Team Fortress 2

Team Fortress 2

397 ratings
Boatload
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Other: Summer
Game Mode: Payload
File Size
Posted
Updated
56.877 MB
4 Apr, 2023 @ 10:23pm
18 Dec, 2023 @ 3:21am
2 Change Notes ( view )

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Boatload

Description
Boatload is an exploration of how deep water can create unique and thoroughly enjoyable gameplay in TF2.
Players are given a speed boost underwater, so they can use their normal side-to-side movement like they would on land, but are also given the ability to swim up and down, allowing them to smoothly pass under the payload, swim over rocks and swim above doorways.
With an abundance of land, Boatload also remains fun for players who are not yet used to the water or just don't want to get swarmed by Pyrosharks.

The map is also carefully tailored to be similar in balance to community-favourite Payload maps like Borneo, Frontier and Upward. So, it'll continue to be fun whether you want an all-out Pyroshark brawl or a serious, semi-competitive experience.

My hope is that Boatload will be a map with so much undiscovered gameplay potential that it will continue to be interesting to players for years, or even decades, to come.

All content by Tiftid or Valve Corporation.
Popular Discussions View All (2)
0
9 Apr, 2023 @ 1:26pm
[US-West] Server hosting this map
AlphaBlaster
0
6 Apr, 2023 @ 5:06pm
new bugs/exploits i found
ɢ ᴜ ᴇ ꜱ ᴛ
35 Comments
CoolerDash 16 Sep, 2024 @ 4:14am 
Pyro Shark playground
Serge Ivanov 30 Jul, 2024 @ 6:56pm 
Interesting idea
k4far 19 Jul, 2023 @ 2:31pm 
Is this map optimized for fps?
Is this map balanced for both teams?
owww, my coccyx! 29 Jun, 2023 @ 1:40pm 
Given the singular experience I had playing this on TF2maps.net , I will protect this map with my life
It's such a silly spin on TF2
Tiny Tony 31 May, 2023 @ 6:53am 
It's crazy what water does to certain projectiles.
Tiny Tony 31 May, 2023 @ 6:53am 
Trippy concept
blargoh 16 May, 2023 @ 2:34pm 
has this map fixed any of its problems at all?
crunchy 20 Apr, 2023 @ 11:30am 
VERY cool map, but a few notes:
-The boat pushes you off on a few of the corners if you're standing still, kinda annoying,
-The cart pushes you off it if you're standing still and its moving
-The boat feels... lame? Like its practical gameplay-wise, but its just kinda a plank, no real mechanisms for movement like a little propeller or smthn underneath it.
-The map feels long. Ive only played it singleplayer to check it out but it doesnt feel like BLU would have enough time to push the cart without being in overtime by the end of each checkpoint. Maybe make the boat go a bit faster? Or idk maybe this is bc its only me pushing the cart :p

fr though this is a really unique map idea and I hope to see it in the Summer update!
rbstat 17 Apr, 2023 @ 5:28pm 
I was just looking at it in single player. And I stood on the cart all the way from blu spawn all the way to point 3 and had 7 mins left when i capped point 3. There is nowhere near enough time on this map for a full game to be played. If red team stops blu between point A and B for any considerable amount of time. Blu team will be basically unable to cap B as it's too far away and there wouldn't be enough time. seriously consider making point capture's give 5 mins on round timer, MINIMUM.

Also not enough clipping in underwater areas, and i found a dev texture near the last point. It's in the underwater flank area to the right of point C, there's a medium health and ammo pack there.

otherwise it's a cool map. would want this in the game! :votes::votes::votes:
Nick 12 Apr, 2023 @ 6:00pm 
this would be the idea summer update map