UFO 50
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Campanella 2 Guide
由 Llamakazi 發表
A classic throwback guide for Campanella 2! All of my assembled notes, upgrades & powerups, walkthrough & routing suggestions, and more!
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Introduction


1P, Adventure
"Pilot's gone missing on a giant space station and his sister Isabell is determined to find him!"

Hey there! I went through this game and wrote tons of notes for UFO 50's Spelunky a-like du jour.

For anyone else traipsing through it, I thought I'd upload all my notes about Weapons, Enemies, Gold & Cherry Cart strategies, etc. to help some fellow players out in a (hopefully) helpful way. I hope you get something out of it!

General Tips & Tricks
Game Terminology
Overworld: The mode where you have access to your ship: Big Belle. AKA Big Belle Mode.
Sub-zone (or Cave): The mode when Isabell enters a door on the Overworld. AKA Isabell Mode.

Starting Stats
Starting Health: 8 (can be increased in increments of 2)
Starting Fuel: 800 (can be increased in increments of 200)

Star Fragments
Stars needed for next zone: 10
Regular Star: Immediately grants +100 Fuel
Large Star (replaces ALL stars once you can grab the 10th star): Immediately grants +200 Fuel

Interesting note: the 9th Star is also treated as a Large Star (+200 Fuel), since it switches on the same frame that you also consume it. Could be a potential bug, but keep it in mind for now!

After 10 Star Fragments are obtained:
  • A 60 second timer countdown starts
  • Time Jelly enemies will immediately spawn from all the eggs you've seen around the Stage
  • Star Fragments turn into Big Coins worth 25 coins each
  • One-time use Time Rings spawn that immediately grant +200 Fuel each and delay the timer for 2 seconds
  • ALL other doors that are NOT Orange Star doors will immediately close, even if you haven't visited them yet.

Green Shop Doors
The single generic Shop for the Stage. Spawns in every single Stage after Burrows I.

Vaalpolis
This version of the Shop can offer 9 items, 4 more than the default, but overall costs are increased by 10%.

Blue Heart Doors
A health Shop with +5 Health for 100 coins, or +2 Health/+2 Max Health for 150 coins. Not guaranteed on every floor.

Red Doors
Leads to a Cave Gauntlet (with a Chest at the end), a Sage, a Friendly Advice NPC (with a free fuel refill), a Cursed Encounter, or an Eyeball Ambush.

In Temple Grounds I, it can also be completely empty OR have a toggleable switch that permanently turns the lights on for both Temple Grounds I & II.

Cave Gauntlet
Always has a Chest at the end with 3 potential rewards. Spawns different enemies and hazards depending on which Stage you're on.

Note about Explosive Barrels: if you blow one up with enemies nearby, you'll get bonus coins depending on how many the barrel destroyed!

Sage
Potentially provides a Scroll and instructions on which Stage you'll need to visit next to get all 3 Scrolls and fight the secret final boss for the Cherry Cart requirements. If you visit one out of order, they'll do nothing.

Friendly Advice NPC
Provides some helpful advice for the current Stage or just in general, and a free Regular Fuel Refill item. See the "All NPC Advice" section for what they'll potentially say and what they're hinting towards.

Cursed Encounter
2 sides of a face will split, bounce around, and shoot projectiles at you. You can't escape from this one early, so you'll have to defeat them. If defeated in Moore Woods, they'll always provide the Diagonal Shot upgrade.

Eyeball Ambush
Gives you 150 coins if you survive and defeat all the eyeballs.

Important Note: if you don't want to risk your health for the rewards, you can just leave immediately through the same entrance you came in (except for the Cursed Encounter) The door will still shut behind you though!

Yellow Horned Doors (Locked - Need Yellow Key)
Gut I
The door contains an NPC that gives you the (normally very expensive) Legendary Armor for free!

The Rink II
The door contains 3 random items to choose from, for free! Even the Legendary Armor, if you're lucky.

Vaalpolis I
The door contains an immediate shortcut to Crepelia (you don't have to take it)

Crepelia I
The door contains a switch that will disable the Overworld Magnets.

