Uncharted Waters Origin

Uncharted Waters Origin

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Land exploration
By Quizzical
This explains the game's land exploration mechanic. This also lists zone levels, and thus, the implied order of various regions in the game.
   
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Basics
You can stop near most land in the game for land exploration. Land exploration costs a bedroll each time, but gives you a chance to make discoveries, acquire ship parts, and acquire items that can be turned in at a collector or gifted to mates or inn employees.

Land exploration operates by zones. Unlike other Uncharted Waters games, you don't have to drop anchor at particular, small spots to explore. Rather, most of the shore areas are divided into zones. Stopping anywhere within a zone to do land exploration is equivalent to any other place, with only the exception of quests that lead you to a very particular spot.

Each land exploration attempt will last two to four days. There are two events per day. Land exploration events are divided between combat, observe, and gather. At the menu to start land exploration, it will give you probabilities of each event type appearing in each particular slot.

The last event of the second and third days are always gather events, while the other events are always either observe or combat events. A land exploration attempt continues until either a gather event fails or the fourth day ends. Because gather events take fixed slots, the nominal probability of a gather event is meaningless. The ratio of observe to combat events does matter, though.

Every land exploration zone has some difficulty rating. It uses the same difficulty rating for each of the three event types. Your party also has a rating for each of the three event types. Your chances of success at each event depends solely on the difference between your rating and the zone's rating in the relevant event type. All three types use the same formula. I don't know the exact formula, but empirically, this formula seems to be very, very close:

success chance (as percentage) = 96.42/(1+exp(-0.05451*((party skill)-(zone difficulty)-18.73)))-1

That formula is so close that the true formula is definitely some sort of logistic curve. It also levels off at something significantly less than 100%.

The party skill rating depends mostly on particular skills. The relevant skill, by event type, is:

event
skill
combat
melee
observe
nature
gather
supply

Nature and supply are adventuring skills that have fleet levels. Your skill for land exploration depends on the fleet level, not on the exact skill value. You get 14 points per fleet level in the skill. A table up to level 23 looks like this:

skill level
fleet points
event skill
1
0
14
2
850
28
3
1490
42
4
3360
56
5
5980
70
6
9340
84
7
13460
98
8
18320
112
9
23930
126
10
30290
140
11
41130
154
12
54290
168
13
70010
182
14
88470
196
15
109940
210
16
134620
224
17
162740
238
18
194530
252
19
230200
266
20
270000
280
21
315940
294
22
369760
308
23
432820
322

For levels 3-10, a formula of:

10 * floor(37.4 * level^2 - 74.8 * level + 37)

always gives exactly the right number of stat points required. For levels 10-20 (and yes, level 10 fits both formulas), a formula of:

37.425 * level^3 - 76.25 * level^2 + 61.2 * level - 130

is always off by less than 10 points. That formula does not still work at level 21, however.

Note that it is only the fleet level, not the total number of points. Having 6300 points in nature or 9300 makes no difference, as either will give you nature level 5. Having 6300 points rather than 6200 makes a big difference, as that's the difference between level 4 and level 5.

Combat goes by melee skill, which is calculated separately for each ship. Each ship in your fleet gives a bonus based on its own melee skill. A table up to level 10 looks like this:

level
melee stat
combat skill
1
0
5
2
870
8
3
1350
12
4
3300
14
5
6210
17
6
12180
20
7
21220
23
8
34050
27
9
51390
32
10
74000
40

Thus, which mates are on which ships does not matter for nature and supply, but it does matter tremendously for melee.

You can also increase various stats by using exploration items that are sold in item shops. Each land exploration attempt will consume one of each item that you use, so this increases the cost of exploration considerably. The items available to buy are:

Item
Price
Skill
Increase
Old Rope
2800
observe
3
Hand Axe
2800
combat
3
Clean Glass Bottle
2800
gather
3
Normal Rope
5800
observe
5
Machete
5800
combat
5
Flimsy Wheelbarrow
5800
gather
5
Superior Rope
15200
observe
7
Pancho
15200
combat
7

Prices given are base prices, before the language discount.

Every ship gives a large stat bonus to some particular stat, in addition to the stats that the mates in the ship cabins give. The ship stat bonus depends only on the particular ship type, such as a cutter or xebec. You can find the list of them in my ships guide.

