RimWorld

RimWorld

138 ratings
Circuit Breaker
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Mod, 1.5, 1.6
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698.797 KB
17 Nov, 2024 @ 1:40pm
7 Jul @ 10:35am
3 Change Notes ( view )

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Circuit Breaker

Description


New Update:

Circuit breakers come with 10 fuse clips. After 10 triggers, they will break and need repair.

Line fuses are available after researching batteries. They don't require components, but are destroyed after a single trigger.

Circuit breakers and fuses can be placed on walls.

Fuse usage, battery drain, damage, short-circuit behavior, breakdown risk, and notifications can be customized from the mod settings menu.

For a smooth upgrade, a small check runs on map load to replace old breakers with updated ones. It’s safe and fast, but you can disable it in mod settings if no longer needed.




● Circuit breakers switch off and stop power surges (⌁Zzzt⌁) from reaching batteries.

● You need to research Machining to build circuit breakers.

● Place them in key spots along power lines before they connect to batteries or generators.

● If there's an alternate path to your batteries without a circuit breaker,
the power surge will take that route and cause ☠︎︎ mayhem ☠︎︎ .

● Beware of the ⌁wires⌁ between a circuit breaker and a battery. To minimise the risk, avoid using long wires in protected areas.




⋈ Requires Harmony.

⋈ Can be added to existing saves. If uninstalled, existing circuit breakers will throw a one-time error, but it'll fix itself by the next save.

⋈ This mod patches the ShortCircuitUtility class, and not compatible with other short circuit mods like RT Fuse.

⋈ This mod patches the IncidentWorker_ShortCircuit class to optionally allow all electrical buildings to short-circuit. If you turn this off in the settings, the patch disables cleanly and won’t cause conflicts.

45 Comments
blues  [author] 15 hours ago 
My thanks to those who express their appreciation with likes or messages.
Enjoy, @Mathrador.
Mathrador 18 Jul @ 6:53pm 
I question why this is not just a base game thing at this point honestly haha! Thank you for making a fair way to deal with Zzzt events
blues  [author] 15 Jul @ 11:53pm 
@Corbald, I don't have the dlc, i don't have the time to retexture for a wall-edge mount separately.
If it works on the floors or somewhere else in the ship, use it like that.
If it doesn't work anywhere in the gravship tell me and i'll make a quick fix (making it not wall placable at all).
Corbald 15 Jul @ 7:00pm 
Can not be placed on Gravship walls.
Renay Edor 13 Jul @ 11:25pm 
I should have just used this mod base from the start instead of using one of the retexture/rework mods... I like the idea of consumable fuses to begin with, and I've always run my power "natrually", so having circuit breakers works naturally with my planning D
blues  [author] 8 Jul @ 10:01am 
Hi, @Rudi Gauss. Uninstall the "Circuit Breaker Retexture" mod until it gets updated for the new version.
Rudi Gauss 8 Jul @ 10:00am 
The circuit breaker texture is 3x3 tiles big.
blues  [author] 7 Jul @ 11:03am 
New update;
- Circuit breakers come with 10 fuse clips. After 10 triggers, they break down and require repair.
- Single shot fuses for cheap & early game.
- Mod customisation menu with lots of settings.

I’ve tested everything myself, but if I missed something, feel free to report bugs.
blues  [author] 13 Jun @ 2:59pm 
1.6.
C0lin2000 13 Jun @ 2:27pm 
1.6?