Orange Star Doors
The Stage exit. Only opens after obtaining 10 Star Fragments. You can scope it out early by finding the Star tiles just above where the door would be.

Very similar to the Cave Gauntlet found in Red Doors, but either leads to the next Stage for the Area, or has the Mini-boss encounter with Rotundo (throws bombs down the corridor) Always has a Fuel Refill item at the end either way.

Fuel Economy
  • Grab Star Fragments to get a fuel boost, but don't go overboard if you're still exploring the Stage.
  • Reach the end of the Stage and you're always guaranteed a Regular or Large Fuel Refill at the end.
  • Visit as many Red Doors as possible for Fuel Boosts.
  • Hit the Time Rings for 200 Fuel during end Stage timer.
  • Start a Stage by getting as close to the top as you can, then glide and tap your way down slowly.
  • Practice with movement to maximize fuel conservation (Playing Campanella 1 is useful for this too)
  • Land and get out of your ship to explore more often! You can scout ahead this way without using fuel.
  • Buy the Fuel Leecher upgrade and just not worry about any of the above anymore!

Turbo
If you have a turbo option, use it to your advantage!

Normally you can only shoot and have 3 bullets out at a time as Isabell, but with turbo you'll fire again immediately as the bullets hit something or disappear. This makes absolutely short work of Sub-zone bosses and enemies.

In the Overworld, turbo with the Slash attack has major coverage, and also maintains your general momentum as you fall, allowing you to glide slowly without expending Fuel.
Items - Gear & Upgrades
- Permanent Ship Specific Upgrades -

Fuel Leecher (Costs 250 Coins): Defeating enemies with Big Belle in the Overworld grants Fuel!



Usefulness Tier: S+
If you see this in a Shop, BUY IT IMMEDIATELY! Allows you to basically ignore Fuel management as as whole, as long as you're eliminating most enemies with your ship as you encounter them.



Laser Shot (Costs 150 Coins): Shoots ricocheting laser beams along with your Slash attack.



Usefulness Tier: A
Actually decent coverage, more so than most Big Belle attacks. Allows you to attack from afar, cover an area in lasers, and attack multiple enemies at once.



Homing Missiles (Costs 250 Coins): A homing missile comes out of the bottom of your ship with your Slash attack! Max of 2 at a time.



Usefulness Tier: A
Pretty good coverage with the ability to fire and forget. The fact that it comes out of the bottom of your ship can be a huge disadvantage as you typically need to be above your enemies for this to work well.



Beam Gun (Costs 300 Coins): Shoots a short range projectile with your Slash attack.



Usefulness Tier: B
Same damage as your Slash attack, and getting up close and personal is still fairly dangerous.



Mirror Slash (Costs 100 Coins): Slash attack hits both sides of your ship instead of just one.



Usefulness Tier: B
Mostly just allows you to ignore facing when attacking enemies; 9 times out of 10 you probably won't be using it to attack multiple enemies at once.

- Permanent Isabell Specific Upgrades -

Sniper Shot (Costs 300 Coins): Triple damage, bigger bullets, and longer range; but costs 1 coin for each shot!



Usefulness Tier: S
Holding down the shoot button only shoots 1 sniper bullet, then the regular bullets take over. If you tap (or turbo) the button, then you can shoot as many sniper bullets as you want. This can kill bosses in seconds!



Diagonal Shot (Costs 200 Coins): Your shots also release diagonally spreading bullets that deal the same damage as the primary bullets.



Usefulness Tier: A
Triples your damage if you're up close and personal with an enemy, otherwise the spread actually helps quite a bit with hitting enemies just outside of your direct facing.



Phantom Fire (Costs 150 Coins): Your shots now travel through walls! They still stop when they hit an enemy, though.



Usefulness Tier: A
Quite useful for some Sub-zone Cave Gauntlets! There's a few with some massive numbers of enemies, and just being able to shoot through all the debris helps you clear house pretty fast.



Crawler Bombs (Costs 250 Coins): If shots encounter a wall, short projectiles will crawl along them for a bit, hit enemies, and explode.



Usefulness Tier: B
Does nothing for your damage unless it hits a non-enemy first. Also quite a short range once it does hit a wall.