Be sure to set your ship cabins to have an appropriate mix of adventure, trade, and combat cabins. In particular, you do want some trade cabins, as higher grade trade mates will tend to give you better stats than lower grade adventure or combat mates. You may also want a combat cabin or two on adventure ships so that melee-focused mates can improve your combat rating.
Basics (continued)
The event difficulty and bedroll type mostly depend on the company level requirement of the zone, at least for zones that do not require seaworthiness of 150 or higher. Rather than listing them separately for each zone, I'll only list the difficulty requirement for the zone. The gear grade is for the highest grade of ship gear available in that zone. There have been some changes to company level requirements since launch, and land exploration parameters generally haven't made corresponding changes. As such, the level requirement in the next table means level requirement at launch, and may not still be accurate today.

Level
Difficulty
Bedroll
Parts
1
5
D
C
15
14
D
C
18
14
D
C
20
30
D
C
24
48
D
B
27
65
C
B
30
65
C
B
35
89
C
B
40
108
B
B
45
122
B
B
50
136
B
A
55
155
B
A
60
155
B
A
65
170
A
S
70
175
A
S
75
180
A
S

This table fails for top end zones, as those rely on very high requirements of seaworthiness and either momentum or ice breaking to limit access to the zones. Top end zones always require A-grade bedrolls and can give S-grade parts. For top end zones, the difficulty is:

Seaworthiness
Momentum
Ice Breaking
Difficulty
150
120
0
185
155
125
0
200
170
0
120
220
170
130
0
225
185
150
0
225
200
0
150
235
210
0
160
260
225
170
0
310

The name of each zone gives the approximate location. Some are a little misleading, such as that there is a "Near Bahia" zone, but the shore that is actually near Bahia is all part of the "Near Caracas" zone.

I give a separate column for my own description of the location. Directions generally mean the coast, so something like "east USA" includes the east coast of Florida but not Vermont, even though the latter is objectively further east. My references to countries use the modern political boundaries, not those from the 1520s.

The level column is the company level requirement to reach the zone. As above, that also determines the difficulty rating of the zone, as well as the type of bedroll needed.

The S/A/B/C/D columns are the number of discoveries of each grade available in the zone.

The sea, mom, and ice columns are the minimum values of seaworthiness, momentum, and ice breaking needed to reach the zone. A lot of zones straddle multiple values of this, so I pick the lowest one. For example, part of "Near Ushuaia" requires 30 momentum and part has no momentum requirement, so I report is as 0. If you just want to get to the zone at all, you don't need any momentum.

There are some zone that may spill slightly into a lower level (or seaworthiness or momentum) sea region than the main difficulty rating. These have the level marked with an asterisk. They use the difficulty rating of the main zone level even in the lower level sea zone. I'm not entirely convinced that they really do spill into the lower level region as opposed to the zones marked on the global map simply being wrong, though.

Also, Steam censors the name of the largest river in western Africa, which is why I called it the (censored) River below. You can see it for yourself on many real-life maps of the area. Oddly enough, Steam does not also censor Nigeria, which is based on the same root word.

