Drova - Forsaken Kin

Drova - Forsaken Kin

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Drova 100% Achievements Guide [1.3 update]
By misthic and 1 collaborators
If you want to achieve 100% achievements in Drova: Forsaken Kin, you’ve come to the right place.
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Introduction
Hello and welcome to the 100% Achievements Guide for Drova: Forsaken Kin!
This is our first guide, so we hope it helps you out.

The are total 51 achievements:
- 8 are story-related and impossible to miss
- 4 are tied to which faction you choose
- 5 depend on difficulty or the game’s saving system
- 2 related to different endings
- almost every other achievement is missable

This guide is split into several sections. If you think of a better way to organize it, feel free to leave a comment!

‼️WARNING‼️ This guide contains spoilers.
We really recommend playing through the game at least once before diving into this.

If you spot any mistakes or have suggestions, drop us a comment!
Longer questlines/achievements are distinguished as separated sections.

Enjoy 🫡
Story Achievements
I'll Find a Way!
Find a way into Nemeton.

Get into the city. I believe it can be in 3 ways:
- by helping Georg on Georgefarm - he'll tell you "password" by which guards will let you in
- by helping Lobo near northeast gate - he lost his "bag" and he said he's gonna smugle you into the city in his cart
- by following Mikesch (you’ll find him near the camp before Nemeton) to the south - grab the letter from coprse and give it to the west gate guard



My effervescent little Spark
Get chosen by the Spark.







The Divinity is Ours!
Defeat the Mighty Boar.








Only with the Rune
Receive your Rune Stone.







Bookworm
Complete the Library.







Alone in the Forest
Find the Divine Crystal in the Floodplain Forest.







Tracking the Past
Find the Divine Crystal in the Forest Primeval.







In the Red Tower!
Enter the Red Tower.
Faction Achievements
There are two main factions you can join: The Remnants and Nemeton. Each is tied to its own 2 different achievements, so yeah, both are super missable.

Here’s the trick: do every questline needed to join both factions, but don’t actually commit to either one just yet. Before you make your choice, back up your save files:
C:\Users\<YOUR_USERNAME>\AppData\LocalLow\Just2D\Drova\Sprint_24
Once that’s done, join one faction, grab the achievements, restore your save files and then go for the other faction.
My sugestion is to do The Remnants first - Nemeton has much longer side questline.

THE REMNANTS
Joining the Remnants
Join the Remnants.

No explanation is needed I believe....




Last One Standing
Be the last person standing after Eugen's baptism of fire.

After you’ve joined The Remnants, sleep until it’s nighttime. Once it’s dark, head to the main entrance and step outside. After a quick chat with the guard, move south.
You’ll run into Eugen and his squad, and things are gonna get heated fast. Everyone starts arguing and then it’s fight time. To getthis achievement, you just gotta survive and take down all the enemies.

NEMETON
Part of the Family
Join Nemeton.

Self-explanatory

For the Community
Complete all tasks from the bulletin board.

To get this achievement, complete all the tasks from the bulletin board near Gerdwin’s house in Nameton. Keep in mind, the quests refill between chapters

Chapter II:
  • Fish for Dunja - deliver 10 fishes of same type to Dunja, then just come back to her the next day
  • The Situation at the Woodcutter Camp - check Woodcutter Camp, help them and then report back to Gwadin
  • Traps for Chunnaic - talk with Chunnaic and instead of crafting/buying/giving her the traps, go to the camp west of Nemeton. Talk with Caspara and she'll agree to work with Chunnaic
  • Blood and Iron in the Arena - you need to become champion of The Remnants' arena - win against Easter, Kati, Mog, Blaan, Carima, Dark, Ebru, Liandra, Sinistra and finally Ada
Chapter III:
  • Escort to the Remnants' Camp - you need to escort Teigen to The Remnants
  • The bridge, again? - you'll need to go to the Woodcutters' Camp through the bridge near Georgefarm - obviously it's trap, so you'll need to take care of bandit pack
Chapter IV:
  • Defaced Walls - sleep until night and go near the shack where the food is cooked - find Adwin and talk to him


Missable Achievements
A Nice Beginning
Make sure that all of Cengiz's people are working on the bridge.

You need to help Cengiz get more people to work on the broken bridge. To do this, you’ll need to assist Agilo (inside the camp) and Jendrik (northwest outside the camp) with their quick and easy tasks: Agilo needs help with cooking and Jendrik needs help collecting and chopping wood planks.



