Arma 3
115 ratings
Hostile Takeover (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
346.529 KB
23 Mar, 2023 @ 1:11am
23 Mar, 2023 @ 1:39am
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Hostile Takeover (SP/COOP)

In 2 collections by BlackFox
BlackFox's Arma 3 Scenarios
67 items
BlackFox's Special Operations
17 items
Description
Lead a group of NATO divers on a mission to take control of a CSAT destroyer's VLS system and turn the ship's launchers against its owners.
The CSAT Air Base is a threat to the NATO fleet. A small team of British divers moves to seize documents containing Lauch Codes from CSAT's small naval base and then moves on to take control of the destroyer Alvand's cruise missiles to target the Air Base.

In this scenario you will be given two task which must be completed in sequence.
- Find 3 CSAT officers in the naval base and take over documents containing launch codes for the VLS system in their possession.
- Get to the IRIS Alvand bridge and launch the onboard VLS systems.

Throughout this mission, you will have access to Scalpel Remote Guided Missiles delivered by Unmaned Surface Vehicle stationed nearby.
To use them, turn on the laser designator of your SDV or your personal laser designator and press "reload" (default key R) to fire the missile.
The missile will track the laser until it hits the target. The next missile is available immediately after the first one makes contact with the target.
KNOWN ISSUE: Handheld laser designator has hard time tracking over water. For some reason it does appear only over hard surfaces. Please use SDV's laser in that situations.


NO MODS OR DLC REQUIERED.

IMPORTANT NOTE:
If you own Western Sahara CDLC switch it on before launching this mission. You will gain acces to AA40 Shotgun in cargo hold of your SDV (which may prove helpful in storming bridge of destroyer IRIS Alvand) as well as those cool looking stubby suppressors and RDS optic may appear on your's or your team's rifles.



Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

Naval Base has 3 different possible layouts including completely different set of building and other assets.
Enemy patrol boats and guards have many spawn points.
Some parts of your gear may also be randomized.




COOP mode is available for up to 6 players.

This mission takes between 20 - 25 minutes to complete.
54 Comments
sockers 25 Feb @ 1:13pm 
this is a great concept, but whyyy why why do mission makers never add a respawn system to their co-op scenarios? if i die in multiplayer i can't just load a save and instead have to sit in a corner for 20 minutes while my friends complete the rest of the mission :(
Cuervo Celestial 5 Feb @ 8:41am 
A wonderfull mission, tho wouldn't recommend to try it in SP.
kalman 27 Sep, 2024 @ 11:03pm 
Cool Mission once again Blackfox!!
Komodo 31 May, 2024 @ 6:36pm 
dope mission, ty
BlackFox  [author] 13 Apr, 2024 @ 10:30pm 
[It's]DJ_OMG! I assume that this is in a positive way. In that case thank you. :>
[It's]DJ_OMG! 12 Apr, 2024 @ 6:10pm 
yo this mission is sick bruhdah
NowThatsAGamer 8 Apr, 2024 @ 8:01am 
Doesn't happen so long as you stay in the SDV and use the designator. As soon as I left the SDV and parked myself on some rocks and tried using it is when I would get obliterated.
BlackFox  [author] 7 Apr, 2024 @ 11:20pm 
NowThatsAGamer That literally never happened to me and I never heard anybody mention it.
NowThatsAGamer 7 Apr, 2024 @ 8:03pm 
Should probably add a note that the missiles launched via the laser desig have a tendency to target the person holding the designator. I've died at least 3 times to the missile directly hitting me even though I'm lasing something 1500 meters away.
BlackFox  [author] 1 Mar, 2024 @ 12:50am 
Pup Thank you kind sir. :]