We Need To Go Deeper

We Need To Go Deeper

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Etiquette and Lingo for the living infinite
By ITS_MysteR
This is not a generic “Help you go deeper” guide. This guide is more focused on the teamwork aspect of the game. This guide is mainly for people who join public lobbies.

Before you head down in the living infinite any more to meet your grave it is best to know how to behave. This guide will teach you essential Lingo and Etiquette.
   
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Etiquette
Here's a breakdown of basic etiquette that you should consider. It will make interactions with your teammates far better.

Don't spam the torps (Without permission)
-Torpedoes are big, strong, and launch your ship. However, they are also scarce, and can potentially disorientate your captain. Only use torpedoes if your crew allows them in the situation and you have a good amount (50+ is typically enough to suffice for a good amount of time.) Remember, torpedoes can be found in caves, and are a good reason to explore caves.

Leave the weirdos alone
-The civilizations are civil, it's in the name. They will never attack you unless you try to steal their stuff or attack manually. If you have murderous intent, please consult your team, attacking a civilization with an unready team is bound to meet your crews' downfall. Wait for your team to get ready, or don't attack at all, seriously, it's not that hard.

Leave the packs and potions
-You found a backpack while caving! Awesome right? It is, but it's not invitation to steal it, backpacks shouldn't be first come first serve, consult the team and see who would benefit the most by taking it. Engineer lacks a proper fighting weapon? Does a crew member only have a support item? Perhaps ask if they would like it. Same ideology goes with different potions. Does the landlubber on your team have 4 max hp? Perhaps he needs the HP potion.

Be careful with the bombs
-Dynamite is both fun and very destructive. Both towards your foes and friends. If you plan on using dynamite, make sure you are very careful not to throw it in an area with active combat going on. Either throw it in inactive areas, or throw it if you are taking lead.

Don't fight over the roles
-Is you favorite role taken? Kindly ask the crew member if you may have it, but do not fight over it. If they say no, consider switching your role. Don't fight for their station. You will have to learn every role to become a keystone for your team.

Protect the mercenary!
-Mercenaries are bought at civilizations for a hefty sum of gold, they work the same as a generic bot and will permanently die upon their first death. If you plan on killing a civilization, do not break the glass with the mercenary in it, it will most likely end up with it's death. Break it AFTER the civilization has been defeated. Similarly, if your crew ends up in a danger area (Difficult caves or angry civilizations) make sure the person who the mercenary is following stays in a safe area, it's safety is important.

Listen to the crew
-If your crew is engaging in discussion, don't be left out! Make sure you answer questions and ask questions if you need to. If you are ever unsure, always consult your team, they will most likely ease your confusion.

Do what your team needs
-If you join a game with members in it, before choosing a weapon, check the weapons of the other crew members, assess what they have and what they lack. Then choose the weapon you think will benefit the team the best. Not enough engineers? Choose a repair weapon. Have a fair mix of all roles? Then be whatever you want! More support, fighting, and repair is always good.

The host drinks the repair potions
-If you ever see a repair potion, hand it to the host of the server, a cool tidbit is whenever the host picks up damage or repair potions, it also applies that effect to all bots and mercenaries. Typically on long runs, the bots do a majority of the repairing, so giving them a boost is always great. This is more important when bots are abundant, when there is little to no bots, it may be better to give it to the engineer.

Listen to the higher ups
-You see that little icon above every crew members head? That's their rank. You can find a list of all the ranks on the wiki. If you happen to see someone of a high rank, asking them for advice is a great idea. Most high ranked players are quite chill and don't mind have giving some advice to eager players. After all, most Acolytes (Max rank) gained their skills by teachings from older Acolytes.

Save the batteries
-If you ever see a battery in a cave, bring it back to your ship, but DON'T USE IT. Simply drop it near the consoles. Batteries have will charge a console by one tick for about 1.5 depths. Use it on harder depths (Infected depths, Volcanic depths, Aurelian depths (If looping), mechnical depths, and the meteor are all good choices.

Adjust to the ship
-Every ship is unique, although most public games run the Crevette or Perle, it is still good to know how to manage other ships. Don't expect common strategies on those 2 ships to work on the other ships that have gimmicks.

Save the fuel
-When you are the captain and get comfortable with the controls, you can hold SPACE to use fuel, it boosts your engine speed by pretty solid amount. But fuel isn't infinite, just like torps, you need to find fuel from barrels in caves. Thus, you should always save fuel for getaways and speedruns. Using it carelessly will end up with you wishing you had some when you need it. Driving with low engine speed is boring, but time is infinite, fuel is not, (Unless looping).

Do not boast
-Unless asked for your achievements, don’t flex how good you are the game. Truth is that every single player makes mistakes and has trouble with something. Nobody cares that you were able to beat the game super easily. They only care about making it deeper.

Stay frosty
-Even when times get really bad and doom seems near, don’t lose your cool. Being respectful and considerate to all your members will increase the overall morale of the team and make getting through tough situations significantly easier. This applies to every player, acolytes, we know landlubbers can be bad sometimes, but don’t berate them. Give them feedback. We are not the Valorant community.