Welcome to Drova
Bite the dust for the first time.

Theoretically, it’s missable, but well… just die once.





For the Underdog
You helped Gra to win the battle. Ester is happy.

In the Remnants Camp, you will find an arena where a duel between Gra and Bady is about to take place. Nearby, you’ll encounter Ester, who offers a lucrative proposal to fix the duel. Since Bady is expected to win, this presents a great opportunity to profit by betting on Gra.

To help Gra win the duel, you’ll need to complete a few tasks:
- give alcohol to Bady to impair his performance
- give Bady poisoned food - take food from Tia and give it to Ester (you must done her quest first)
- take the love letter from Bady's tent and tell him that you saw his lady with someone else. You can also choose to talk to her and see how things play out
- retrieve Bady's weapon from the blacksmith but return it before it’s fully sharpened
- talk to Bady about his debt to Friedel, if you have Friedel's list with you
- find and return Gra's weapon, Snaga, located at a bandits’ camp on the way to the Woodcutters Camp:





One Less Critter
Take care of Olaf's Ripper problem.

During your time at the tavern, Olaf will tell you about his critter problems. All you need to do is help him defeat the enemies causing trouble.




That Silver Is Mine!
Leave the Pit by letting Katsa pass you with more than 100 silver ore prospected in the Pit.

While you’re in The Pit, you’ll find out you have to give up 50% of the silver ores you mine from the Deep Mine. To grab this achievement, just do these 3 things:

- at night, when Merik is asleep, lockpick his chest and take the letter. It’ll tell you that he and Katsa are smuggling stuff from the mines
- confront Katsa and Merik about the letter. She’ll let you through without taking half your ores
- collect at least 100 silver ores (this part’s pretty easy and doesn’t need much explanation). I believe you can get that without needing a higher Prospecting level, but just to be safe, you can chat with Mottek, Trusty, Finlay and Agnessa about mining tips (last two after completing their quests)



I Am The Law
Bring justice to the Pit in the Remnants' camp.

Here’s another Pit achievement. To bring justice, you’ll need to deal with two Hewers: Mursel and Murtagh. Mursel is near the sleeping area, while Murtagh is by the entrance to the Deep Mine.

Mursel:
- while heading back from the Deep Mines area, someone will try to rob you,
- talk to them and convince them that this isn’t the way - they’ll agree to help you take down Mursel
- take down Mursel with your new friends (or go solo if you prefer)
- talk to Mursel after the fight
- you can also take down Mursel right after talking to Agnessa. When you speak to her, you'll find out she's injured and needs a place to rest. This will unlock a new dialogue option with Mursel, which gives you the chance to take him down

Murtagh:
- talk to Shona, who’s by the campfire in the first area. She’ll ask for Stingy Meat for her meal
- give her 10 pieces of Stingy Meat. If you don’t have them, you’ll need to clear the area in the east part of the mine to get some
- talk to Murtagh and convince him to eat the meal, which surprisingly turns out to be pretty good
- chat with Murtagh, Shona and everyone involved afterward



The Right Hand of Cengiz
Kill the leader of the Ripper pack near the Woodcutter Camp in Act 1.

While you’re at the Woodcutter's Camp, you’ll hear about a critter problem just south of the camp. All you’ve got to do is head over there and take out every critter you see - including the pack hiding in the cave.
Just beware you need to do that in ACT I‼️



Freedom!
Free the prisoners.

During your conversations around Remnants Camp, you will likely come across Pwyll (south, outside the camp) and Kora (inside the camp). They are searching for their missing friends, Wind and Baltus, who were last seen heading toward the Headless Ripper Inn, located south of Remnants Camp.

This achievement can be achieved in 3 different ways.

At the inn, you can speak with Olaf and his daughter (during the evening or night). They’ll reveal that more people have gone missing and mention a woman with brown hair and a scar who might be involved.

Outside the tavern, you’ll encounter this woman, Tawini. She invites you to share drinks in the evening. You can agree, but beware - it’s a trap. After a few drinks, she suggests stepping outside together. Her accomplice will be waiting to ambush you, and they will attempt to kidnap you.
(I) If you don’t beat them, you’ll get kidnapped and wake up inside a cave.
(II) If you defeat them, you’ll find a key on their bodies. Use this key to proceed to the location marked on your map:
The marked location is a cave guarded by three bandits. To handle them efficiently on low level, use strategy of splitting enemies:
- aggro the group, then retreat to the right (toward the direction you came from).
- once the group loses aggro, draw the nearest bandit back to fight one-on-one. Repeat this process until all three are defeated.

