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seta r_swapInterval "1":
This setting controls VSync. When set to "0", VSync is off, allowing the game to render frames as fast as your GPU can produce them. This leads to framerates far exceeding your refresh rate and can cause physics and game speed issues. Enable VSync and cap your framerate to your monitor's refresh rate (which is set by seta r_displayRefresh "x")
seta com_fixedTic "1":
This variable is crucial for consistent physics in id Tech 4 games, ensuring the game logic advances at a fixed rate regardless of framerate, but it won't cap your framerate or prevent the "fast-motion" issue if VSync is off.
Hate A.I. all you want but Google Gemini helped me scrape through a lot of these issues so maybe humanity is doomed. But this isn't Doom, Its Quake so we should be good.
Cheers