RimWorld

RimWorld

922 ratings
Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.050 MB
13 May, 2024 @ 2:40pm
20 Jul @ 8:24am
10 Change Notes ( view )

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Giddy-Up 2 Forked

Description
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to steamproxy-script.pipiskins.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Popular Discussions View All (2)
7
6 Jul @ 12:06pm
1.6 bug
moo
1
13 Jul @ 3:01am
Animals not attacking
aw0833
260 Comments
clocknot  [author] 1 hour ago 
Oopsie that was my bad forgot to upload the update, should be good now
Apt52 14 hours ago 
@clocknot https://gist.github.com/HugsLibRecordKeeper/20aad95b0f421fba678ddaa6cb0a5274

Apologies if it's just another mod causing the conflict. I notice that I'm also on V2.2.3, but I can't get Steam to pull a newer version. Unsubscribing and resubscribing didn't change anything there,
Ryan 14 hours ago 
@clocknot Hmm, its not giving me the latest version even if i verify my files, unsubscribe, or delete the workshop files itself. Its still giving me the v2.2.3
clocknot  [author] 15 hours ago 
@Ryan it seems like you are on V2.2.3 of the mod, the fix to not auto-mount is on V2.2.4, let me know if it still happens with that version
Ryan 17 hours ago 
@clocknot Sure https://gist.github.com/HugsLibRecordKeeper/5af6cc8417322f5c59fec53cdc91d49a

Hopefully this is what you needed
How I recreated it was on an asteroid and there was a chunk that needed to be picked up. I had already removed the vacuum from the mine and the chunk was pretty far away from the drop spot so one of my pawns took a mount to retrieve the chunk. There was also an item on the outside of the asteroid that needed to be hauled so after dropping off the chunk, the pawn immediately went for the item outside without getting off of the mount
clocknot  [author] 22 hours ago 
@Ryan Could you send a log with the mod setting "Giddy up -> Ride and Roll -> Enable dev mode logging" enabled?

The way i did it is if the pawns are in a map with vacuum (ie: space), they should not try to auto-mount to do new jobs, doesn't matter where the job is.
clocknot  [author] 22 hours ago 
@Skybsky i would need the complete log to be able to fix this (see the Bug reports section in the mod description)
clocknot  [author] 22 hours ago 
@Apt52 @Eeo This does not seem to happen on my side, could you post a log with the mod setting "Giddy up -> Ride and Roll -> Enable dev mode logging" enabled?
Apt52 18 Jul @ 8:16pm 
Similar problem to Eeo below: pawns are no longer auto-mounting animals. I'm running 1.5 with mods. Log: https://gist.github.com/HugsLibRecordKeeper/69ad8a89ccacb3f961ec733dd0d8c6b8
Skybsky 18 Jul @ 3:22pm 
Funny, but if pawn dies on mounted animal while on global map in caravan, animal will continue the road with dead pawn due to this bug:
Error while killing Rarsaiño during phase 5: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AACDBC00] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()