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A lot of stuff they introduce is Store-only. Like the newest Halloween update. You get two free cauldrons, and that's it. Want to get more costume parts introduced in this year? Shell out real money.
Either Valve will do some drastic methods of trying to keep the metal price in check or the price will rise so high you won't be able to buy anything for metal. Random limited-time crafting recipes, if any, should be made a bit more accessible to normal players - those who don't have ten unusuals and a hundred cosmetics to spare. Make the crafting cost low = more people will use it = more metal will go out of the system.
The only thing I want to add is the fact that the metal is being generated constantly, while keys are bought quite rarely (and there is a finite amount of money in the players' wallets to use for buying those). The solution would be to get rid of the metal, but not by outright deleting it - use it for crafting instead. The problem is that the current recipes aren't even moderately attractive to players - normal weapons can be dropped randomly for free, and why craft hats for 4ref when you can buy them for much less from others?
I think there should be new crafting recipe - for example Tour of Duty Tickets. This also has an added bonus of locking the price of metal, since it'll be tied to the price of Tickets. But that's just my opinion.
An economic slump is a feasible outcome in the near future, but those who liquidate their metal assets into keys should be affected far less as thier wealth will maintain its value.