Winged Boots (Costs 100 Coins): Float jump and glide (hold button down)



Usefulness Tier: B
Not terrifically many instances where this is super useful. Only works in Sub-zones/Caves.

- Permanent General Player Upgrades -

Friendship Bracelet (Costs 400 Coins): If you jump again in air in the zone map, you'll call and board your ship immediately, allowing you to save fuel and not need to run back to your ship to re-board it.



Usefulness Tier: S if you don't have the Fuel Leecher upgrade, A otherwise
Really great for saving fuel and travelling more often as Isabell on the Overworld. Still dangerous though since a lot of things are instant kill attacks for Isabell when she's outside of the ship.



Legendary Armor (Costs 800 Coins): Halves ALL damage taken, everywhere (rounded up) Also changes the look of the Ship and Isabell to boot!



Usefulness Tier: S
Protects you from a lot of potential instant kills on the Overworld, and attrition from minor damage, dents, and dings.



Coin Booster (Costs 200 Coins): Coins found everywhere are increased significantly.

Usefulness Tier: S
Grab it from Burrows I and solve your money troubles early.



Compass (Costs 100 Coins): Shows the location of special sub-world doors in the overworld.



Usefulness Tier: A
Never miss a Shop on a Stage again!



Star Magnet (Costs 200 Coins): The Player will pull in Star Fragments nearby, even through walls!



Usefulness Tier: B if you're attempting the Cherry Cart requirements, A otherwise
A lot of the time you actually want to avoid picking up a few Stars to avoid triggering the Stage timer, so you have time to locate the Sages, Shops, and Chests, so it can actually be an anti-synergy upgrade in that case.



Talisman (Costs 150 Coins): Nobody knows what this does yet (if anything)

Usefulness Tier: C
Until we find out what it does, it's just a dumping ground for your hard earned coins!
Items - Consumable & Special
- Consumable Upgrade Items -
Health Extender (Costs 150 Coins): +2 HP & +2 HP Max

Fuel Extender (Costs 150 Coins): +200 Fuel & +200 Fuel Max

- Instantly Consumed Items -
Pack of Gum (Costs 100 Coins): +5 HP

Money Bag: Immediately grants +200 coins

Regular Fuel Refill (Costs 100 Coins): Immediately restores +500 fuel

Large Fuel Refill (Costs 250 Coins): Immediately restores +1000 fuel

- Special Items -
Yellow Key: Opens Yellow Horned Doors.

Scrolls: Given by Sages; follow the instructions completely to access the secret final boss.
Stage 1 - Burrows
Burrows


The first couple of stages, these are a great chance for you to get your bearings and practice game mechanics and controls!

Speaking of which, here's a few more tips & tricks now that you're in the game proper:
  • At least one Red Door on every Stage will always be a Cave Gauntlet with a Chest at the end.
  • If Isabell falls more than 2 tiles, it will be an instant death, so be careful!
  • If Isabell is attacked by anything outside of the ship in the Overworld, it's also likely to be an instant death too!
  • There are slightly discolored blocks that you can attack that give you extra coins.
  • The grey landing pads are slightly easier to land on than raw tiles.
  • Try staring a Stage by flying to the top to get your bearings, then glide down to conserve fuel.
  • You can hold DOWN to fall faster in your ship.
  • ALL Stages are procedurally generated (except the final one), with a few distinct styles to how each Stage is structured.
  • In the Cave Gauntlet sections, if you blow up an Explosive Barrel with enemies nearby, you'll get bonus coins depending on how many the barrel destroyed!

Burrows I
2 Red Doors
1 Orange Star Door (Stage Exit)

This is only Stage in the game that doesn't have a Green Shop Door (after this every single Stage will always have one).

I highly recommend making sure you find a Red Door with the Chest so you can get a guaranteed Coin Booster. All the best Gear is pretty expensive, and this helps you afford most things as soon as you encounter them.

Burrows II
3 Red Doors
Potentially 1 Blue Heart Door (can replace a Red Door)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

From here on out, there will always be at least 1 Green Shop Door on every single Stage.