(III) You can skip all the chatting if you want - just head straight into the cave without talking to Tawini or Olaf’s daughter.

After dealing with the guards, collect their loot and enter the cave. Inside, defeat the remaining bandits and rescue the kidnapped people.



Utter Trust
Trust Gawan and his Business Sense

You’ll meet Gawan a few times throughout the game, starting at the Headless Ripper Inn. Talking to him will kick off the Prosperity questline, which requires you to:
- find and return him glyph stone, which was in hands of his partner, who died
- invest 500 coins outside Nameton (you’ll find him standing in a field with sheep south of the city)
- invest 1000 coins inside Nameton (Chapter III)
- cash out near Georgefarm (Chapter IV)
Missable Achievements II
Animal Whisperer
Interact with every unique animal in Drova.

There are 16 animals you can interact with in total. You’ll find them marked on the map below within given colors:
- RED - cats
- BLUE - dogs
- PINK - special animals: Cay, Liesl, Oskar (black sheep)




An Eye for an Eye, a Tooth for a Tooth
Help Bertine exact her final vengeance.

After taking down the Mighty Boar, Bertine is still out for revenge. You can find her in the Primeval Forest. Talk to Bertine, follow her and help her get her revenge.
Here is her location:

After conversation follow her and defeat spiders.



Down Below
Escape the Deep Mine in the Remnants' camp.

When you arrive at The Pit, you’ll be assigned to mine silver ores. While you’re working, you’ll end up in the Deep Mine, where you’ll need to escape due to some unexpected events.



Of Fights and Foxes
Help every person at Georgefarm.

Georgefarm Quests:
- Delani - Food for the Workers. Cook 7 meals and hand them out to the farm crew: Jurek and Jerzy (both to the left of the building), Raya and Fleur (to the right; Raya takes both portions) and Dylara and Mirron (by the bridge northwest of the farm). After delivering food go back to Delani
- Jurek and Jerzy - Bog Iron for the Farmers. Look around the fields for little Bog Iron balls. Collect 6 of them and bring them back to Jerzy
- Georg - A Nest of Bloodflies. Just destroy the bloodfly nest near the farm
- Raya (not sure if required) - she mentions Fleur is missing and last seen northeast near some ruins. Head there, find his body, inspect it and then let Raya know
- Dylara - No Shoes No Joy. Dylara complains that some “monster” took her shoe. Follow the tracks, find entrance to cave and get her shoe back (you don't need to kill anyone or anything)



Mikesch The Devourer
Feed 10 fish to Mikesch.

Pretty straightforward achievement. On your way to Nemeton, you’ll run into a camp just before the town. There’s a cat there named Mikesch. After interaction with him, he’ll take off and run south.

You can find him later at this spot:

Once you find him, all you need to do is feed him 10 fishes, and you’re good to go.



Part of the Deal
Enter into the Rustmoss Trade.

After you find Fleur's body north of Georgefarm, head back and talk to Raya. During your chat, she’ll blame Delani for what happened to Fleur.

Now talk to Delani about it and accept her business proposal.



Bear Scare
Kill a bear in Act 1.

Near the Headless Ripper Inn, there’s a cave where you’ll run into a bear. Be careful - this guy’s no joke. He’s super strong, so I’d recommend fighting him as late as possible, ideally right before you pick a faction.

Here’s the cave’s location:

Just beaware you need to do that in ACT I‼️



Am I Not Entertaining You?
Win your first battle in the arena.

Another easy peasy achievement. This is part of the Blood and Iron in the Arena questline. To start the quest, it depends on your faction choice:
- you can grab it from the questboard in Nemeton, defeat Fester and Kati, then go to The Remnants and win first due
- watch the evening fight near the arena in The Remnants, then talk with Proximus



One with the Forest Primeval
Embark on the journey to the roots of the Mother.

To get this achievement, start doing the quests in the Primeval Forest camp. One of these quests (the main one) will give you the spark. After that, talk to Diemo and he’ll take you to Mother’s Root.

From there, keep going with the quest called The Journey to the Roots of the Mother. All you gotta do is visit the two remaining roots to finish things up:




Gladiator
Advance to the top during the arena battles in the Remnants' camp.

To unlock this achievement, you need to beat everyone in the Arena trials.






It all began when...
Receive a unique gift from Pwyll.

