Portal 2

Portal 2

106 ratings
Parallel Ride
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
29.677 MB
29 Mar @ 2:22pm
31 Mar @ 9:24am
2 Change Notes ( view )

Subscribe to download
Parallel Ride

In 1 collection by NicolasDreams
NicolasDreams' Logic Maps
10 items
Description
No bunnyhop, cube throwing or any glitches (like cfg)!
Entry for Dark Rozen’s Mapping Contest Round 8 “Miniature Map Month”.
Difficulty: 1/10
Pro tip for the ending: use the scroll wheel to zoom. Also it's better to undershot it because you can still fix it (if you overshot it then you'll have to repeat a part of the chamber or reload).

This contest is about low difficult, small maps for the general audience. Since already my maps are not too hard, I decided to design a really really easy puzzle while still requiring thinking.
This map was playtested by people that played the official campaign some time ago and haven't got in the workshop maps rabbit hole. It was an interesting experience watching them getting stuck and then getting an aha moment.
Overall, I'm very happy with this test, but don't hesitate to give feedback in the comments!

Also, this is my second attempt at hammer (although the first one was 3 years ago and kinda cringe). I did this because I set myself the challenge of developing this map completely on Linux. However, even though I really tried, BEEmod just doesn't work here. So I did what any sane individual would do and give up, come back to Windows and use BEEmod use Hammer because the rules allow it.
Designing the puzzle didn't take too long, just around 3 days. However, the hammer work was really time consuming and a crunch: 30+ hours during only 8 days. Now, if you pay attention, the signal says 1/4 and that's because I planned to make this a series and each one gets a more destroyed theme. However, I'm not too sure if hammer is for me and I don't promise anything (I need to take a rest from this).

You can find the next map here

Music by Mikeastro
9 Comments
Crimson Phoenix 15 Apr @ 3:44pm 
Thank you for this test chamber. It was a very good one in style and in simplicity. I agree that you can't see the portalable surface on the far end of the room, and the funnel is a bit slow, but I liked it nonetheless. Thank you for making this puzzle. 9/10.
bullfrog 4 Apr @ 1:25am 
@joe98; if you walk to the edge, you can clearly see the portal surface by the exit.
joe98 3 Apr @ 3:45pm 
Easy map thank you. Regarding the first move, I cannot see around the corner. As this is a game and not real life, I know I am not going to die. So I took a risk and guessed that there were panels around the corner. It would have been better if the walls were glass so that I could see the panels.
NicolasDreams  [author] 3 Apr @ 5:54am 
@bullfrog Yes, all intended. Thanks for playing!
bullfrog 3 Apr @ 1:28am 
Nice easy one, that meets the contest rules well :steamthumbsup: video 1 - intended solution?
Nobody No-One 30 Mar @ 9:09pm 
Fun map! The little moment of realization that this is not quite as easy as it looks when you get to the exit area and realize you can't see the portal surface by the entrance door is well-crafted and perfect for this difficulty level. I agree with the feedback given below. Thumbs up.
Dark Rozen 30 Mar @ 6:05pm 
I enjoyed the minimalism. I thought it was a bit odd that the funnel was so slow, maybe a way to change this would be to increase the funnel speed and place the buttons against the wall so then then the player doesn't need to time the drop (which is especially hard for the final move because the button is so far away.)
NicolasDreams  [author] 30 Mar @ 10:20am 
@Libbybapa That's a really interesting point and I agree. Unfortunately, it would be hell changing that wall to glass however I think I can fix it by extending a bit the starting zone so you can see that portal surface before doing that leap of faith, also this wouldn't break the puzzle. I'll fix it later. Thanks for the feedback!
Libbybapa 30 Mar @ 9:38am 
I liked it overall, but I did not like how you force the player to trust that there is a portal surface that cannot initially be seen and if there isn't a portal surface, it is death for the player. That felt unfair. I would recommend using glass so that the exit and the portal surfaces at the exit can be seen from the entry area.