Cease To Breathe

Cease To Breathe

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Cease to Breathe Walthrough
By Critical Failure
Full walkthrough. Caution: full game spoilers ahead. This will unlock one of the endings. Big thanks to Mr. Sam Thul for making this awesome game!
   
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Part 1
Actions transcribed from the following playthrough:
https://www.youtube.com/watch?v=P0NTjn__sWA


CAR
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Open the glovebox and take the flashlight. Then open the door and head south to the house.
Note that the exit is not visible from the image. You have to use the yellow dot on the orb just above "SELF" to interact with the exit on this screen.

OUTSIDE THE HOUSE
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Use the flashlight to turn it on before heading inside. The flashlight will only last for a while before going out so you have to keep using it every few actions to charge the battery. Head north inside the house.

ENTRYWAY
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Open the east door and head east.

PARLOR
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Open the chair in the foreground and take the small key. Then go east back into the entryway, then north into the hall.

HALL
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Use the far left door to enter the Dining Room.

DINING ROOM
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Take the goblet. Open the door on the far wall and take the can of Arachni-gone. Open the top left drawer and take the blue candle. Then return to the hall and this time enter the near door on the right.

PANTRY CLOSET
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Take the salt.
Take the stone mortar and pestle (located behind the box of rat poison)
Take the can of corned beef. (Red can on the bottom left in the middle.)
Take the bottle of D. Sweet Flag (Lower right most bottle)
Take the bottle of "Par"
Take the bottle of "C Foil" (fourth bottle from the left)
Return to the hall and head north into the Kitchen.

KITCHEN
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Open the leftmost drawer and get the green box of matches.
Open the drawer right of that and get the can opener.
Use the can opener on the can of corned beef. (You can now leave the can opener behind.)
Open the drawer right of the middle and get the knife.
Open the right most drawer and get a spoon.
Head east into the backyard.

BACKYARD
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Use the open can of corned beef on the dog. (This will get him to leave.)
Open the corpse and take the key and the pocket knife.
Open the pocket knife.
There is a second key in the grass on the right side of the corpse. You'll have to move the corpse itself to the left and take the key. (Dark Grey Key)
Use key on the shed to open it. (You can now leave the key that opened the shed on the ground.)
Use the kitchen knife on the plants left of the path to get the flowers.
Use the flowers on the mortar and pestle.
Open the shed and head north.

SHED
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Take the hammer
Take the axe
Look at the portion of the wall that was just behind where the axe hung.
Go south to return to the backyard, then south again to return to the kitchen, then south again to return to the hall.

HALL
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The far right door is padlocked. Use the axe on the padlock to break it off.
Open the far right door and enter the stairwell.

STAIRWELL
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In the lower level of the house, the flashlight stops functioning even if you try to charge it.
Open the green box of matches and take a match.
Use the match on the green box of matches to light it.
Go north (or down. whatever) to go to the basement.
Part 2
BASEMENT
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Take the wire-cutters from on top of the heater.
Open the old box next to the heater. Use the can of spider-killer on the spider.
Take the Edison fuse from the box.
Open the fuse box on the wall.
Use the Edison fuse in the fuse box
close the fuse box
turn on the hanging light.
Use the dark grey key to unlock and open the door. (You can now discard the dark grey key.)
Head north through the door.

SMALL BLOODY ROOM
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Slide the body to the right. Look at the grating.
Go south into the basement, then back into the stairwell, then south again to go back into the hall.

HALL
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The power in the house is now on, though all the lights are still switched off.
Turn on the light switches and go south into the entryway.

ENTRYWAY
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Turn on the light switches, then go north to go back into the hall, then the far left door to go to the dining room.

DINING ROOM
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Use the pocket knife on the upper right drawer to break it loose.
Open the upper right drawer and take the screwdriver.
Go south to return to the hall, then take the far right door to go to the stairs, then go down the stairs to the basement, then go through the door to return to the small bloody room.

SMALL BLOODY ROOM
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Use the screwdriver on the grate to pry it loose.
Take the pendant from the grate.
Go south into the basement, south into the stairwell, south into the hall, north into the kitchen.

KITCHEN
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Use the faucet so the water starts running.
Use the amulet on the water to wash it clean.
Use the kitchen knife on yourself to cut yourself.
Use the kitchen knife on the water to wash it clean.
Use the faucet to turn the water off.
Use the blood on the amulet.
Go south into the hall, south into the entryway and up the stairs to the second floor hall.

SECOND FLOOR HALL
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Turn on both light switches and open all the doors.
Use the middle left door to enter the bathroom.

