RimWorld

RimWorld

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Gideon's Quality Surgeon Reborn
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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504.606 KB
18 Apr, 2024 @ 10:09am
16 Jul @ 9:12am
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Gideon's Quality Surgeon Reborn

Description
Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=857350593

Only the doctor with the best surgey success chance will perform surgeries.

If he is the one on the table, or is unable to perform tasks requiring manipulation, the next best one will perform the operation.
49 Comments
Gideon  [author] 3 hours ago 
While this is being evaluated, it's not a change that can be pumped out quickly because the current code does not have a way to scan multiple times, and if I simply tell it to scan multiple times, this will cause performance degradation in line with how many pawns are in a colony. Essentially, each job would have to scan, if it finds a bad pawn, it has to rescan excluding that pawn from the results...which means every job will hit the CPU repeatedly until it finds a good match. The workaround for this is to maintain a cache table of all the pawns sorted by their doctoring skill and search for the highest skilled pawn who is also available, but this will require trial and error and testing to make sure there aren't any issues with detecting availability/maintaining the cache.
Gideon  [author] 3 hours ago 
@Rovstam this is a known issue. The original code for this mod was written to scan the list of pawns eligible for doctoring, select the one with the highest skill, and then stop. This results in no surgery happening when that best pawn is unavailable. Changing this behavior requires a significant overhaul of the core mod functionality.
Rovstam 8 hours ago 
So if my best doctor is set to get a surgery he will just lay down for eternity despite there having more doctors available
Gideon  [author] 18 Jul @ 4:47am 
@SalzStange yes it should be fine to both add and remove. The mod does not persist anything in the save file, so there is no corruption risk from adding and removing mid-save.
SalzStange 18 Jul @ 4:09am 
is it possible to add the mod during a game (to a save) ?
SalzStange 17 Jul @ 6:23pm 
thanks!
Gideon  [author] 17 Jul @ 3:31pm 
You're welcome.
arms_2003 17 Jul @ 12:50pm 
Thank you for the update!
SalzStange 15 Jul @ 2:35pm 
1.6 plase
Ñaw! 14 Jul @ 11:26pm 
1.6 pls :c