If you're damaged, there's a higher likelihood that one of the Red Doors will be replaced with a Blue Heart Door, where you can buy a Pack of Gum (+5 HP) for 100 coins OR a
Health Extender (+2 HP & +2 HP MAX) for 150 coins.

Make sure to visit the Sage inside one of the Red Doors and get the Scroll if you're chasing the Cherry Cart!

The Cave Gauntlet Chest on this Stage provides a guaranteed Yellow Key.
Stage 2 - Moire Woods & The Rink
Moire Woods


Moire Woods Tips & Tricks:
  • Long straight vertical hallways can make navigating these Stages more difficult, so try to get as much height as you can, and get out of your ship to scout ahead without using extra fuel.
  • The enemies here aren't terribly dangerous, you're more likely to crash due to Fuel economy.
  • Moire Woods can be better to visit than The Rink if you're looking for a cheap Friendship Bracelet or a free Diagonal Shot upgrade.

Moire Woods I
2 Red Doors
1 Green Shop Door
1 Orange Star Door (Stage Exit)

One of the Red Doors here will contain a friendly shop NPC that says "A FRIENDSHIP BRACELET LETS YOU WARP." and sells a Friendship Bracelet for 100 coins (normally 400 coins). If you buy it, they'll say "A SECOND JUMP CALLS BIG BELLE TO YOU!" hinting at how to use the new item you've just acquired! (jump twice in the Overworld as Isabell to call your ship immediately)

The Cave Gauntlet Chest on this Stage provides a guaranteed Winged Boots.

Moire Woods II
3 Red Doors
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Cursed Encounter here will reward you with a free Diagonal Shot Gear upgrade if you win!

Make sure to visit the Sage in a random Red Door and get the Scroll if you're chasing the Cherry Cart!

The Cave Gauntlet Chest on this Stage provides a guaranteed Coin Bag.



The Rink


The Rink Tips & Tricks:
  • The main gimmick on these Stages is the ice on the floor causing traction issues while you run.
  • Enemies here are also a little bit more dangerous than the enemies in Moire Woods (especially the fire breathing flyers in the Overworld)
  • If you manage to kill the large enemy found in the Overworld, you'll get a whopping 75 coins (with the Coin Booster)

The Rink I
2 Red Doors
Potentially 1 Blue Heart Door (can replace a Red Door)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The flyers are your most troublesome enemies to deal with on this Stage. If they're flashing RED, be careful as they'll chase you with their fire breathing attack that deals major damage. If they're flashing GREEN, then they will use a move that pushes you away, but you can easily kill them if you fly as close as you can and slash 'em.

The Cave Gauntlet Chest on this Stage provides a guaranteed Talisman.

The Rink II
2 Red Doors
1 Yellow Horned Door (Locked - Need Key)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Yellow Horned Door here will always provide an NPC that says "CHOOSE A GIFT! I'LL SEE YOU LATER!" and a choice of 3 different items for FREE! It can even include the Legendary Armor, which typically sells for 800 coins (if you're lucky)

Make sure to visit the Sage inside a random Red Door and get the Scroll if you're chasing the Cherry Cart!

The Cave Gauntlet Chest on this Stage provides a guaranteed Beam Gun.
Stage 3 - Vaalpolis, Gut, & Temple Grounds
Vaalpolis


Vaalpolis Tips & Tricks:
  • The Patrol Bot enemies on the Overworld are extremely dangerous and difficult to attack, however, they stop attacking and expose themselves to damage if you're on foot.

Vaalpolis I
1 Red Door
1 Yellow Horned Door (Locked - Need Key)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Yellow Horned Door here leads to a small hallway that, if traversed, will directly lead to Crepelia I. Warning: if you take the shortcut, you won't be able to save Pilot since you won't be able to shoot the orb at the end of Vaalpolis II! If you don't want to take the shortcut, you can just leave through the same door you came in from.

The Cave Gauntlet Chest on this Stage provides a guaranteed Beam Gun.

Vaalpolis II
3 Red Doors
Potentially 1 Blue Heart Door (can replace a Red Door)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Green Shop Door here is a Super Shop with a 10% price hike BUT with 9 items to choose from instead of the usual 4.

