Haste
Not enough ratings
Faster and Faster and Faster
By ElderCub
This guide will cover the fundamentals of pathing and character handling.
   
Award
Favorite
Favorited
Unfavorite
Intro
This guide is primarily based on experiences from the public demo, prepared in advance.
Strategy
We have two tools to help us gain speed, diving and the board. Without these you'll be limited to around 90 m/s. Diving is infinite and essentially free, so will be relied on the most to gain speed. Much the same as riding a bike, there is a minimum amount of speed needed to ride comfortably. Let me introduce the concept of ABD (Always Be Diving). By holding dive while running you will take advantage of any bit of air that gets under your feet. Keep your airs short enough and they won't even be rated (Currently unsure if Perfect landing add speed or on par with Nons that let you keep momentum). Often times it's helpful to actively strafe across the track to take advantage of hills that don't run directly with it to build up speed.

In aviation there is something called the "1 in 60" rule which states "if a pilot has traveled sixty miles then an error in track of one mile is approximately a 1° error in heading, and proportionately more for larger errors" leading to an overall longer travel. What we should take from this is by going faster we're able to point our speed in a better direction by having a longer parabola, and even expands our landing options.

By holding dive over crests you can level off your momentum to push it all straight forward. Stay fast by staying low; but on the other hand...
Taking a breath
Once you've built up some speed take flight, this is your opportunity to shake off any tension from the speed you've built up. Tailor the jump height to your needs whether it's just above the tree line, or rocket launching up to see as much level as you can. If you haven't spent it already this is a good chance to use boost and skip over many of the features. The board can also be used when landing since coming sharply down at the terrain presents few options; when activated it gives a slight lift helping you align with the terrain the opposite direction of the dive.

The edges are covered in natural rolling terrain with a sharp cutoff, use these to launch outward cutting across long gaps. These can also be used to breath if a vertical launch isn't available.
Assessing the terrain
Nearly everything is a landable surface. Rock faces, giant brambles, individual tree branches, and of course the general terrain. Options are everywhere, use them do to things like level out on an elevated surface before a gap, create big leaps, or save your momentum by turning 90 degrees straight down a beam trough. Get creative because most objects are round and can be turned into Perfect landings. This includes things like roots, bramble spikes, or even beam orbs. The opposite is also available, bowls come in many shapes like craters, breaks in the level, or at the feet of large buildings. Similar to strafing downhill for speed, coming at bowls from a sideways angle can help smooth the landing.

To find the tangent draw a line parallel to any point on a circle. This is essentially what a Perfect landing is and most objects have a tangent you can take advantage of.
For any object that isn't round, anything that's less than a 90 degree wall should be landable if smoothly flying alongside.
Precision gaps
You might default to turning your character with the left stick, but there are limitations to that precision. When shooting through tight gaps leverage your camera. Where an adjustment to the left stick might change your heading by a few degrees, a quick light tap of the right stick will make a much finer adjustment.
13 Comments
Nullden 7 Apr @ 12:47pm 
I find that the jump ability lets you dive really hard and then maintain a perfect landing by jumping last second. IMO its much better than the board at keeping high speeds
hadakiekodaka 6 Apr @ 9:14am 
even more additional notes that should be taken with a bit of salt:
The grapple hook ability seems great for raw speed however it is much harder to use and has a much higher skill ceiling. If you want to go through narrow or small holes grapple the top of the gap and hold your space bar for a moment and you'll consistently thread the needle, great for the boost rings as most are in these kind of gaps.
Grappling the floor in ahead of you before you launch off an incline is a great way of getting more air.
Grappling the floor ahead of you as you land also builds up a lot of momentum
bit niche but if you are falling from great height and there's a horizontal beam you can grapple and swing under to shift all your downwards momentum forward. That's saved me on the roller coaster maps cause I cant help but run the rails as much as I can, even when they are going straight up.
hadakiekodaka 6 Apr @ 9:14am 
more additional notes that should be taken with a bit of salt:
The wings ability seems great primarily for this purpose of shifting your landing angle upward last second to adjust your landing angle if you need it. Otherwise the board seems typically better for speed.
Using wings while grounded give a good speed boost.
I'm a bit inconsistent on this but it seems that for most landing angles if you use the wings at the right moment it turns it into a perfect landing which makes them better for maintaining speed.
hadakiekodaka 6 Apr @ 9:12am 
Additional notes from a random gamer (take with a bit of salt)

Perfect landings do NOT seem to give you a speed boost. HOWEVER, any landing that isn't perfect does seem to lose momentum so you always wanna land perfect if you can.

Perfect landings also give you the most energy towards your equipped ability. if you wanna go faster, maximizing your ability usage tends to help.

you can bounce off small terrain obstacles like rocks, branches, or trees at the end of an incline to steal an extra bit of height to use for more momentum.

Many terrain features have glowing rings in them. These seem to gift you some momentum when you pass through them and are great for building speed. Downside is almost all of them are specifically placed in ways that its riskier to go for them. Missing the rings risks getting ragdolled, taking damage and worst of all..... losing SPEED. Do so at your own risk.
MamsIsMadara 4 Apr @ 12:15pm 
ty
WhiteWhistle 4 Apr @ 7:56am 
Amazing guide! I'm three times as racist now!
SepSlither 4 Apr @ 2:03am 
Amazing guide! I'm not racist anymore!
Psychaote 3 Apr @ 7:53pm 
Amazing guide! I can do calculus now!
aries 3 Apr @ 3:56pm 
Amazing guide! Now I no longer have HIV and Down Syndrome!
Zabinski! 3 Apr @ 12:05am 
Amazing guide! Revived my third brain cell!