The Guild 3

The Guild 3

41 ratings
Mistgrove
   
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Mod Categories: Map
File Size
Posted
Updated
11.483 MB
15 Aug, 2023 @ 11:10am
28 Aug, 2023 @ 2:18pm
22 Change Notes ( view )

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Mistgrove

Description
This is a large map with 4 villages and 1 central city for up to 36 dynasties (32 AI).
There are many open areas for construction and expansion.

I hope you like Mistgrove, it's my first map so I would love to know what you think, and if you find anything that needs to be fixed or changed.

Best paired with "Mistgrove Adapt" balance mod, made especially for this map.
Link: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3023152437

Enjoy!
13 Comments
Markus Ploton 1 Apr @ 11:12am 
Tell me how I should improve my relations with a faction that has the status of a village as "Surrounding", they don't even have a church. The joint is the author. The whole session is covered because of a big little thing. This is your first card, I guess. But sometimes people make mistakes.Try to refine and fix it
Markus Ploton 1 Apr @ 10:59am 
Author Hello, look, in general There is such a problem. You have 5 villages in total on the map. But there are many more of them, and those that are not added to the lists cannot be used to enhance their reputation. The faction is suffering because of this. Therefore....refine the borders of the village map a bit.
jojobe 19 Mar @ 11:39am 
i do not know if its the map or the Mistgrove adapt but this crashes now. It just crashes out of the blue.
jojobe 13 Dec, 2023 @ 3:23am 
This is a very good looking map. Thanks.
Няшко 9 Dec, 2023 @ 8:23pm 
Great idea, a lot of work but for me personally it looks too complicated and "ideal". No impression of medieval city and too much forest in the city ( main building material and source of fuel ). will try play it and see in "late game action"
Velka 4 Nov, 2023 @ 4:20am 
great job
Chewy 23 Oct, 2023 @ 1:44pm 
How is the FPS situation with this map?
The_Jaco  [author] 22 Aug, 2023 @ 11:06am 
Oh right haha, no problem.
I did that for two main reasons:
1. Optimize space by not using different house models in the same row.
2. Create little streets where houses are the same and makes it feel and look like how it is in real life cities where specific housing expansion is done.

But you can easily change it in the editor if you like. I'm fine with anyone using and modifying things I make, as long as you don't impersonate haha
Kane 22 Aug, 2023 @ 10:03am 
Hey ;) Sry, i used google translator, i meant that you set the same house again and again next to the other one instead of mixing the models of the houses.
The_Jaco  [author] 22 Aug, 2023 @ 10:01am 
Hi Kane :)
Most areas are actually quite flat, and open. The only terraced areas are in the old city center and near the cathedral. Unless I'm misunderstanding what you're referring to.
The city has a large neighborhood just to the northeast of the center (or east of the big cathedral) to allow for city-level construction/expansion more easily.