Make sure to visit the Sage in a random Red Door and get the Scroll if you're chasing the Cherry Cart!

The Cave Gauntlet Chest on this Stage provides a guaranteed Snipe Shot.



Gut


Gut Tips & Tricks:
  • The leaping & flying blue enemies in the Overworld will attach to your ship and weigh you down unless you land. Quickly reboard to deal with them (attack from the side)
  • The ball enemies that extend towards you in the Overworld can be farmed for coins (each section can drop coins) and fuel (if you have the Fuel Leecher)

Gut I
1 Red Door
1 Yellow Horned Door (Locked - Need Key)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Yellow Horned Door here leads to a friendly NPC that says "TAKE THIS ARMOR. IT WILL DOUBLE YOUR RESILIENCE." In the middle of the room you can snag the Legendary Armor, for FREE! (normally costs 800 coins)

The Cave Gauntlet Chest on this Stage provides a guaranteed Star Magnet.

Gut II
3 Red Doors
1 Green Shop Door
1 Orange Star Door (Stage Exit)

Nothing too special here on Gut II, just make sure to visit the Sage in a random Red Door and get the Scroll if you're chasing the Cherry Cart.

The Cave Gauntlet Chest on this Stage provides a guaranteed Homing Missiles.



Temple Grounds


Temple Grounds Tips & Tricks:
  • The Temple Grounds have a shadowy veil surrounding your ship once you start, so you can't completely see everything around you until you're able to turn the lights on (optional)
  • The Star Fragments that are completely RED (they show no other colors) will turn into a ghost enemy that chases you and takes 2 slashes to kill.
  • There is a eyeball enemy that can be hidden in certain blocks in the Overworld that drains your health if you stay too close.

Temple Grounds I
8 Red Doors
1 Green Shop Door
1 Orange Star Door (Stage Exit)

Most Red Doors are completely empty on Temple Grounds I, only ONE of them will contain a switch that, if shot, will permanently turn on the lights (removes the shadow veil) in the Overworld for both Temple Grounds I AND Temple Grounds II.

The Cave Gauntlet Chest provides a guaranteed Beam Gun.

Temple Grounds II
3 Red Doors
1 Green Shop Door
1 Orange Star Door (Stage Exit)

A more traditional Stage, unless you haven't turned on the lights in Temple Grounds I. Make sure to visit the Sage in a random Red Door and get the Scroll if you're chasing the Cherry Cart.

The Cursed Encounter here will reward you with a free Mirror Slash Gear upgrade if you win!

The Cave Gauntlet Chest provides a guaranteed Laser Shot.
Stage 4 - Crepelia
Crepelia


Crepelia Tips & Tricks:
  • The boomerang throwing enemies on the Overworld can be dealt with by baiting out their attack then swooping in for the kill. The boomerang projectile will also disappear once you've eliminated it's source!
  • The massive Overworld enemies provide a whopping 75 coins each (/w Coin Booster) so take them out if you want to afford any last minute items.

Crepelia I
1 Red Door
1 Yellow Horned Door (Locked - Need Key)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

The Yellow Horned Door here contains a single toggleable switch that turns OFF the Overworld Magnets permanently in ALL of Crepelia.

The Cave Gauntlet Chest on this Stage provides a guaranteed Beam Gun.

Crepelia II
3 Red Doors
Potentially 1 Blue Heart Door (can replace a Red Door)
1 Green Shop Door
1 Orange Star Door (Stage Exit)

If you've attained 3 Sage Scrolls, this is the Stage to finally redeem them! Find the final Sage behind a random Red Door, then you'll proceed directly to a different part of Crepelia III.

The Cave Gauntlet Chest on this Stage provides a guaranteed Winged Boots.

Crepelia III
2 Red Doors
1 Blue Heart Door
1 Green Shop Door

The only non-procedurally generated Stage in the entire game. You will be able to use a Green Shop Door and a Blue Heart Door before fighting the boss.