Finally, there really are two completely separate regions called Near Cambridge Bay. They should have called one of them near Iqaluktuuttiaq, which would actually be less confusing.
Zone list (Europe and Africa)
name
level
diff
S
A
B
C
D
sea
mom
ice
location
Near Lisboa
1
5
0
1
0
1
5
0
0
0
Portugal, Spain
Near Nantes
1
5
0
1
1
1
4
0
0
0
west/north France
Near London
1
5
0
1
0
2
4
0
0
0
British Isles
Near Amsterdam
1
5
0
1
0
2
3
0
0
0
Netherlands, Germany
Near Bergen
1
5
0
1
0
1
5
0
0
0
Denmark, Norway
Near Stockholm
1
5
0
1
2
3
0
2
0
1
Sweden, Finland, Poland
Near Archangelsk
70
175
1
2
1
1
0
130
0
80
northeast Scandinavia
Near Narvik
70
175
1
2
1
1
0
130
0
80
northwest Scandinavia
North Iceland
70
175
1
1
2
2
0
130
0
80
north Iceland
South Iceland
35
89
1
1
1
0
0
55
0
40
south Iceland
Near Marseille
1
5
0
1
0
1
5
0
0
0
south France
Near Naples
1
5
0
1
0
1
5
2
0
0
Italy
Near Athens
1
5
0
1
0
1
5
0
0
0
Greece, Crete
Near Kerch
1
5
0
1
2
1
1
0
0
0
Ukraine
Near Trabzon
1
5
0
1
0
1
5
0
0
0
Turkey
Near Alexandria
1
5
0
1
0
2
4
0
0
0
Egypt
Nile River
24
48
0
1
2
1
3
0
10
0
Nile River
Upstream of the Nile River
24
215
1
0
2
0
0
0
10
0
Lake Victoria
Near Casablanca
1
5
0
1
0
2
4
0
0
0
Morocco. Algeria
Near Arguin
15
14
0
1
0
3
3
0
0
0
west Africa
Near Benin
20
30
0
1
2
1
2
7
0
0
Nigeria, Cameroon, Gabon
(censored) River
20
30
0
1
1
1
3
10
3
0
(censored) River, Benue River
Upstream of the (censored) River
20
215
1
2
1
0
0
10
3
0
western (censored) River
Kongo River
24
48
0
1
2
1
2
15
10
0
Kongo River
Near Benguela
24
48
0
1
3
1
2
15
0
0
Angola, Namibia, South Africa
Near Natal
27
65
1
0
2
1
3
35
0
0
Mozambique
Zambezi River
27
65
1
0
2
2
2
35
20
0
Zambezi River
Near Toamasina
27
65
1
0
2
1
2
35
0
0
Madagascar
Near Massawa
27
65
0
1
3
1
2
35
0
0
Tanzania, Somalia, Red Sea
Zone list (Americas and Pacific)
name
level
diff
S
A
B
C
D
sea
mom
ice
location
North Pole Entrance
35
89
1
0
0
0
1
55
0
40
east Greenland
South Greenland
35
89
0
1
2
1
0
55
0
40
Greenland
Near Arviat
35
89
0
2
2
2
0
55
0
40
Hudson Bay
Near Cohasset
18
14
0
1
2
1
2
7
0
0
east USA, east Canada
Bermuda Island
18
225
1
1
1
0
0
170
130
0
Bermuda
Near Santiago de Cuba
18
14
0
1
2
1
2
15
0
0
Greater Antilles
Lower Mississippi
18
14
0
1
2
1
2
15
0
0
south USA
Mississippi River
18
14
0
1
2
1
2
15
10
0
Mississippi River
Upstream of the Mississippi River
18
215
0
3
1
0
0
15
10
0
western Missouri River
Near Trujillo
18
14
0
1
2
1
3
15
0
0
east Mexico, north/east Central America
Near Caracas
18
14
0
1
2
1
2
15
0
0
north South America
Lower Amazon
18
14
1
1
2
1
2
15
10
0
eastern Amazon River and tributaries
Upper Amazon
18
14
0
1
2
1
2
15
10
0
western Amazon River and tributaries
Napo River
18
215
0
3
1
0
0
15
10
0
western Napo River
Near Bahia
30
65
1
0
2
2
2
35
0
0
east Brazil
La Plata River
35
89
1
1
0
2
2
55
30
0
Parana, Paraguay, and Uruguay Rivers
Near Ushuaia
35
89
1
1
1
2
1
55
0
0
Argentina
Near Valparaiso
35
89
1
1
1
2
2
65
0
0
Chile
Near Tumbes
40
108
1
1
1
2
2
75
0
0
Peru
Near Guatemala
40
108
1
1
2
1
1
75
0
0
south/west Central America
Near Acapulco
50
155
1
1
2
1
0
110
0
0
west Mexico
Near Ohlone
65
170
1
1
3
0
1
120
0
75
British Columbia, Washington, Oregon
Near Barrow
65
170
1
1
2
1
0
120
0
75
Alaska
Alaska
70
220
1
1
1
0
0
170
0
120
north Alaska
North Alaska
40
260
1
0
0
0
4
210
0
160
northeast Alaska, Yukon
Near Cambridge Bay
40
260
0
1
0
2
1
210
0
160
(Canada) Northwest Territories
Near Cambridge Bay
40
260
1
1
1
1
0
210
0
160
central Nunavut
North Cambridge Bay
40
260
0
1
2
1
1
210
0
160
northern Nunavut
West Greenland
40
260
0
1
2
0
1
210
0
160
northwestern Greenland
Near Honolulu
75
185
1
1
1
2
1
150
120
0
Hawaii
Tuamotu Archipelago
70
175
1
1
1
1
0
130
60
0
Polynesia
Near Hagatna
70
175
0
2
1
1
0
130
60
0
Guam
Near Suva
75
180
0
1
1
1
1
140
80
0
Fiji
Tongatapu Island
75
225
0
2
1
0
0
180
150
0
Tonga
Near Whanganui
75
180
0
2
2
1
0
140
80
0
New Zealand
Zone list (Asia and Australia)
name
level
diff
S
A
B
C
D
sea
mom
ice
location
Near Dhofar
27
65
1
0
2
2
1
35
0
0
Oman, Yemen
Near Hormuz
30
65
1
0
2
2
1
45
20*
0
Persian Gulf, Tigris River
Upstream of the Euphrates River
30
215
1
1
1
0
0
45
20
0
Euphrates River
Near Goa
30
65
1
0
2
2
2
45
0
0
west India
Near Male
40
310
0
0
3
1
0
225
170
0
Maldives
Near Masulipatnam
34
89
1
0
2
2
2
55
0
0
east India
A remote island near the Indian Ocean
34
200
0
0
2
0
0
155
125
0
Kerguelen Islands
Near Pegu
34
89
1
1
1
0
3
65*
0
0
Myanmar
Near Hanoi
34
89
1
1
1
1
1
65
0
0
Sumatra, Thailand, Vietnam
Near Macau
37
108
1
0
0
4
1
75
0
0
south China
Near Kuching
37
108
1
1
2
1
2
75
0
0
Borneo
Near Surabaya
37
108
0
2
1
3
1
75
0
0
Java
Near Brunei
37
108
1
1
2
2
0
75
0
0
Sulawesi, Phillippines
Near Tainan
40
122
0
1
0
2
4
85
0
0
Taiwan, east China
Near Naha
40
122
0
2
0
4
1
85
0
0
Okinawa
Near Hangzhou
40
122
1
1
1
2
2
85
0
0
east China
Yangtze River
40
122
1
1
2
1
1
85
40
0
Yangtze River
Upstream of the Yangtze River
40
215
0
2
1
0
0
85
40
0
western Yangtze River
Yellow River
40
122
1
2
1
3
0
85
40
0
Yellow River
Near Hanyang
40
122
1
2
1
2
0
85
0
0
Korea
Near Jeju
40
122
1
2
1
1
1
85
0
0
Jeju Island
Near Nagasaki
40
122
1
1
1
1
2
85
0
0
Kyushu
Near Edo
40
122
1
2
1
3
0
85
0
0
Honshu
Near Banda
37
122
0
3
1
3
0
75
0
0
western New Guinea
Near Pinjarra
50
136
0
3
0
1
1
85
0
0
west Australia
Near Port Pirie
50
136
0
1
1
0
0
85
0
0
south Australia
Nullarbor Plain
50
215
0
0
3
0
0
85
0
0
Great Australian Bight
Near Kakadu
55
155
0
2
1
1
0
95
0
0
north Australia
Near K’gari
55
155
0
1
2
1
1
95
0
0
east Australia
Near Samarai
55
155
0
2
2
0
1
95
0
0
eastern New Guinea
Near Yeongil
45
155
0
2
1
3
1
100
0
0
east Korea
Paektu Mountain Entrance
45
215
0
3
1
0
0
100
0
0
northeast corner of Korea
Near Korf
60
155
0
0
2
0
2
100
0
0
Sea of Ohkotsk
Near Ezo
45
155
1
1
1
2
1
100
0
0
Hokkaido
The Pacific Northwest
60
155
1
1
1
3
1
100
0
0
Kuril Islands
Gulf of Anadyr
65
215
0
1
2
0
0
120
0
75
west of Korf
Chuckchi Peninsula
65
170
1
1
1
2
0
120
0
75
south Chukchi Peninsula, east Kamchatka
Siberia
70
220
1
1
1
0
0
170
0
120
north Chukchi Peninsula
Near Dikson
40
235
1
0
2
0
1
200
0
150
north Russia
Exceptional zones
The general rules above accurately describe most zones, but there are some exceptions.

