Killing Floor

Killing Floor

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KF-2008Offices
   
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11.543 MB
3 Apr @ 6:39pm
11 Apr @ 3:38pm
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KF-2008Offices

Description
INSTALLATION

Just paste the .rom file in your Killing Floor/maps folder. No more assets are required since they have all been included in the map's "myLevel" package.



A BIT OF HISTORY

Unbeknownst to most people, this isn't just the "KFMOD" version of Offices. There's around 4 or 5 different versions of Offices, with the oldest one dating back to the early days of KFMOD 1.0. When KFMOD 2.0 rolled in, KF-Offices was remastered into a version that closely resembles its retail incarnation, complete with a door in the bottom floor that led "somewhere", probably to Horzine's Biotics' Labs. The unofficial KFMOD 2.11 patch further reworked this map, albeit that version appears to be forgotten to time and simply features some minor edits. KFMOD 2.5 further improved upon this map, providing it with a very bleak and bloody atmosphere, while still respecting its original 2.0 architecture. Worth noting is that, back then, KF-Offices appeared to have been undergoing some sort of in-universe "renovations", complete with paint cans and scaffolding.

Come KFMOD 2.51 and Offices appears to have been remade from the ground up, adding an entirely new room in the bottom floor, completely different architecture in the second and third floor (including a room that would eventually stay in its future retail incarnation), as well as a short-lived money room that would eventually be discarded and turned into a Trader room. This layout is only present in 2.51, with retail KF1 using a mixture of 2.0, 2.11 and tiny bits and pieces of 2.51.



PORTING

Porting this map wasn't difficult per se, but there were many caveats to take into account. First and foremost, the map was PLAGUED with NetKActors, which are meshes that have Karma Physics integrated into them from the moment they are spawned. Many of these meshes were never ported to KF1 and were instead discarded. I had to strip the Karma Physics from these meshes (as they are extremely buggy) and leave the assets as is. The elevator was another big problem since it brought this map's porting to a screeching halt as I was left stumped and had no idea how to proceed. Thankfully, WaffleTime showed me that you can circumvent the SDK being absolute garbage by simply copy-pasting assets from another existing map, which worked!

The map ended up being a pseudo-perfect recreation of KFMOD 2.51 KF-Offices, with a bit more ZombieVolumes here and there, still retaining only ONE trader, and with a somewhat "slow" pacing to it, but that's to be expected. Oh, and the elevator music is back!

ZED=DEXTRONAUT ported many classic KFMOD 1.0 and 2.0 maps... but he never got around to doing 2.0 Offices or WestLondon. Here's classic, old KF-Offices at last!


KNOWN ISSUES
  • The pathing is pretty bad, but so it is on vanilla/retail KF-Offices (especially on the second floor around the conference room). Not much I can do about that as I tried to tweak all PathNodes for hours and still found underlying issues due to the map's architecture.

  • Your console log may be flooded with "NETKACTOR xx HAS MISSING KARMAPARAMS PARAMETERS", but that's because I decided to simply strip NetKActors from their Karma physics. While I could have replaced all 70 NetKActors with other ones, some of them are exclusive to KFMOD and I felt that I wanted to keep the experience as authentic as possible.

  • ZED spawns can be somewhat slow, but the thing is that this map was originally thought for the KFMOD 3.0 project, which has an entirely different gameplay flow. I am pretty sure this map can also get quite hectic on Suicidal/HoE vanilla though!

MUSIC

I manually edited all the CombatSong and CalmSong entries in the MusicTrigger to have them play tracks from KFMOD (although you will occasionally hear a regular KF1 track play every now and then). If you want the full experience, I recommend grabbing the tracks from your KFMOD 2.5 installation and pasting them inside your "Music" folder!

REDIRECT LINK

Here's a redirect link for admins and server owners (as well as those users with a glitched workshop!):
https://gamebanana.com/mods/586142

CREDITS

Broski - For showing me what a BSP hole and teaching me how to shamelessly "myLevel" assets that are missing from retail KF1.
WaffleTime - For helping me understand tips and tricks to circumvent the absolute garbage that is the KF1 SDK.
jkcrmptn - for testing this map and telling me the bugs he found here and there. Thank you for your invaluable help!
Alex Quick/Shatterline Productions - For this AMAZING map.
1 Comments
GRIMM 10 Apr @ 9:32am 
Thanks man, good work