Skip the dish
-While in your dives you may come across an item that looks like a satellite dish. DO NOT PICK IT UP. It is the homing upgrade on torpedoes. You may think “Homing? That’s sound awesome!” But I assure you, it’s not. The torpedoes have some of the worst homing AI, and they are way too fast for their own good. They will very commonly miss your target if they even a few meters away from the ship. It’s also very bad for looping, as there is a good chance it goes after a different enemy and will make it impossible to hit the time devourer.

Skip the weapons
-This applies to both sub and handheld weapons. If you have a weapon that is good for your team and end up stumbling upon your favorite item, but have a role to fulfill in your team, kindly ask if you may it, your role in the team is important, and losing that role could hinder your team.
-For ship weapons, do not pick up new ship weapons as soon as you see them, remember that you can only have 1 ship weapon at a time, and you picking up a worse one could end up damaging you ships DPS. Remember this, Minigun<Shotgun<Sniper<Harpoon. If you have a harpoon, don’t pick up any weapon. Never pick up weapons that below the one you currently have.

Stay as a team!
-This is a game that is built around your cooperation as a team, only the best players can actually fend for themselves in the living infinite. Not matter the situation, always stay together. Lone caving and fighting in civilizations alone is a disaster waiting to happen for most players. Think of the game like L4D2, splitting up from your team is a deathwish that will end up with you getting grabbed or hurt over time. Every single depth has it's fair share of enemies that require help from another player. This tip also applies to you acolytes, we know you can fend for yourself out there, but maybe your teammates can't. One of you is enough to save 3 of them. (Thank you to Mr. Aqua for this tip!)
Lingo
Common phrases that you will hear in the living infinite, get used to using them and hearing them. Voice communication is very rare, so specific lingo is used to convey certain things.

LL - Landlubber

Merc - Mercenary

Torp - Torpedo

Civ - Civilization

Engineer - Works with repair and typically with the consoles.

Fighter - Typically uses a offense weapon, such as a gun or strong melee.

Captain - Head honcho, typically both the driver and the host of the lobby

Support - Uses support weapons, such as healing items or utility items. Ex. Medkit and Tesla Crank.

TD - Time devourer

r? - Signals that a member is asking if the crew is ready. Typically before performing risky tasks, Such as killing civs, performing exploits, or fighting hordes.

r - Signals that the member is ready. Typically said after "r?". Some higher up players also use this the same as "r?," where they say "r" and expect the team to respond with "r" But that only happens in lobbies with multiple high end players.

0031/#### - The engineers code, basically, each digit represents a consoles. Digit 1 represents lights, Digit 2 represents Shields, Digit 3 represents Engine, Digit 4 represents weapons. This order can be seen on every ships' console. The actual number represents how much power goes into them. For example, 0031 means - 0 lights, 0 shields, 3 movement, 1 weapons. Figure out what 1021 is! ANSWER - 1 lights, 0 shields, 2 movement, 1 weapons It may take some time to remember, but it won't be long and once you start using it becomes much easier.
-Also remember that some ships have different types of consoles. For example, the Espadon lacks a shield console, this makes it so there are only 3 digits in the code (###). And the Atomique has 2 weapons and no lights.This does mean you will need to remember the order of consoles in the ship, but that’s only if you are the one determining the console powers.

Quick Switch - If you've taken the wheel before, you know that you cannot use sonar while driving. This sucks because the sonar shows tons of important things, such as paths, enemies, and caves. Quick switching is when you quickly leave the wheel to look at the sonar for a bit, then go back to driving. Once you get the feeling down, you can slowly start to speed up, and you'll be able to essentially look at the sonar while driving. This doesn't long to learn, in fact, most players learn it within a few minutes. Also, if you aren't the host of the server, there is a good chance you have a decent amount of ping, ping causes slight input lag if you do commands too fast. The higher the ping, the harder it is to do it quickly. So only the host or competent drivers should do this.

Thank you for reading!
This is my first ever proper guide for a video game, so if you read through it, I hope you learned something new.

Special thanks to the WNTGD wiki and 20K fathoms Discord for additional help on this guide.
3 Comments
ITS_MysteR  [author] 3 Nov, 2024 @ 7:29pm 
Both things are very good to know, I will update everything accordingly, thank you!
Mr. Aqua 3 Nov, 2024 @ 2:17pm 
You might also want to make it explicit where torps come from, but that's a little thing and players will figure that out easily.

Lastly, you could probably add to your backpack/potion section etiquette about items on general, as it's essentially the same idea; who will best benefit from this Tesla crank or this revolver? It warrants a team discussion on the same way.

Fantastic job here and I hope new players enjoy the read and insight! :deeperperiscope: (2/2)
Mr. Aqua 3 Nov, 2024 @ 2:17pm 
Fantastic guide! Incredibly informative with a fun and engaging writing style. That approach is perfect for helping players understand their limits in these scenarios and how the team can overcome them together. I also love that it's essentially spoiler-free!

All I might add are a few clarifications. One is that the host benefitting bots with rep-ups is more useful in less full lobbies — ones with max players may want to consider partial or complete transfer to a repair player instead. You can say that breath-up doesn't benefit bots too, though that potion is usually beyond the scope of a beginner level.

The other is regarding the code — it's probably worth specifying that ships that have two gun consoles change the meaning of the digits a bit, but the left-to-right nature of the code is still sound. You could also clarify that the Espadon only uses 3 digits if you want, too. (1/2)