Blender

Blender

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IMPORT/EXPORT Large number of objects (EN)
By ※RED※SKULL※
   
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IMPORT .fbx
import bpy import os # 'YOUR DIRECTORY' Here we insert the path to the folder where we need to save the mesh. Example 'D:\Blender\model\LOW\fbx' input_directory = r'YOUR DIRECTORY' # Check if the directory exists if not os.path.exists(input_directory): raise Exception(f"Directory does not exist: {input_directory}") # Get all .fbx files in the folder fbx_files = [f for f in os.listdir(input_directory) if f.endswith('.fbx')] # Import each .fbx file for fbx_file in fbx_files: fbx_filepath = os.path.join(input_directory, fbx_file) # Import the FBX file bpy.ops.import_scene.fbx(filepath=fbx_filepath) print(f"Imported {fbx_filepath}") print("Import complete.")
EXPORT .fbx
Select the meshes you need to export/transfer from Blender, and then run the code. The model's name in the "Outliner" will be transferred to the .fbx file.

import bpy import os # 'YOUR DIRECTORY' - Insert the path to the folder where you want to save the meshes. Example: 'D:\Blender\model\LOW' output_directory = r'YOUR DIRECTORY' if not os.path.exists(output_directory): os.makedirs(output_directory) # Get all selected objects of type 'MESH' in the scene selected_meshes = [obj for obj in bpy.context.selected_objects if obj.type == 'MESH'] for mesh in selected_meshes: # Set the current object as active bpy.context.view_layer.objects.active = mesh # Select the current object (optional, if not already selected) bpy.ops.object.select_all(action='DESELECT') mesh.select_set(True) # Define the path for saving the FBX file fbx_filepath = os.path.join(output_directory, f"{mesh.name}.fbx") # Export the object in FBX format bpy.ops.export_scene.fbx( filepath=fbx_filepath, use_selection=True, object_types={'MESH'}, mesh_smooth_type='EDGE', axis_forward='-Z', axis_up='Y' ) print(f"Exported {mesh.name} to {fbx_filepath}") print("Export complete.")
Blender to Zbrush
◆ There are cases when it makes no sense to import objects and it is easier to use add-ons

GoB https://github.com/JoseConseco/GoB
Blender to RizomUV
Non-free https://blendermarket.com/products/rizomuv-bridge

Free https://github.com/DigiKrafting/blender_addon_rizom_uv

If your hard/soft edges or mark seams disappear, it's better to create the UV layout in Blender and pack it using UVPackmaster 3, or use Maya for UV creation.
1 Comments
Sex is a Lie 6 Jul, 2024 @ 6:29am 
Я русский :3