Garry's Mod

Garry's Mod

   
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10 Comments
Palexite 29 Dec, 2024 @ 8:27am 
I'm glad it worked out. :steamthumbsup:
NODRVZ2005  [author] 28 Dec, 2024 @ 7:34pm 
It works, just tested and this is not happening anymore.
Palexite 28 Dec, 2024 @ 7:20pm 
I posted the fix. Thank you for pointing this out. Let me know if it works.
NODRVZ2005  [author] 28 Dec, 2024 @ 6:15pm 
This explains why it also happens when i suicide next to a prop.
Palexite 28 Dec, 2024 @ 4:59pm 
It has nothing to do with blood decal either, it'll always happen.
Palexite 28 Dec, 2024 @ 4:58pm 
I did a replicate with what I think you did with performant renderer, and yes the addon is the problem. Every entity's nodraw flag is being overrided to being true whenever visible. Which means its drawing entities which initially weren't supposed to be drawn.

This will be an easy fix I think. Just got to find another way to make the prop invisible.
Palexite 11 Dec, 2024 @ 7:56pm 
Good to know, i'll see if I can do something about it, which I am sure I can.
Not going to do it right now because im closing in on finals, but on my break I will.
NODRVZ2005  [author] 11 Dec, 2024 @ 4:27am 
It's me again, i did some tests in the 32bit branch and this does not happen, seems like it only happens in the x86-64 branch.
NODRVZ2005  [author] 9 Dec, 2024 @ 9:50am 
I thought this only happened to zombies and NPCs with yellow blood, but apparently this happens to all NPCs (example in screenshot)

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3381517404
Palexite 8 Dec, 2024 @ 9:34pm 
interesting. That hazard texture (outlining the client prop) should only show if you set csrd_debugdraw to 1. If I had to guess why, those decals are somehow overriding it's nodraw. Sometime i'll look at it. weird how I never ran into that.