Strategy - Boss - Queen Zu
To deal with her, keep shooting up, but focus your attention on controlling Isabell to avoid the shots that come your way:



If you took the Sage shortcut instead after attaining 3 Scrolls, then you'll be in another part of Crepelia III and must fight the Secret boss, KLORD.

Strategy - Boss - KLORD
Try to get the Snipe Shot and the Diagonal Shot for massive up close damage. Get right underneath his head and go HAM (turbo is absolutely wonderful for this):


Regardless of what you do, afterwards, you'll have 99 seconds to escape! There are no enemies around, and try your best to hit as many Time Rings for fuel and extra time as you can on the way out.

After you make it to the end, then depending on which ending you received, congratulations! (or you tried your best!)

Gold Ending
To get this ending: you need to shatter the 3 orbs at the end of Stage 1, 2, and 3, then defeat Queen Zu in Crepelia III and escape!


Gold Ending (alternative)
To get this ending: you need to get a Yellow Key, use it on the Yellow Horned Door in Vaalpolis I, then take the shortcut to Crepelia I. Afterwards, just play through the game as normal, defeat Queen Zu, and escape!

Fun note: this is why the Gold requirement says "ESCAPE WITH PILOT?", implying that saving your brother Pilot is optional!


Cherry Ending
To get this ending: you need to find the Sages on every Stage, get 3 Scrolls, then find the final Sage on Crepelia II. Afterwards, you'll be in a different part of Crepelia III and must fight the secret final boss then escape!
All NPC Advice
Given mainly by the "Thinking Otter with the Nice Boots" NPC (and a few others)
Typically comes with a free Regular Fuel Refill.



"I HEAR THEY HAVE PILOT HELD UP IN CREPELIA CORE."
Early possible advice in the Burrows. You'll end up there anyway, so just enjoy the free fuel!

"10 STAR FRAGMENTS OPENS THE PATH, BUT ALSO AWAKENS THE BILE OF OLD."
Early possible advice in the Burrows. Hints at the path forward (collect 10 stars) and also the timer trigger and danger that happens after collecting the 10th star.

"IF YOU RUN OUT OF FUEL, YOU CAN BURN COINS AS A LAST RESORT!"
A hint that running out of fuel isn't the end of your adventure; but it's definitely only a last resort as your coins burn really quickly!

"THE KEY IS CLOSE."
A hint that a Yellow Key is somewhere on the current stage.

"MY FRIEND WHO LIVES IN THE WOODS HOLDS THE POWER TO WARP."
A hint that a random Red Door Sub-zone in the Moire Woods has a Shop that offers the Friendship Bracelet for 100 coins instead of the usual 400.

"A FRIENDSHIP BRACELET LETS YOU WARP." "A SECOND JUMP CALLS BIG BELLE TO YOU!"
From the Moire Woods friend (who sells it for 100 instead of 400) letting you know how the Friendship Bracelet works (and after buying it)

"A GOOD LOOKING TOMATO."

"BIG TAHINI DEPLOYS A LOT OF MISSILES. SHE CARRIES A VALUABLE LOAD."
The large enemies in the Overworld drop 50 coins when destroyed (75 with the Coin Booster)

"SOMETIMES A FOE IS EASIER DEALT WITH ON FOOT."
A very good hint that quite a few foes in the Overworld are actually easier to deal with on foot with Isabell's gun. Especially relevant for some later enemies (like the Patrol Bots)

"YUCK! I THOUGHT I WOULD NEVER GET THAT LEECH OFF MY BACK."
A hint that you need to do something to get the Overworld leech enemies (found in Gut) off of you so they stop weighing your ship down.

"THE TALISMAN WILL GUARD YOU FROM GHASTLY VISITORS."
The only hint we have so far about what the Talisman does.

"TRY GLIDING TO SAVE FUEL."
A light trigger will actually save you quite a bit of fuel. Try doing some light taps rather than holding the button down.

"CHEW GUM TO BRIGHTEN YOUR OUTLOOK."
The health restoring item is basically a pack of gum, so this is just a friendly reminder to snag some of that gum to stay healthy!

"I DON'T KNOW YOU."
One of the few instances where you don't also get a free fuel refill.

"JUST TAKE IT AND LEAVE! SLOWPOKE!"