First and most important is the Kerguelen Islands zone. Most zones give one resource when you redo a discovery, but for one of the discoveries, the Kerguelen Islands zone gives five. Furthermore, they're B-grade resources, as that is the lowest grade of discovery. That makes it useful as a way to farm adventuring fame if you're high enough level to get a good success rate.

The North Pole Entrance zone gives A-grade ship parts rather than B-grade. It is a small portion of land at the east end of the portion of Greenland that is accessible below company level 70, though it is not clear whether it extends into the level 70 portion of the map.

Near Banda is mostly for western New Guinea, which requires 130 seaworthiness. However, you can access the zone at the eastern edge of Seram Island, which requires only 75 seaworthiness.

Some other zones that are have only a small portion near the boundary of a level range are genuinely just small zones, however. This includes Near Jeju and the very misnamed The Pacific Northwest, which outside of the game, usually refers to roughly the area of the zone that was instead named Near Ohlone, in spite of not containing Ohlone.
C-grade Resources
After you make a discovery, if you would have made the discovery again from continued land exploration, you get a resource instead. Such resources can be turned in at collectors for adventuring fame. With the introduction of guild skills, people sometimes want particular resources. Old chests are obtainable everywhere, but other resources are only available in particular zones. The game won't tell you which resources are available where until you make the discovery, but I will.

