Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Redacted Penance: Warp Battery
By Colonel Vance
This guide will give you the basics on how to obtain the Psyker penance "Warp Battery" from the "Redacted" section.
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Introduction
Warp Battery is probably one of the most dreaded penances by Psykers in Darktide. It does require some planning on your end, and possibly a team that actively cooperates with you. However, it's quite doable when you know exactly what you're doing.

You will need to keep your Warp Charges at maximum (either 4 or 6, depending on what talents you take) for 300 seconds (5 minutes). Note that this is 300 seconds consecutively. If you drop below max charges at any point, the timer will reset.


Loadout
First things first. This penance can only be completed if you take the Warp Siphon keystone on the bottom left side of the Talents tree. Warp Charges are regularly awarded for killing elites and specialists, but grabbing Psychic Vampire grants you a 4% chance of generating a Warp Charge whenever you or allies in coherency kill an enemy of any kind. This already gives us an idea. There is another talent, In Fire Reborn, which grants you a 10% chance of gaining a Warp Charge when an enemy affected by Soulblaze dies. These two talents are mutually exclusive, so I suggest picking Psychic Vampire. It will come in handy when your teammates start blasting anything they see.

Here is my Talents tree as I used it to complete this penance. It's probably not optimal, but it works well enough:


Assuming we play with random Rejects found in the Mourningstar, we'll want to be able to kill as many enemies as fast as possible. This rules out Brain Rupture as it takes quite some time to use and it doesn't guarantee a one-hit kill every single time. Instead, we'll take Assail which can easily chew through hordes and also deals decent damage to elites and specialists. This will be our secret weapon to avoid being overwhelmed.

Then, we'll need a ranged weapon. This is very important. We need the Big Iron. Get yourself a Zarona pattern revolver, pay Hadron a visit and get a +10% damage against Elites blessing on that thing. Also, for good measure, I added a +25% damage against Flak Armoured. Just in case.


Next we'll pick any melee weapon. If we do things right, this will be relatively superfluous. I picked a random one from my inventory (which also happened to be the only one I had).

Strategy and Execution
Warp Charges last 25 seconds each and stack 4 or 6 times, and we'll likely get most of them by killing Elites ourselves; Psychic Vampire can grant us a charge regardless of which enemy is killed or by whom it's killed, but the low trigger chance means we can't rely on it. So we need to get kills, fast. Ideally, we want to be slightly ahead of our teammates most of the time. We also want to have a very crowded map with as few dull moments as possible. Remember: every time you enter an elevator or a loading door and your teammates are lagging behind, that's a Warp Charge we might lose!

I chose the map Smelter Complex HL-17-36, Malice difficulty, with the Shock Gauntlet modifier. High Intensity is also good if you feel confident you can do it and your teammates won't get stuck in a horde, but it's not really necessary.
Smelter Complex HL-17-36 initially seemed like a poor choice when I noticed there was an elevator ride about one third of the way in. In fact, even with good timing, you'll likely lose a charge there. But right after that you'll get a decent amount of elites, and they're all well spaced.

Our trusty revolver will likely kill all Scab Flamers, Scab Gunners, Scab Bombers, Dreg Gunners, Tox Flamers and Poxbursters with one shot. Mutants, Ragers, and Scab Maulers might need a double tap. Remember when I said we want to be ahead of our teammates? Being slightly ahead means we get to wait between shots. We have more time to line up a shot, or we can afford a reload before someone else is there to steal our kill.

Time your kills right and you'll be able to keep the Charges at maximum level even when the game spawns relatively fewer elites. Now go, Rejects. It's your time to shine.

Blood for the Emperor, skulls for the Golden Throne!
19 Comments
Chocolate Comrade 31 Jan @ 7:58pm 
Holy crap, this used to be 5 minutes? Geez louise, glad I did it now that's only 2. 5 sounds like actual torture.
Wendigo 24 Dec, 2024 @ 2:49pm 
also please use https://darktide.gameslantern.com for your 'builds' and just hyperlink them
Wendigo 24 Dec, 2024 @ 2:43pm 
skill trees changed, fix your guides
Colonel Vance  [author] 4 Oct, 2024 @ 12:57pm 
@DaughterOfVulkan I'm really glad this worked for you too!
EstrogenAndroid ΘΔ 26 Sep, 2024 @ 9:39pm 
Also got this first try, The Inquisition thanks you for your service.
Colonel Vance  [author] 19 Jun, 2024 @ 5:56am 
@Cowboygeeker you're welcome!

@HuggernautNL indeed it seems like they made this penance significantly easier
Cowboygeeker 18 Jun, 2024 @ 11:47pm 
Got this first try, thank you for your service!
HuggernautNL 10 Jun, 2024 @ 12:56am 
I think it is just 120 seconds on malice now?
Draetor 23 Feb, 2024 @ 1:28am 
I agree this penance is awful. They want you to do something in game, which has way too many instances where it's impossible to do. Elevator rides, slow teammates, fast teammates, kill snipes, lapses of no enemies, objectives, tied up with a boss, etc.
Colonel Vance  [author] 29 Nov, 2023 @ 4:19am 
@Zerx it does get frustrating! But if you get on it with the proper gear you can manage. Try it, and let me know.