Garry's Mod

Garry's Mod

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VRMod_x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
File Size
Posted
Updated
2.064 MB
10 Mar @ 4:03pm
18 Jul @ 1:38pm
82 Change Notes ( view )

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VRMod_x64 - Extended

In 1 collection by Doom Slayer
vrmod_x64
113 items
Description



Refactored and optimized VRmod version for Garry's Mod x64 branch, with a focus on native Linux compatibility (ALVR only for now) and improved performance.

VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

If you're coming from another VRmod version or setup, it is strongly recommended to reset your VRmod settings to avoid residual conflicts or performance issues. If you have some weird errors about empty lua files, can't run "vrmod" command and etc, make sure that you've read the instructions. Before reporting errors, disable all the addons and purge the cache from <Steam install folder>\steamapps\workshop\content\4000 to confirm that problem is not on your side, If it crashes post a crash log into discussion.




What's New:

  • Refactored codebase for better stability and compatibility
  • Fixed rendering issues on Linux native build
  • Fixed jumping cursor in spawnmenu and popups
  • Improved performance and reduced latency
  • Improved UI, added rendering settings
  • Integrated new hand collision physics(no more prop sounds), manual item pickup (rewritten,mutiplayer friendly) and interactive buttons
  • Dragging ragdolls, optional weight limits
  • Dropping and picking up non-VR weapons
  • Improved trace based melee system, damage based on swing speed + bonus damage if hitting with a weapon.
  • Functional numpad (UI binding still needs to be done via virtual/physical keyboard, gmod limits)
  • Motion controlled physgun rotations and prop moving
  • Ability to rotate props with gravity gun (just like in HL2 VR)
  • UI is usable while in a vehicle (Bind left and right pickup inside vehicle in steamVR for mouse clicks)
  • Probably more




Installation Guide:

Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

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Download modules from here

here





Recommended settings:

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk. Keep in mind that maps with a lot of details,especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR. I uploaded couple of configs for quest 2 and quest 3, try to find them.




About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own FBT for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitation or regret.





Additional Addons Recommendation:





Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • Manual Pickup – Created by Hugo, simple hand physics, HL2 weapon replacer
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.


Popular Discussions View All (4)
16
23 hours ago
PINNED: SUGGESTIONS THREAD
Doom Slayer
44
18 Jul @ 5:59am
PINNED: BUGS THREAD
Doom Slayer
1
12 Jul @ 5:36am
PINNED: DEV ZONE
Doom Slayer
162 Comments
Doom Slayer  [author] 1 hour ago 
lower desktop resolution in gmod
Lord Zuma 2 hours ago 
Weapon wheel feels too small, even after scaling menus
Doom Slayer  [author] 22 hours ago 
@Darksider just pushed an update
Darksider 22 hours ago 
[VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)
1. v - lua/vrmod/base/vrmod_network.lua:221
2. unknown - lua/includes/modules/hook.lua:102
in solo game all works great but when i connected to my friend i had this issue
Doom Slayer  [author] 18 Jul @ 2:34am 
@Grocel, thanks for the offer, but I just want a mdl file that I can use in my version of hl2 arcvr pack, with manual reloading :profgenki:

From a n00b's perspective it seems like I can just weld the original model into itself to get rid of that empty space. I wonder if I can automate that.
Grocel 18 Jul @ 1:55am 
@Doom Slayer: You could request to be added to sligwolfs hl2 weapons vr replacement addon.
Doom Slayer  [author] 18 Jul @ 1:25am 
If anyone one is modeling here? Maybe one can remove an empty space in the view model of original stunstick? I made a functional stunstick in hl2 arcvr pack that uses my melee system, bit it uses shitty world model
Delta 17 Jul @ 5:22pm 
@DoomSlayer all good
love the mod btw
Bage 17 Jul @ 1:04pm 
Ive posted it in the bugs thread discussion
Bage 17 Jul @ 1:01pm 
Ah i installed it correctly but it still gives me a lua error