BATHROOM
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Take the right hand towel and go south back into the second floor hall, then take the middle right door to enter the bedroom.

BEDROOM
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Turn on the lamp on the nightstand.
Take the white bottle of ancient lotion from the dresser.
Open the bottom left drawer and take the candle.
Move the box from the bottom of the closet to reveal the secret panel.
Use the panel to slide it out of the way. (This only works when the power to the house is on.)
Go north to enter the secret room.

SECRET ROOM
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Take the crumpled paper.
Use the crumpled paper to uncrumple it.
Look at the paper.
Use the bath towel on the bat to trap it.
Use the kitchen knife on the bat to kill it.
Go south to return to the bedroom and south again to return to the second floor hall.

SECOND FLOOR HALL
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Hit the larger painting on the left side to get it to drop to the floor.
Use the wirecutters on the painting to get the price of wire. (You do not need to carry the painting in your inventory.)
Use the piece of wire on the leftmost door to unlock it.
Open the leftmost door and enter the master bedroom.

MASTER BEDROOM
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Turn on the lamp on the nightstand
Open the bottom drawer in the desk and take the occult book. (Grimoire Araxis)
Open the lower right drawer of the dresser and take the pink candle.
Open the top drawer in the desk. The look at the top drawer in the desk to see the carved numbers (04 24 and 29)
Go south to return to the second floor hall.

SECOND FLOOR HALL
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"Open" the ceiling near the four pictures on the wall to gain access to the attic. This will release the Despicable little boy. Use the pendent on the despicable little boy to kill him. Go up the ladder to the attic.
Part 3
ATTIC
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This area, similar to the basement, will not be lit up with the flashlight. You need to use a candle to light this area. (Light the candle by taking a match from the matchbox, using it on the matchbox, then use it on the candle.)

Open the toolbox and get the light green screwdriver.
Look at the corpse.
Use the kitchen knife on the upper thigh of the corpse.
Take the golden key from the thigh of the corpse.
Go back down to return to the second floor hall, then take the middle right door to return to the bedroom.

BEDROOM
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Use light green screwdriver on the cross on the wall to obtain the crucifix.
Go south to return to the hallway, then take the middle left door to return to the bathroom.

BATHROOM
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Use the faucet on the sink to turn the water on.
Use the kitchen knife on the running water to clean the knife.
Use the faucet on the sink to turn the water off.
Go south to return to the second floor hallway, south again to return to the entryway.

ENTRY WAY
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Use the key on the east door and go east to the fireplace room. (Note this door is not visible in the image. It must be manipulated using the yellow dot on the navigation orb.)

FIREPLACE ROOM
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Use the lamp on the table to turn on the light.
If you don't have a candle lit, light a match and use it on both of the candles over the fireplace to light them.
Take the sword.
Go west to the entryway, up the stairs to the second floor hallway, left most door to the master bedroom.

MASTER BEDROOM
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Open the top drawer in the dresser and get the incense.
Go south back to the second floor hallway, south to the entryway, east to the fireplace room.

FIREPLACE ROOM
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Take the picture off the wall to reveal the safe.
Use the safe to be able to enter the combination.
Enter the numbers seen on the desk drawer in the master bedroom. (04 24 29)
Once the safe is open, take the book.
Read the book.
Take the bone fragment from the fireplace. You can see it peeking up over the grate on the left.
Use the hammer on the bone fragment turning it into bone powder.
Use the rug to roll it up, revealing a pentagram on the floor.
Use the flower paste on the goblet.
Use the lotion on the goblet.
Use the cinquefoil on the goblet.
Use the parsnip on the goblet.
Use the sweet flag on the goblet.
Use dead bat on the goblet.
Use the spoon on the goblet to mix it up.
Use the salt on the pentagram
Use one of the squares over the fireplace to open the hidden drawer. (Its the fourth square from the right.)
Take the dagger from the hidden drawer.
Use in the incense in the stone holder over the fireplace.
Use a lit candle or match on the incense to light it.
Use the bonemeal on the pentagram.
Use the dagger on the space over the fireplace. It should float around for a moment.
Talk to the pentagram. Say: "Es Na Ayer Abbadon Avage"
This summons a demon. You will passout and wake up in darkness. (Though still in the same room.)
Turn the lamp on.
Use goblet on self.
This will summon the demon once again.
Use the crucifix on the demon.

You did it! Enjoy the ending!
Change Log
10/30/2024 - Wrote and posted guide. Have a great Halloween!
1 Comments
Arcade Outpost 19 Jun @ 6:21pm 
"Use the dagger on the space over the fireplace. It should float around for a moment."

This should say "use the dagger on the pentagram"