Tower of Time

Tower of Time

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ToT Hidden areas//puzzles
By mikeydsc
Hidden

Obviously this is VERY VERY SPOILERY - Turn back if you do not want help looking for that elusive secret area.

You are warned SPOILERS AHEAD

This is not an all inclusive guide. Allot of the quests you will find just by exploring.
This is mostly for the more opaque quests where you need to hunt for your info.
   
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Entrance
Overall map

A note you find will direct you to look by the forge. These are the vines it mentions.

Inside the Crystal Cavern you will find a weapon

Figure out how to interact with this statue to open a path




Living Quarters
Overall map

There is a book with an odd name here to click on to open a passage to a statue.

This is the hidden statue.

All 4 clocks need to be set according to a note you find in this area. set them all to same time


This is the magic forge to use that was hidden.
Service Floor
Overall Map


1 hidden area you get just by exploring.

This starts and ends a quest chain and completing quest leads to hidden area.

This starts and ends a quest. It also leads to a hidden area when you complete it.

This is the underwater alter hidden area

This is the other end of the travel disk. (scrapyard)
Magic Training Area
The initial water area you will need to raise and lower the water a couple times to get to different platforms to obtain the items available here. There are 3 different paths to obtain items. 1 is to obtain the key, 2nd path uses the key to open a wooden door and 3rd path gets you to next area.

Overall Map


Will need to open/close a few levers to get the key to open the wooden door in water area.

This is the order of the gongs

Another hidden area with treasure in Air zone
Machine Works
Overall Maps
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bottom
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Pay attention to the sliding walk ways while moving levers.
Hidden platform
Mana Refinery
Overall map
There are 2 hidden areas you can see part of - 1 is at the very top and other is at the bottom

The beams need to be done in order shown.

Strange lamp needs a code
Shattered Floor
Overall map
A-F are switches for a quest
1 - 12 are end to end jumps


You will have to make a couple choices to some questions. You make the right choices you get loot, wrong choices either you lose loot or end in a fight. Near the end are some morale questions each party member must answer truthfully to get good loot or if one or more members answers wrong, no loot. It is a test of your toons character/morales.

There is a lot of jumping from one world to another dimension here.
Magi Council
Overall Map

There will be books on pedestals with Roman Numerals on them - these will be used to solve the clock puzzle - your ledger keeps this info. the clocks are the same order as the ledger

Look familiar? Get some money back


You will meet someone asking for a book who gives you a key for one of the locked doors.

The other locked door opens after you solve the clocks puzzle.


Laboratory
Overall Map

There are a couple of quests that the answers are not found on this floor. Move on when you come to a impasse.
Conservatory
Overall map 1

Overall map 2

You might find a couple quest items for a previous floor on this level.
Observatory
This is the last floor. Make sure you save your game file now once you enter as you can not go back shortly.
Final fights coming up - go get your level ups, gear and skills sorted in town.


Overall Map

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