Keep checking in with Pwyll inside the camp near The Remnants. Keep updating him about your adventures between chapters. Around the middle of Chapter IV, he’ll finally hook you up with a gift.
Note: You can skip talking to Pwyll in every chapter and just visit him in Chapter IV.
Missable Achievements III
Nothing Can Harm You!
Receive a suit of armor of the Bygones.

During the quests in Chapter 4, you can find 3 pieces of armor needed to complete the set. Two of these pieces are in the Library, and the third can be found in the Floodplain Forest during exploration (in the caves).
Once you have all three pieces, head back to the blacksmith of your faction (Chunnaic for Nemeton and Bardok for Remnants) to craft the Bygones Armor and unlock the achievement.



A Piglet Named Cay
Give up part of yourself to save Cay.

After defeating the Mighty Boar, the Forest Camp members will be at the tavern. Head to the west of the tavern to meet Diemo. During your conversation, your spark will return to you. Next, you'll need to fight Diemo. Then, go back to the tavern, head to the east side, and talk with Taron. Give your spark to Cay to complete the task.



Samaritan
Help the bandit’s sick sister

To get this achievement, you’ll need a bear’s heart and a Sludgelotus. You can find Sludgelotus growing in the moors in the southern part of the map. As for the bear’s heart... well, it’s in the bear🐻

On the road to The Pit you can meet two bandits. After defeating them, go to their camp, here:

Grab the note from the druid, chat with them and hand over the two missing ingredients. You’ll get an amulet and the achievement as your reward.



I Had No Choice
Face Diemo's revenge.

After taking down the Mighty Boar, the Forest Camp crew heads to the tavern. Go west from the tavern to find Diemo, talk to him, beat him in a fight, then chat again. After that, head back to the tavern and talk to Roarke to get the achievement.



Conquered the Arena
Defeat Bady in a fair fight.

After Gra and Bady's fight in the Remnants' Arena (in which you help Gra win), you'll find Bady training at his camp to the north. You’ll need to defeat him twice: the first time is just training, but the second time is a much bigger deal. Here is the location:


Defeat him for achievement and access to last talents.



Waste Not, Want Not
Get high on every drug in Drova.

Use beer, wine, honeymean and Rustmoss. No need to wait for the effects to wear off.





The Legacy of the Bygones
Find an ancient weapon.

In order to get this achievement you'll need to find sword in the northeast part of the map. First, you need to grab spell Misty Step from the corpse in this location:


After that, use the spell to jump onto a small island with a sword stuck in a rock. From that moment on, you’re King Arthur! Oh, and you’ll get the achievement too, but who’s cares?
Note: To get this achievement, you need to obtain a legendary weapon. There are several ways to do this, but I’ve found this to be the easiest and most 'natural' one.
Beware of the Old Blood
Beware of the Old Blood
A hunter must hunt.

This achievement is tied to the Dreams of Another World questline, which you get from Lorthiz near the tavern.
Here is the map:
  1. You can start this quest in various ways: find her body after talking with Lorthiz about his dreams or killing her and taking fossil.
  2. Head back to Lorthis for info on the second dream and its location. Go to the Ruin Raider cave, then head north to the catacomb section, here:

    In the right part, inspect the skeleton, push the switch, and enter the room. Inspect the skeleton again to grab the second fossil.
  3. Return to Lorthiz to talk about the third dream and the next location. Open the trapdoor that was closed at the start of the game and take the last fossil.
  4. Go back to Lorthiz, then head to the final location. Inspect the entrance, give all the fossils and get the ring along with the achievement.
Scavenger Hunt
Scavenger Hunt
Create your own talisman.

This one’s tied to a pretty long questline, but it’s super cool.
First, you gotta talk to Helma. She’s teaching Olga and Luten and you need to participate in on one of her lessons. Afterward, chat with Olga, and she’ll tell about the kids’ plan to make a talisman for Helma. Boom - A Talisman for Helma quest unlocked.
Next, head over to Humbert, give him 10 callashrooms and he’ll give you some callashroom extract. Take it back to the kids and after a quick chat with Olga, what ends our quest.
In the next talk with Olga you can ask about talisman for yourself, which kicks off quest My Very Own Talisman. First, you need too talk to Rura and she’ll help out. Once she’s done, head over to Myrte. She’s not super helpful at first - she’ll jus say no - but here’s the trick:
light the torches in her room, then talk to her again. Now talisman is cleansed, and she’ll drop a clue on you:
Look for the night's lights near the stone circle in the center of Nemeton. Play to their dance, and they'll guide you to the Raven's symbol.
Here’s the deal: at night, go to the big round square in the center of Nemeton, near the waterfall. Grab your Lyra and play the notes in the order which sparkles show up.
Once you’ve done that, another clue pops up nearby. All you’ve gotta do is redraw the symbol on your talisman. Then, head back to Helma, for more tips.

