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It made early game really risky and fun. Depending on your starting mechs (I recommend Advanced Career Starts with this mod), you really have to pick your contracts, prioritize objectives and dip. Assassination missions are really really hard unless youre a good headcapper.
Being only able to drop 1 medium or 2 light mechs per mission without penalty makes enemy urbies something of a wall that you'd wanna avoid unless you have no other choice.
Because of this, your progress may be slowed down a lot so you also need to use ACS mod to have your career start a handful of years before 3015.
I'm enjoying the early and early-mid balance so far. Haven't gotten to the 150+ ton contracts yet.