spawn.
    • Example: The Builder AI able to spawn Paratrooper Support in 250 range radius

  • AllSpawnablesListItem: Assign [ITEM] Builder (Item that has Builder Ability List)
    • Example: Army Builder

  • AllSupportListItem: Assign [ITEM] Builder (Item that has Builder SUPPORT Ability List)
    • Example: Army Radio Backpack, this item specialize for Air Support Spawns. Paratrooper, Firecracker, Magnifying Glass, etc
1 Comments
Gundamfan4467 4 Mar, 2023 @ 6:59pm 
hey its me i was wondering what website or software you are using in the screen shots