This guide is currently complete, though that can change as new zones are added in future patches. I also include the palace as a source for the resources that are offered there. The zones for a given resource are sorted by increasing order of difficulty.

Here are the C-grade resources, other than Old Chest, sorted in the order that the game displays them if multiple such resources are available in the same zone:

Resource
Locations
Superior Writing Supplies
Near London, Near Amsterdam, Near Casablanca, Lower Mississippi, Near Trujillo, Upper Amazon, Lower Amazon, (censored) River, Near Hanoi, Near Tumbes, Near Naha, Near Hangzhou, Yellow River, Near Banda, The Pacific Northwest, Near Honolulu, Gulf of Anadyr
Sea Lobster
Near Marseille, Near Naples, Near Alexandria, Near Amsterdam, Mississippi River, Lower Mississippi, (censored) River, Near Bahia, North Pole Entrance, La Plata River, Near Pegu, Near Guatemala, Near Brunei, Near Naha, Near Banda, Near Pinjarra, Near Yeongil, Chuckchi Peninsula, Tuamotu Archipelago, North Alaska
Sculpture by Unknown Artist
Near Athens, Near Trabzon, Near London, Near Casablanca, Near Amsterdam, Near Kerch, (censored) River, Kongo River, Near Hormuz, Near Masulipatnam, Near Ezo, Near Samarai, Near Barrow, Near Narvik, Near Cambridge Bay (west), Near Cambridge Bay (east)
Writing Supplies
palace, Near Bergen, Near Nantes, Near Naples, Near Trabzon, Near London, Near Arguin, Near Cohasset, Near Santiago de Cuba, Lower Amazon, Near Dhofar, Near Arviat, Near Pegu, Near Yeongil
Fish Cake
Near Lisboa, Near Naples, Near Arguin, Near Trujillo, Nile River, Near Natal, Zambezi River, Near Toamasina, Near Hormuz, Near Valparaiso, Near Macau, Near Kuching, Near Naha, Near Ezo, Chuckchi Peninsula
Picture by Unknown Artist
Near Lisboa, Near Bergen, Near Marseille, Near Casablanca, Near Cohasset, Near Arguin, Upper Amazon, Near Benin, Near Goa, Near Valparaiso, Near Macau, Near Kuching, Near Nagasaki, Near Jeju, Near Acapulco
Village Record
Near Athens, Near Alexandria, Near Nantes, Near Trabzon, Near Casablanca, Mississippi River, Lower Mississippi, Near Benguela, Near Natal, Zambezi River, Near Toamasina, Near Ushuaia, Near Masulipatnam, Near Pegu, Near Macau, Near Tainan, Near Hanyang, North Alaska
Superior Journal
Near Lisboa, Near Alexandria, Near Amsterdam, Near Benguela, Near Goa, La Plata River, Near Ushuaia, Near Tumbes, Near Banda, Near Korf, Near Dikson, North Alaska
Fin
Near Athens, Near Lisboa, Near Arguin, Near Benin, Near Natal, Near Goa, Near Hanoi, Near Surabaya, Near Hangzhou, Near Nagasaki, Near Hanyang, The Pacific Northwest, North Iceland, Near Archangelsk, Near Suva, Near Cambridge Bay (west), West Greenland, Near Male
Starfish
Near Nantes, Near London, Near Naples, Near Arguin, Kongo River, Near Bahia, Near Dhofar, Zambezi River, Near Ushuaia, Near Tumbes, Near Naha, Near Hangzhou, Yellow River, Near Korf, The Pacific Northwest, Near Hagatna, North Icleand
Port Record
Near Bergen, Near Marseille, Near Athens, Near Kerch, Near Trabzon, Near Alexandria, Near Lisboa, Near Nantes, Near London, Near Amsterdam, Near Naples, Near Casablanca, Near Caracas, Near Trujillo, Nile River, Zambezi River, South Greenland, Near Macau, Near Surabaya, Near Tumbes, Near Kuching, Near Tainan, Near Naha, Near Jeju, Near Suva
Journal
Near Bergen, Near Nantes, Near Naples, Near Trujillo, Lower Amazon, Near Benin, Near Massawa, Near Valparaiso, Near Masulipatnam, Near Surabaya, Near Tainan, Yangtze River, Near Hangzhou, Yellow River, Near Yeongil, Near Whanganui, Near Honolulu, North Alaska
Reptile Scale
Near Trabzon, Near Lisboa, Near Santiago de Cuba, Near Caracas, Near Arguin, Near Bahia, Near Massawa, Near Guatemala, Near Surabaya, Near Tainan, Near Edo, Near K’gari, The Pacific Northwest
Clam Shell
Near Stockholm, Near Marseille, Near Bergen, Near Athens, Near London, Near Casablanca, Nile River, Near Hormuz, Near Massawa, Near Goa, Near Arviat, Near Macau, Near Brunei, Near Edo, Near Pinjarra, Near Kakadu, Near Cambridge Bay (west), North Cambridge Bay
Broken Relic
Near Stockholm, Near Marseille, Near Bergen, Near Santiago de Cuba, Upper Amazon, (censored) River, Kongo River, Nile River, Near Benguela, La Plata River, Near Hanoi, Near Valparaiso, Near Nagasaki, Near Edo, Near K’gari, Near Yeongil, Near Ohlone, Near Honolulu
Higher grade resources
Here are the B-grade resources:
Resource
Locations
Silk Handkerchief
palace, Near Nantes, Near Trujillo, Nile River, Near Massawa, Near Masulipatnam, Near Tumbes, Near Yeongil, The Pacific Northwest, Near Barrow
Gold Butterfly Handkerchief
Near Cohasset, Upper Amazon, Near Bahia, Near Natal, Near Brunei, Near Nagasaki, Near Hagatna, Gulf of Anadyr
Seven Treasures Incense Burner
Near Goa, Near Hangzhou, Yangtze River, Near Samarai, Upstream of the Mississippi River, Napo River, Paektu Mountain Entrance, Near Dikson
Village Map
A remote island near the Indian Ocean, South Iceland, Near Pegu, Near Korf, Near K’gari, Bermuda Island
Surviving the North Pole
palace, Near Stockholm, Near Massawa, Near Kuching, Near Acapulco, Near Cambridge Bay (east), North Cambridge Bay, Near Male
Traveling the World
Near Santiago de Cuba, Near Dhofar, Near Arviat, Near Brunei, Near Ezo, North Iceland, Near Narvik, Near Archangelsk, Near Whanganui
Urban Topography Map
Near Benguela, Near Goa, South Greenland, Upstream of the (censored) River, Nullarbor Plain, West Greenland
Golden Llama
palace, Near Kerch, Near Stockholm, Near Caracas, Near Toamasina, Near Bahia, Near Hanoi, Yangtze River, Upstream of the Nile River, Near Male
Finding India’s Mystery
Near Kerch, Lower Mississippi, Near Caracas, Near Guatemala, Near Kuching, Near Port Pirie, Upstream of the Nile River, Upstream of the Euphrates River, Near Honolulu, Tongatapu Island
Linen Handkerchief
Lower Amazon, Near Natal, Near Guatemala, Near Hanyang, Near Ohlone, Near Barrow, Near Whanganui, Near Male
Bird’s Eye Painting
Upper Amazon, Near Hormuz, Near Massawa, A remote island near the Indian Ocean, Near K’gari, Nullarbor Plain, Near Suva, West Greenland
Embroidered Handkerchief
Near Benguela, Near Toamasina, Near Masulipatnam, Tuamotu Archipelago, North Iceland
Mediterranean Sea Adventure
Near Santiago de Cuba, Near Benin, (censored) River, Near Hormuz, Near Ushuaia, Near Arviat, Chuckchi Peninsula, Nullarbor Plain
Suseok
Lower Amazon, Zambezi River, Near Dhofar, Near Valparaiso, Near Edo, Near Kakadu, Near Acapulco, Near Ohlone
Jade Turtle
Near Trujillo, Kongo River, Near Surabaya, Yellow River, Near Jeju, Near Samarai, Siberia, Alaska
Weather Map
Mississippi River, Near Benin, Near Benguela, Zambezi River, Near Banda, North Cambridge Bay
Dangerous Poison Fang
Lower Mississippi, Nile River, South Greenland, Near Korf, Near Ohlone, Upstream of the Yangtze River