"TRY HARD! YOU ARE THE APPLE OF MY EYE."

"THE CORE IS CLOSE. GO RESCUE YOUR BROTHER!"

"I'M DIGESTING."

"THE PATROL BOTS CAN BE AGGRESSIVE, BUT DON'T SEEM TO MIND PEDESTRIANS."
A major hint that the Overworld Patrol Bot enemies are a pain to deal with in your ship, but are vulnerable when on foot.

"THE EYES OF THE WALL WILL DRINK YOUR ESSENCE DRY."
In the Temple Grounds, the eyes will drain your fuel if you get too close.

"WHAT LOOKS LIKE A STAR FRAGMENT MIGHT BE A HORRID GHOST!"
In the Temple Grounds, some Star Fragments may actually be ghosts (takes 2 slashes to kill). If you find the switch that lights up the Temple Grounds, then the Star Fragments will be red instead of their usual flashing colors.

"YOU CAN DO IT! BE A WINNER, KID."

"KLORD IS WAITING FOR YOU! BEWARE!"
A final warning about the secret boss you'll face after speaking with all possible Sages and attaining all 3 Scrolls.
Full Video Walkthrough
Still having trouble? Check out this full casual walkthrough & playthrough of Campanella 2 with the requirements for a Cherry Cart!

Hopefully there is a technique or two not explicitly covered in the guide above that will help you accomplish your goals!

Enable subtitles/closed captions for the full contextual play-by-play!

Cherry Routing Checklist
A helpful checklist I edited in a regular 'ol text file that I found handy for tracking my current Cherry route progress. Useful for when you forget what the Sages said, which Stage you're currently on, or if you've just paused for a long time!

[X] Arrive at Burrows I
[] Try not to leave without the Coin UP Upgrade. Guaranteed from one of the Red Doors here.
[] Try not to leave without 250 coins in case the Fuel Leecher is for sale in Burrows II.

[] Arrive at Burrows II
[] Try not to leave without finding the Shop and getting a good upgrade (Fuel Leecher, ideally)
[] Don't leave without visiting the Sage (found in a random Red Door)
[] "See the Sage of Moire Woods"
[] "See the Sage of The Rink"

[] Moire Woods OR The Rink I
[] Visited the Shop

[] Moire Woods OR The Rink II
[] Visited the Shop
[] Don't leave without visiting the Sage (found in a random Red Door)
[] "See the Sage of Vaalpolis"
[] "See the Sage of Gut"
[] "See the Sage of Temple Grounds"

[] Vaalpolis, Gut, OR Temple Grounds I
[] Visited the Shop

[] Vaalpolis, Gut, OR Temple Grounds II
[] Visited the Shop
[] Don't leave without visiting the Sage (found in a random Red Door)
[] "See the Sage of Crepelia"

[] Crepelia I
[] Visited the Shop

[] Crepelia II
[] Visited the Shop
[] Found the final Sage

[] Crepelia III
[] Defeat the secret final boss (turbo is real useful for this)
[] Escape! (hopefully without crashing)
Gift, Gold, & Cherry Requirements
For the Garden gift:
OBTAIN THE FRIENDSHIP BRACELET

For the Gold cart:
ESCAPE WITH PILOT?

For the Cherry cart:
SAVE THE PLANETOID
Terminal Codes
  • UFO2 - The shortcode for Campanella 2. Combine with commands like HELP to make and enter HELP-UFO2 (lists a bunch of additional possible commands)
  • MEGA-BELL - Starts the game with 8 total Powerups (not all of them) including the Legendary Armor, 16/16 Health, and 800/1600 Fuel. Your health also automatically replenishes at the start of every Stage. Great for practice runs!
Easter Eggs
About a Meta Secret/Terminal Code: If you shoot one of the early helpful advice NPCs (e.g. the "Yellow Thinking Otter with the Nice Boots" roughly ~100 times (avoid the bullets that shoot back at you!) then you'll get the hidden UFO 50 Terminal Code MEGA-BELL.



