Starfield

Starfield

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How to centralize all mineral resources in the game in only one outpost?
By Polonium210
In this guide, we will explain how to build a series of outposts to channel all the mineral resources in the game to just one planet.
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Required Skills and Preparation
Required skills :
- Scanning level 4 (Science tree) to determine suitable outpost locations.
- Planetary habitation level 4 (Science tree) to have the maximum number of outposts.
- Oupost management level 1 (Social) to have 6 inter-system links instead of 3.

Bonus Skills (if you want highly productive outposts):
- Outpost engineering
- Astrophysics
- Surveying
- Special project

First, choose a planet to centralize your operations. It simply needs to be a planet with helium-3He. I recommend a moon without an atmosphere or gravity. Personally, I started this organization on a Sparta II-a moon.

Next, we will set up a series of outposts to maximize the number of resources produced at each outpost and bring all these elements back to our central planet, where we will build two outposts side by side with 11 inter-system cargo links.
Mineral Element Families in Starfield
It's important to understand that mineral resources in Starfield are categorized into "families" consisting of five elements each. Within each family, elements can layer on planets, so we're looking for planets where the first four layers are present (common, uncommon, rare, and exotic).

Here's the table of element families. The lead and copper families have two options each:

Basic Logic for Our Outposts
Outpost Design of the central outpost : Set up a substantial production of Helium-3 and numerous storage containers. Connect the storage to all inter-system cargo link export boxes (in red) and fuel boxes (in blue).



On the production outposts, you will receive helium-3, set up a storage container, and connect the import box (in green) to this storage. Then, connect this storage to the fuel box (in blue).
On each outpost, all that's left to do is to set up extractors, resource storages, and connect all these storages via a transfer container to the export box (in red) of the production outposts.

List of outposts to build
Now, here is the list of outposts to construct and the best planets (Scanning skill is crucial here to determine where to settle).

If you have to trouble to find the planet systems, here is a map :

On planet Bohr IV (Bohr System), we will set up an outpost that will extract Copper, Fluorine, Gold, and Antimony.



On planet Stellis D (Cheyenne system), we will establish an outpost that will extract Nickel, Cobalt, Platinum, and Palladium.



On planet Denebola III-a (Denebola system), we will set up an outpost that will extract Iron, Alkanes, Tantalum, and Ytterbium.



On planet Jaffa VII-b (Jaffa system), we will establish an outpost that will extract Lead, Tungsten, Titanium, and Dysprosium.



On planet Heilein V-b (Jaffa system), we will set up an outpost that will extract Aluminum, Beryllium, Neodymium, and Europium.



On planet Eridani III (Eridani system), we will establish an outpost that will extract Uranium, Iridium, Vanadium, and Plutonium.



On planet Charybda VIII-b (Charybde system), we will set up an outpost that will extract Argon, Benzene, Carboxylic Acids, and Neon.



On planet Procyon III (Procyon A system), we will establish an outpost that will extract Copper, Fluorine, Tetrafluorides, and Ionic Liquids.



On planet Sirius II (Sirius system), we will set up an outpost that will extract Chlorine, Chlorosilanes, Lithium, and Xenon.



On planet Freya III (Freya system), we will establish an outpost that will extract Silver and Mercury. There are many other planets where these two elements exist; it's not the rarest planet to find.



On planet Heinlein IV-b (Heilein system), we will establish an outpost that will extract the last missing element, Cesium. I'm not sure why, but in the element families system, Cesium and Xenon are interchangeable and found in the same layer. I haven't found a planet where you can find Chlorine, Chlorosilanes, Lithium, Xenon, and Cesium all in the same place, but it may exist somewhere.

Unique Resources (Tasine, Rothicite, Veryl, Aldumite, Vytinium, Indicite)
Regarding unique resources, they are only present on a single planet in the entire universe, so it's impossible to have outposts with all lower layers.