Here are the A-grade resources, sorted alphabetically:
Resource
Locations
Ceramic Cup
Near Trabzon, Near Benguela, Near Arviat, Near Pinjarra, Near Barrow, North Iceland, Near Narvik, Upstream of the Euphrates River, Upstream of the Yangtze River, Tongatapu Island
Ceramic Flower Pot
Near Bergen, South Greenland, Near Banda, Near Hanyang, Near Jeju, Near K’gari, Near Suva, Near Whanganui
Ceramic Plate
Near Amsterdam, Near Brunei, Siberia
Clear Slough
Upper Amazon, Near Guatemala, Near Surabaya, The Pacific Northwest, Gulf of Anadyr
Feathered Fan
Near Kerch, Near Caracas, Near Massawa, Near Surabaya, Yellow River, Near Samarai, Chuckchi Peninsula, Napo River, Upstream of the Yangtze River
Gneiss
Near Lisboa, Near Athens, Lower Mississippi, Near Edo, Paektu Mountain Entrance, Alaska, North Cambridge Bay, West Greenland
Limestone
Near Casablanca, Near Hanoi, Near Tainan, Near Hanyang, Near Ohlone, Near Narvik, Near Archangelsk, Paektu Mountain Entrance
Mahogany Pipe
Near London, Near Naha, Near Jeju, Near Acapulco, Near Hagatna
Marble
Near Trujillo, Yellow River, Near Archangelsk, Upstream of the Mississippi River, Napo River
Meerschaum Pipe
Near Arguin, Lower Amazon, Kongo River, Near Arviat, Near Whanganui
Morta Pipe
Near Cohasset, (censored) River, Nile River, Near Ushuaia, Near Tumbes, Near Banda, Near Pinjarra, Upstream of the Mississippi River, Paektu Mountain Entrance
Musa Leaf Fan
Near Hangzhou, Near Banda, Near Kakadu, Near Samarai, Near Ezo, Upstream of the (censored) River
Orchid Painting Fan
Near Nantes, Near Santiago de Cuba, Mississippi River, La Plata River, Near Kuching, Near Edo, Near Ohlone
Porcelain Kettle
Near Stockholm, Near Marseille, Near Naples, South Iceland, Near Pegu, Near Port Pirie, Upstream of the Mississippi River, Napo River
Porcelain Pipe
Near Alexandria, Near Benin
Sandstone
Near Nagasaki, Near Pinjarra, Near Kakadu, Tuamotu Archipelago, Upstream of the (censored) River, Bermuda Island, Near Cambridge Bay (west), Near Cambridge Bay (east)
Silk Fan
Near Valparaiso, Yangtze River, Near Yeongil, Near Hagatna, Near Honolulu

