Rising Front

Rising Front

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A Guide to the Quick-Menu.
By silo - bad microphone
This is a guide to the Quick-Menu, when you press Esc while in the middle of a game? Yeah that thing.

I wanna talk about it.
   
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#1 - what is the quick menu?
When you're playing a game, and map.

If you press 'Esc'(escape) You will open the quick menu, that's literally it, so i'm gonna be explaining which each button does in it's own section, and scenario creator will come last.
#2a - Deploy
So the Deploy button doesen't have much too it, but if we fully wanted to talk about it that's a story for another time, anyway the Deploy Button lets you Deploy into the game and whatever loadout you had (once again later) but that's about it.
#2b - Spectate
The Spectate button allows you to spectate, while in spectate mode you use the WASD keys to move around, self-explantory, in Spectate you can't do anything expect spectate or stop spectating.

BUT
You can build while in spectate mode, you can also- well that's all you can do that's helpful.
#2c - Loadout
If you're tired of majority non-talkative options, the Loadout is much more of a deep-dive weapon, there is multiple weapons while in loadout.

The Primaries
Gewehr 98
MP 18
Trench Shotgun
Lewis Gun
Mosin
MG 08
Enfield
Bar
1903 Springfield
Lebel M1886

Secondaries
M1917
C96
Luger
1911

Specialities and Utilities
Stick Grenade
Bandage
Knife
Flamethrower

If I had to put them into my inventory it would probably be like this: (this is my opinion of course)

Enfield
M1917
Knife
Bandages
Stick Grenade
#2d - Command Map
The Command Map, I won't be covering this too much because there is an entire guide on how to use it by someone else, so like... Go read that.

But the Command Map, if I had to boil it down to one word, it'd probably be: Strategy, maybe if you're bored of being bossed around by AI, you can do some strategy you can spawn your Platoons, Move your own Platoons, Disable your Team's AI, Launch Gas and Artillery attacks and overall doing this is a very risky, but good decision if done right.
#2e - Build Menu
So the Build Menu, it's probably the most vast option (sorta) out of everyone else, it has the most detailed catalogue of stuff to choose from, which I'm not even gonna try to rank (i tried and lost motivation)

So overall, even though it's an over looked option, I think it can be useful if once again used right similar to the command map, there is three types of buildings, Utility, Machine Guns, Landmines blah blah | Defense, Every single thing that can help block enemies from approaching easier. | Support=Cover Position tool, if used right.
#2f - Options
Options doesn't have much yet, but it can still be useful in some way, so I guess to extend this I can explain them all.

Audio
Effects Volume - This is your volume for effects such as artillery n' stuff.

Video
Resolution - The resolution for your screen, it's simple, that being said your resolution is short term is, the lower the crappier the higher the better (but laggier)
Graphics Quality - This is simple, it changes your Quality for Graphics, the Graphics in general is just everything including UI, Textures and Lighting etc.
Full Screen - Full Screen is when there is no bar at the top.
VSync - Not too sure what this does, let me search it up... uh whatever "VSync is a feature that tries to ensure your monitor is in sync with your GPU and displays every frame your GPU renders" means.
Grass Density - How much grass there will be on average.
Soldier Draw Distance - How close or far you have to be for a Soldier to load in.
Animation Distance - How close or far you have to be for you to see animation to load in.
Particle Distance - How close or far you have to be for you see particles to load in.
Platoon Size - There is multiple sizes | Very Small: 10 Troops | Small: 20 Troops | Medium: 30 Troops | Large: 40 Troops.
Body Despawn Time: How long it takes for a body to despawn.
Bloom: Bloom is basically the Sun's Brightness upon seeing it or something I dunno.
Ambient Occlusion: To enable or disable shading or rendering technique.
Depth of Field: "the distance between the nearest and the farthest objects that are in acceptably sharp focus in the image."
Small Object Density: How much do you want small objects to be close together or farther apart.
Field of View: How far away or closer do you wanna see your view.

Controls
Mouse Sensitivity: How sensitive do you want your mouse to be to moving.
Toggle aim: Whether you want aim to be one right click or you have to hold it down.
Toggle crouch: Same thing with Toggle Aim but it's for crouch.
Invert Mouse: If you want to invert your mouses directions then you can use this.
#2g - Quit
The quit button actually has two forms.

Quit
and
Save Scenario and Quit if you're in Scenario creator, well theres not much to say about the Quit button though, the only thing to say about it is that it makes you quit your match, and that's it.
#3 - Control Panel
The Control Panel is unique to Scenario Creator, so I'll have to go into details about this, the main menu of it looks like this.
So now we will go over what each one does.

Time of Day - Changes the time of day.
Day/Night Cycle - Enable day cycles.
Weather Type: Changes the current weather.
Team: Which team you wanna be on.
Set Team Spawn Point: Wherever you are is where the new spawn point will be.
Scenario Name: Change the name of your Scenario
Battle Type: What does this even do lol.
Creator Name: Shows your name on the bottom of the Scenario.
Battle Length: How long you want the battle to last.
Scenario Description: You can well describe your scenario.
#4 - bai
suggestion log: coming never. (jk maybe sometime tmrw or today)

anyway this took a while, so please give it a like or anything :D
alright cya.
2 Comments
Tactical Neo 22 Mar @ 1:43pm 
you use the scroll wheel
jayballs 6 Mar @ 5:52pm 
how do I change the time of day