Now you have to visit 3 spots around the map to empower talisman and gather 3 blessings: the blessing of change, blessing of life and blessing of the wellspring.

They are located here:

  • north of the Woodcutter Camp, on a small island in the swamp:

  • north part of Forest Primeval, inside the ring of glowing flowers (or whatever they are):

  • northeast of Nemeton, just above Georgefarm:
After reaching thirs spot your talisman will be done and you receive Blessing of the Divinities and obviously achievement.
Out Of Sight But Not Out of Mind
Complete the relic for the Ruin Raiders.

This achievement is pretty complex and pretty long.
To complete it you need to collect all 7 parts of relic. Here is the map of all of them:


  1. First one you can find in cave during Missing quest.
  2. Second one is in the Boris house. Visit him at 22 (house will be empty) and steal it.
  3. Third signet in the ruins on east of the Remnant's camp. You need to find 4 buttons on walls (need to inspect them) this will open you passage under statue in the middle of ruins. Signet lies on table.
  4. Next signet can be purchased from Jesko.
  5. Another one is under temple on east of Georgefarm in ruins. Stairs are in the right part of ruins. Inside you can light way by hitting black statues on the sides or use screens below:
  6. Next signet is located in the north part of the map. Signet lies on the throne.
  7. Last signet is in Floodplain Forest under the hatch.
With all signets go to Ruins Raiders cave behind tavern and give them all of parts to ontain relic and achievement.
The Last Sovereign of the Bygones
The Last Sovereign of the Bygones
Defeat Drivanius.

After completing Out Of Sight But Not Out of Mind achievement, you need to activate all shrines across the map:

To activate them use correct item:
1 - Ram Figurine
2 - Lira
3 - Any sword
4 - Clam
5 - Rustmoss
6 - Mirror
7 - Horn (you have access to this in act 1 and 2 going north from forest camp with spark or in act 4)
After activating all shrines you can access to Drivanus chamber using Seal of Drivanius here:
After opening the door, you are faced with an acrobatic segment then need to fight two golems at once. After golems you will face few Draugrs and Drivanius himself. Defeat him to obtain achievement and don't forget to get a helmet!
Finishing the game Achievements
There are 5 achievements tied to finishing the game. The descriptions pretty much explain everything, so no need for extra details:

Explorer
Finish Drova in Explorer Mode. Does not count towards basic achievements.
Classic
Finish Drova in Classic Mode. Does not count towards basic achievements.
Insane
Finish Drova in "Insane" mode. Does not count towards basic achievements.
Iron
Finish the game with the save mode set to Iron.
Hardcore
Finish Drova with the save mode set to "Hardcore." Does not count towards basic achievements.

There are 2 achievements connected to game endings:

New Paths
You've experienced the story until its bitter end. You've mollified the Divinities and dispersed the Deathfog.

True ending (see section below).
Everything Ends
You've experienced the story until its bitter end. You've unleashed the wrath of the Divinities and dispersed the Deathfog.

Normal ending.

One final achievement for all basic achievements:

Drovastic!
Get all basic Achievements.
True Ending
To unlock New Paths achievement, you need to access the true ending.
A series of requirements must be met:
  1. Reveal the secrets of the Bygones and obtain the Nexus Helm of Drivanus – Collect all 7 Bygone Shards, light all 7 shrines and defeat Drivanus in battle (refer to Out of Sight But Not Out of Mind and The Last Sovereign of the Bygones in this guide).
  2. Gain the favor of the Divinities by proving your virtues:
    • HARMONY
      This part is mostly faction-related and involves solving conflicts without bloodshed. In general, it’s best to help everyone and complete all faction quests (help Woodcutters Camp, play hide and seek and tag with the kids etc.).
    • COURAGE
      This part requires you to kill tougher monsters like golems, harpies, bygones, bears, lesh etc.
    • COMPASSION
      This section relates to moments when you’ve helped others: Cay, the little pigs in the forest, the kidnapped people (Freedom achievement), bandits on the way to The Pit and the medicine for their sister (Samaritan achievement) and more. It also includes petting the animals (likely need to complete all the animal-related achievement Animal Whisperer, which is covered in this guide).
After completing all of the above, wear the Nexus Helmet during the final act of Chapter V. The Divinities will review all your actions and you'll need to accept the power of your memories.
By doing so, you'll be able to achieve the good ending.
Free the Divinity in the Knawd Moor
Patch 1.3 added some content and balancing, but most important new achievement and boss fight:

Free the Divinity in the Knawd Moor
Make sure that the Knawd Moor can recover. Doesn't count toward the base achievements.