Finally, the S-grade resources, again sorted alphabetically:
Resource
Locations
Chamomile Tea
Near Ushuaia, Near Pegu, Near Edo, Near Barrow
Colored Stone
La Plata River
Diamond Brooch
Zambezi River
Emerald Brooch
Near Masulipatnam, Near Hanyang, The Pacific Northwest
Fossil Piece
Yangtze River
Hibiscus Tea
Near Jeju, Bermuda Island, Near Dikson
Lavender Tea
Near Valparaiso, Near Macau
Patterned Stone
Near Bahia, Near Hangzhou, Upstream of the Nile River, Near Cambridge Bay (east)
Rose Tea
Near Kuching, Near Nagasaki
Ruby Brooch
Near Guatemala, Near Narvik
Sapphire Brooch
Near Dhofar, North Pole Entrance
Schneeball
Near Honolulu
Semiprecious Stone
Near Hanoi, Tuamotu Archipelago, North Iceland, Upstream of the (censored) River, Siberia, Alaska
Semla
Near Natal, Near Toamasina, Near Hormuz
Strange Claw
Near Brunei, North Alaska
Strawberry Tart
Near Goa, Near Ezo, Near Acapulco, Chuckchi Peninsula
Water Flourite
Near Tumbes, Yellow River, Upstream of the Euphrates River
Yanggaeng
Lower Amazon, South Iceland, Near Archangelsk
High end stats
The current top end land exploration area has difficulty 260, but gives an enormous amount of investment certificates. People farm it for the certificates, but you'll need very high stats to be able to get a good success rate. How high of stats you really need is a judgment call, but I see a threshold of 300 as being about what it takes to justify farming the area. So the point of this section is to explain how to get those very high stats.

For observation and gather, it's pretty straightforward. Get nature and supply to level 20, then add in some bonuses from some of the things that you're doing for the sake of your combat level, and that gets you well over 300. Combat is the hard one to get high and always has been.

I currently have a clear path to a combat rating of 365.9, which is high enough that you can afford to skip a few points here and there. I can't quite get there quite yet, but as of this writing, will probably be able to within two weeks. So I'll explain the various things that you can stack to add up to a high rating. Let's start with a summary table, then come back for more details later.

source
points
base value
10
ship melee levels
224
consumables
15
captain's cabins
15
flags
7
national policy
3
prime minster pledge
3
mate effects
38
guild effects
9
assault rams
18
Snow
10
Kirch chronicle
6
Isaac Newton
3
golden flying cloud
4
archaeologists
0.9

Some of those values can go higher than I've listed. I've listed what I personally have or will soon get, not the theoretical maximum. Let's explain the values in order.