You can build a third outpost next to the two already present, with a significant Helium-3 production, and place six inter-system links. Here are the planets where you should install outposts to harvest the 6 unique resources:
- Tasine (Tsn): Huygens VII-a
- Rothicite (Rc): Carinae III-a
- Veryl (Vr): Verne I
- Aldumite (Ad): Schrödinger II
- Vytinium (Vy): Décarane VII-a
- Indicite (Ie): Katydid III
Conclusion
I hope this guide will be useful for those who want to optimize outpost creation to the fullest!

Here's what my base looks like from above with three outposts side by side and 18 inter-system links (there are some display issues, but you get the idea).

get the idea).
13 Comments
jhughes 21 Apr @ 2:01am 
For those of you who use mods, the SKK Universal Stash [www.nexusmods.com] mod will make doing the links no longer required (the mod puts everything in one shared storage you can always access) .. but the actual planet locations (and the mineral families) on which to build to get the resources are still outstanding in this guide.

Also outstanding is the Starware Search Engine [www.nexusmods.com] (Requires SFSE [www.nexusmods.com]) to be able to easily find and set a course to every planet
Hangfire 4 Sep, 2024 @ 8:17am 
So, are these 3 separate outposts, built really close together, or is there a way to link or share common resources (Fuel, inventory, manufactured goods...) between them? I'm guessing I can't output a landing pad in Base A to a storage container in Base B.
MERC 16 May, 2024 @ 2:01pm 
This is so stupid. So many things for that outpost building mechanic, but for what? In Fallout 4 outposts have sense, here its not. Looks like game development is unfinished, its need some radiant space war mechanics, when somebody can attack yours base
:.:JaVii:.: 18 Oct, 2023 @ 1:51pm 
I don't know why one of my links stopped sending materials, is there any limit of each one? Or do I need to set a transfer container on each inter-system platform that takes incoming materials to storage boxes? I can see you have one in your main outpost but I don't know if it's connected to every inter-system platform? Thanks a lot
Data 18 Oct, 2023 @ 5:37am 
But... what's the point of all this? What does the player have to gain (Especially if they haven't done NG+ 10 times or more)
明明明明就比较温柔 13 Oct, 2023 @ 10:49pm 
This is excellent, just as I was coming to a realisation about the element families, here was a guide that laid it out perfectly!

How well does shipping He-3 fuel for the interstellar link over the interstellar link work? I've repeatedly found that having two way cargo traffic invariably ends up with one of the products getting backed up and stopping the whole process.
Juspar 12 Oct, 2023 @ 7:56pm 
This is excellent, just as I was coming to a realisation about the element families, here was a guide that laid it out perfectly!

How well does shipping He-3 fuel for the interstellar link over the interstellar link work? I've repeatedly found that having two way cargo traffic invariably ends up with one of the products getting backed up and stopping the whole process.
Juspar 12 Oct, 2023 @ 7:53pm 
@Kazzelock I think the galaxy map in the post comes from here, and you can use it to locate all the named systems: https://hardcoregamer.com/db/starfield-all-locations-systems-planets-moons/
Cythal 11 Oct, 2023 @ 10:45am 
Good Guide. Thank you.

@Tman - I think it is another game play mechanic to enjoy. I thought the same but all I came up with was to be somewhat independent from the market and not have to buy things i need to craft drugs, mod gear and weapons. But unfortunately you will still need the very weapons, gear to mod. Buy or do POIs to loot them. It would have been nice to get a unique craft-able Legendary Gear and Weapon, or implement the legendary modding system, or implement tuning and modding ship component that will require lots of resources each time you mod something. Even some RNG would be welcome. As of now, it allows you to just amass credits and experience.
Izargon 10 Oct, 2023 @ 12:20pm 
Itd be better to get all the ship parts [including better/unique ones] at one landing pad... I do not like having to fit placeholder parts for ship to be shipworthy just to go finish my planned ship.