This achievement is pretty straightforward, yet hard to get – you'll face some really challenging enemies. Since we have no time to waste, start by heading to the area with tough enemies and find the southern junction, located somewhere under this arrow:



Next, you need to use the spell 'Misty Step' to jump onto the island with the ruins:


Here, you can loot the body and read the note. Then, be sure to pick up the Extractor Key from the table on the left.

Next, head back to the circular area with the device, insert the Extractor Key and prepare to fight a few waves of enemies. Afterward, a new area will open:


Jump right into it, and after a few moments of walking, you’ll find yourself in an arena with a boss fight. It’s pretty intense, with 3 phases, and your healing being reduced. Therefore, I highly recommend preparing yourself by buying A LOT of health potions and upgrading your gear.
Final Word
Thanks for sticking with us through this guide! It's been one heck of a ride 💀

We hope you enjoyed it and that it helped clear up any questions you had during your journey. Drova: Forsaken Kin is an incredible game with so much to explore and we hope this guide made the journey a little less confusing and a lot more fun!

As always, comments and suggestions are highly appreciated. We'll do our best to implement any improvements you suggest.

Until then, stay safe, keep exploring, and remember... for Nemeton! 🫡
13 Comments
ELED3L 21 Jul @ 2:26pm 
For the Community achievement:
the 2 quests you mention in chapter 3, i was afraid it didnt appear and missed them, but they appear in chapter 4 and not 3
i am guessing the last one is in 5 then?
PuzzlePrez 30 Apr @ 7:11am 
If you hand in the stone to Gawan at chapter 2, it seems that the rest of the quest no longer progresses and the achievement becomes unobtainable.
DreXav 25 Apr @ 3:12pm 
Great guide, came for that animal map!
misthic  [author] 1 Apr @ 8:59am 
@Phoelix thanks, ive updated guide after 1.3 patch :)
Phoelix 29 Mar @ 2:10pm 
They just added a new achievment which is called "free the divinity in the knawd moor". For that last achievment you have to go to the bottom right corner of the map and find the "oracle Activator" (i play on german so the name might be diffrent) its within a small ruin house with a dead person in a black armor right next to it.

After you obtained the item, you have to go back to activation shrine in the knawd moor (where you activated one of the red stones in the mainstory) and activate the shrine once again, and defeat all the monsters that spawn next to it.

Once the portal opend go trough it and the cave that you find on the other end. At the end of the cave you'll find a bonus boss with 3 Phases you need to defeat, after you done that you get the achievment.

I'd recommend to get alot of healing supplies and focus potions for that fight, since its really difficult.
Vektor 11 Feb @ 3:31am 
And in which chapter can the “I Had No Choice” achievement be completed? Because I was going west of the tavern and I couldn't find Diemo
Химер Роковой 27 Jan @ 3:55pm 
I have a question about the distribution of characteristics for assembling a shield and sword, is it better to make a hybrid or stick to one characteristic?
misthic  [author] 15 Jan @ 5:27am 
Yea, you're right. We've double-checked it - guide is corrected once again, thanks
rabbit.s [MS-DOS][rus] 13 Jan @ 4:13am 
Yep, "A Nice Beginning" is missable. You can skip woodcutters, join a faction and the brige would be already repaired.
misthic  [author] 11 Jan @ 7:53am 
hey rabbit.s, thanks for the tips! :mohappy: To respond to everything:
- Last One Standing - isn't marked as non-missable; it's in the faction section
- Bulletin Board - we’ve just mentioned when new quests spawn on the board
- For the Underdog - added additional info
- That Silver Is Mine - it's more of an optional tip to ensure you get 100+ silver
- Freedom - added additional info and one more optional way
- Of Fights and Foxes - corrected
- It all began when - corrected
- Nothing Can Harm You - added aditional info
- The Legacy of the Bygones - for me, it's the easiest and most 'natural' way to obtain this achievement without forcing anything; added comment on that
- Beware of the Old Blood - added additional info
- The Last Sovereign of the Bygones - added additional info
- A Nice Beginning - was pretty sure it's lore-related achievement and cannot be missed