MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Not enough ratings
Conflict Zone Level Rebalance
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.876 MB
19 Feb, 2024 @ 10:18am
2 Apr, 2024 @ 11:36pm
7 Change Notes ( view )

Subscribe to download
Conflict Zone Level Rebalance

Description
Evens out the tonnage limit spread between difficulty levels to increase variety of tonnage limits as well as provides BattleValue rules for every difficulty level instead of 10 rules total spread unevenly throughout the range.
8 Comments
Zoviscyne 19 Oct, 2024 @ 12:32pm 
Neat idea of much tighter tonnage limits and more gradual, granular tonnage increase across difficulties. However, it's completely fucking busted and pits your little 100-ton lance against upwards of 400-ton packs of multi-lance tides routinely, with or without coyote's. Terribly balanced in the earlygame, add this after you're through the earlygame.
Naylind 14 Jun, 2024 @ 11:28pm 
thanks for the answer, now i don't have the mod yet but usually i drop my lance trying to fill the tonnage limit and keep in mind mission type, map size and biome and utilize mechs accordingly. Even though i have some favorite battlemechs that i wanna play with.
Oliverserker 9 Jun, 2024 @ 3:31am 
Awesome mod.

It made early game really risky and fun. Depending on your starting mechs (I recommend Advanced Career Starts with this mod), you really have to pick your contracts, prioritize objectives and dip. Assassination missions are really really hard unless youre a good headcapper.

Being only able to drop 1 medium or 2 light mechs per mission without penalty makes enemy urbies something of a wall that you'd wanna avoid unless you have no other choice.

Because of this, your progress may be slowed down a lot so you also need to use ACS mod to have your career start a handful of years before 3015.

I'm enjoying the early and early-mid balance so far. Haven't gotten to the 150+ ton contracts yet.
9th_Prophecy 7 Jun, 2024 @ 11:03am 
Started a new game with this and the game was throwing full lances of 50-60 tonners way early. Tonnage limit for me was around 150-180. You can face really overwhelming missions and that early in the campaign can lead you to financial ruin. I like the idea of this mod but balance is a bit thrown off.
K'Braid  [author] 4 Jun, 2024 @ 5:54am 
in the vanilla experience each conflict zone generates missions within a set tonnage requirement bracket. these tonnage brackets are incredibly tight and predictable. basically encouraging you to take the same weight class of mechs over and over for every mission within a conflict zone. my mod drasticly increases the requirement range encouraging more mixup of tonnages in your lance along with balancing the generated missions to accommodate for these tonnages
Naylind 28 May, 2024 @ 5:50pm 
I also read the description and don't understand what the mod does, can You be straight clear and what can be expected?
K'Braid  [author] 20 Feb, 2024 @ 11:49am 
while i could be mistaken i'm fairly certain that the tonnage requirement for a mission ties directly to what kind of enemies can spawn. if not i'll see if i can address that as well
Brave Sir Robin 20 Feb, 2024 @ 9:12am 
Can you give some better examples of what people are getting into here? Like is this an attempt to make high difficulty light/medium missions, that also effects the enemies? Or is this another 'allow easier missions with high rep' type of mod?