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The chasing skull doesn't spawn until you move
I'd stood still at the start of a dungeon with the talisman and thought it was the item that was preventing the skull spawning
Cheers! RE: Talisman - I tried that too (the hunter skull that chases you from the left in the Cave sub-zones) but it still showed up 100% of the time after getting the Talisman...
Also, heads up, the amulet powerup despawns the dungeon skull for one stage.
For sure that's intentional for the Temple Grounds!
There's about 8 Red Doors (double the usual) on Temple Grounds I; most are empty, but exactly 1 of them will have a switch you can shoot that turns the lights on in the Overworld.
I'm putting together a section for the individual Stage mechanics now to help people along, almost done!
Maybe the Switch and dark rooms could go in the types of red doors list? or as a note?