First is the base value of 10 points. Everyone gets this automatically.

You get points for the melee level of each ship. I have all ships in my fleet at melee level 8, then use the blue gem buff at a cathedral to raise that to 9. That's 32 points per ship, for 224 points in total. This is the main source of the combat stat, and if you can't at least get all of your ships to melee level 7 without buffs, you're not ready for high end land exploration. If you can't get all of your ships to level 8, then you should rearrange mates to get as many to level 8 as you can, without letting any drop below level 7.

There are three consumables that get used on each land exploration attempt. If you use all three, that's 15 points. The table is listed early in this guide.

Tier 20 or 21 adventuring ships all give +2 combat in the captain's cabin. A golden flying cloud gives +3. I'm guessing that all flying clouds give +3, but don't yet have a non-golden one. My main fleet has one golden flying cloud and six improved sagyeonseons, which makes 15 points total.

Adventuring flags from the investment shop give +1 each. One per ship makes 7 points.

If your country has a prime minister and you set all the national policies, then one of them gives 3 combat points. When running for prime minister, a candidate can choose one of the three land exploration stats to give an additional 3 points to. Hopefully he chooses combat.

Mate effects are separate for combat against pirates versus beasts. You can theoretically get up to 70 in each. I'm aiming for 38 in each. For beasts, that is done as beast hunting level 10 and beast extermination level 2. For pirates, that is done as pirate hunting level 5 and pirate eradication level 5. Beast extermination and pirate eradication are both potential effects that require the mate to be SS-grade before learning the effect. They also require spending 1000 red gems per mate to learn the effect. Beast hunting and pirate hunting are normal mate effects, so they're easier (and cheaper) to get. In particular, all biologists get beast hunting, as well as a high nature stat, so they're the main way to get your beast hunting level high.

If your guild uses adventuring effects, then the novice, intermediate, and high exploration manual effects give 1, 2, and 3 combat points, respectively at level 1. Increase them to level 4 and they add another 1, 1, and 2 points respectively. You're going to have to be in a major guild to get these unlocked. The cap is 10, but I list 9, as that's what CsdaIndia has at the moment. We'll probably get that to 10 within two months of this writing.

Each ram from the Maybe Duck assault (weirdly, if I list the whale's real name, then Steam also censors "assault") gives +3 combat, so this can go up to 21 points. The rams mostly give momentum rather than ice breaking, so it is difficult to get 160 ice breaking if you're using momentum rams. I can get a fleet with 6 such rams into the top end areas, so I count 18 points.

You can buy various pets for $9 each in the product -> appearance section of the shop. The rabbit named Snow gives 10 combat points. You can only equip two pets at a time, and Snow is the only one that I think is interesting to buy.

If you complete the Maria Margarethe Kirch relationship chronicle, you get the "Class 3 Red Eagle Medal" accessory, which gives 3 points to each land exploration stat, but only if equipped on Kirch herself. Furthermore, the three mates from the chronicle each get an extra effect with 3 points to some land exploration stat. Johannes Kepler gets the "Conquer Rough Lands" effect that gives the 3 points to combat.

Isaac Newton gives 3 points to each land exploration stat as his unique job effect. He is only available from the season 1 investment shop.

The golden flying cloud gets an effect that gives 4 points to all land exploration stats.

Finally, each archaeologist in your main fleet gives 0.3 points to combat. I have three of them in my fleet, which adds up to 0.9. In case you want to know which three I use, they are Joseph Eastman, Vasco Nunez de Balboa, and Alvaro de Mendana.
5 Comments
Quizzical  [author] 28 Jun, 2024 @ 3:01pm 
The zone that is named "Near Samarai" is 155 difficulty. Some of the land that is very near to Samarai is actually part of the "Near Suva" zone, which is 180 difficulty.
Dragys 16 Jun, 2024 @ 10:39am 
Samarai is 180 diff, not 155.
YunoAloe 21 Jun, 2023 @ 2:23pm 
Interesting. They were always very fixed for me per zone, but I guess I'll try more.
Quizzical  [author] 20 Jun, 2023 @ 7:52am 
If you mean the combat/gather/observe percentages, then those vary. You can sometimes have different percentages at different points in the same exploration zone. You can also have the percentages at exactly the same point vary with time.
YunoAloe 20 May, 2023 @ 2:24am 
The most important information in this guide would be the percentage of occurrence of type of activity per zone.