Soundtrack
  1. Campanella 2 - Intro[phlogiston.bandcamp.com]
  2. Campanella 2 - Map[phlogiston.bandcamp.com]
  3. Campanella 2 - Burrows[phlogiston.bandcamp.com]
  4. Campanella 2 - Shop[phlogiston.bandcamp.com]
  5. Campanella 2 - Escape 1[phlogiston.bandcamp.com]
  6. Campanella 2 - Cave[phlogiston.bandcamp.com]
  7. Campanella 2 - Rotondo[phlogiston.bandcamp.com]
  8. Campanella 2 - Moire Woods[phlogiston.bandcamp.com]
  9. Campanella 2 - The Rink[phlogiston.bandcamp.com]
  10. Campanella 2 - Gum[phlogiston.bandcamp.com]
  11. Campanella 2 - Vaalpolis[phlogiston.bandcamp.com]
  12. Campanella 2 - Gut[phlogiston.bandcamp.com]
  13. Campanella 2 - Temple Grounds[phlogiston.bandcamp.com]
  14. Campanella 2 - Map Alternate[phlogiston.bandcamp.com]
  15. Campanella 2 - Crepelia[phlogiston.bandcamp.com]
  16. Campanella 2 - Boss Intro[phlogiston.bandcamp.com]
  17. Campanella 2 - Boss[phlogiston.bandcamp.com]
  18. Campanella 2 - Escape 2[phlogiston.bandcamp.com]
  19. Campanella 2 - Ending[phlogiston.bandcamp.com]
Outro
Spot anything I missed or found something you would like to add? Add a comment and I'll look into it when I get the chance!

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12 則留言
Scythesickle 7 月 6 日 下午 12:05 
So, I'm pretty sure I know what the talisman does, but I'm happy to be proven wrong. Maybe someone already said here, sorry if I missed it, but when I had it and waited too long after getting the final star, when the phantoms showed up they moved randomly instead of pursuing me. Was still dangerous but nowhere near as bad as usual. I had a theory that I haven't tested regarding a similar creature in the Temple but haven't wanted to buy the talisman most of the time... Still working on the cherry...
STARGAZY STUDIOS 2 月 23 日 下午 2:19 
You're right @somebread

The chasing skull doesn't spawn until you move

I'd stood still at the start of a dungeon with the talisman and thought it was the item that was preventing the skull spawning
somebread 2 月 21 日 下午 10:29 
@STARGAZY STUDIOS it actually does nothing, according to the code
STARGAZY STUDIOS 2 月 17 日 上午 3:47 
The Talisman prevents the ghost that chases you from spawning at the start of caves
Dracibatic 2024 年 11 月 29 日 上午 6:16 
When i visited Vaalpolis 1, i didnt find any gauntlet rooms. i just found the yellow otter man, who said "Welcome to the big city, lass"
Llamakazi  [作者] 2024 年 11 月 12 日 上午 10:12 
@Bzeh
Cheers! RE: Talisman - I tried that too (the hunter skull that chases you from the left in the Cave sub-zones) but it still showed up 100% of the time after getting the Talisman... :WHII_Death: Any chance you have steps to re-create showing it working? Is it a specific stage?
Bze 2024 年 11 月 11 日 下午 6:18 
Very nice and detailed guide. Great work!
Also, heads up, the amulet powerup despawns the dungeon skull for one stage.
Llamakazi  [作者] 2024 年 11 月 5 日 上午 10:33 
@Katamarivania
For sure that's intentional for the Temple Grounds!

There's about 8 Red Doors (double the usual) on Temple Grounds I; most are empty, but exactly 1 of them will have a switch you can shoot that turns the lights on in the Overworld.

I'm putting together a section for the individual Stage mechanics now to help people along, almost done! :steamthumbsup:
Katamarivania 2024 年 11 月 5 日 上午 9:14 
Oh... and another... I guess this is the mechanic of the stage. The light you referred to I guess?

Maybe the Switch and dark rooms could go in the types of red doors list? or as a note?
Katamarivania 2024 年 11 月 5 日 上午 8:28 
I just entered a red door on Temple Grounds 1 and its just a dark empty room. No NPCs, Cursed guys, nothing... Any idea?