MADNESS: Project Nexus

MADNESS: Project Nexus

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Not Long For Nevada [PARTIAL ARENA OVERHAUL]
   
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12 Apr @ 6:45am
17 May @ 6:00pm
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Not Long For Nevada [PARTIAL ARENA OVERHAUL]

Description
Not Long for Nevada is an Arena Mode mod that expands all of the main (non-contract/Sleepwalker) levels that are able to be accessed from Dave. This includes adding and rebalancing enemy variety in all stages, mostly using vanilla enemies with some custom enemies and bosses mixed in. It was made more with making things more interesting and engaging rather than difficult, although accomplishing the former generally enabled the latter at the same time. The mod was tested with a vanilla origin on Tough difficulty, but all origin focuses were considered while rebalancing each stage.

I hope you enjoy it, I worked really hard on this one :3
17 Comments
TheNobodyKnows 13 Jul @ 12:31pm 
I don't know how to quote someone on steam, so yeah, just read it I guess :mpn_san:
TheNobodyKnows 13 Jul @ 12:30pm 
[Quote=LambdaFan] the weapon still floating there while the enemy attacks me unarmed. [/quote] He thought he was better, so you tried to fight you with just his fist.
Furoski 11 Jul @ 8:50am 
hi worked really hard on this one :3 im furoski
Okenite 30 May @ 10:29am 
Wouldn't it be funny if you sent out Mr. Phobos himself at the last wave of NCF?
Cone 18 May @ 12:47pm 
ah sweet an update. I'll give the early stuff a test next Imprint.
Maybe give Goyle a microphone or something? Or at least reduce the size of the lamppost and/or give it friendly fire.
The Roaring Transwoman  [author] 17 May @ 5:55pm 
Not sure about that whole Goyle thing though. I was able to deal with him fine enough solo (I tested the whole mod solo), I think that grab range is just unrelated jank. However I do understand that Goyle with a giant ass lamppost is kind of ridiculous in general, I'll consider changing that fight up
The Roaring Transwoman  [author] 17 May @ 5:16pm 
Hey thank you for actually elaborating on the bugs and issues you had. I did recently do a full playthrough again, and I noticed the early-game can be pretty boring and grueling up until Fast Track but I didn't really know how to fix it at the time, and yeah me not testing it fully on Madness difficulty was sort of silly in hindsight. I've been thinking about going through and updating this mod for funsies, although I'm not sure how to fix the Fast Track and Haunting bugs? Never saw it happen in Haunting but I did have the Fast Track enemies refuse to spawn a few times, fixing itself by just restarting the game. I'll fix the issue with Pit Stop, and also increase EXP gain in earlier stages to make everything less annoying. I just haven't had the time or motivation to do maintenance, but school is coming to an end so I have far more time lately. I'll get to work on this stuff and release an update when I can. I'll do some small stuff for now while I'm thinking about it
Cone 17 May @ 2:09pm 
Bugs:
Fast Track and Haunting will not have enemies spawn wave 1, preventing progress. I've no clue why despite some digging. FT has no cues (besides there being no enemies on the first car), but Haunting won't do the howl of a new wave.
Pit Stop set 2 will void exp/money gains on wave 3 (as if the player had died). Presumably this is due to hardcoding from basegame. Setting wavecount to match vanilla fixes it regardless.
Gripes:
The mod's hard, esp. earlier stages when starting out fresh. It almost seems balanced around unskilled runs being lower difficulties. It's whatever, you noted it.
Goyle instakill from max Corpus punishes solo/deadally play. It fits for how that entire arena punishes lowHP/tacbar use, but still. His grab range also seems oddly large? I was halfway down the right ramp when he grabbed me from the upper right corner.
The other bosses are similarly brutal, but are at least not hitting me from the other side of the arena with a streetlamp.
Slotmachine 19 Apr @ 9:20am 
NEW ARENA DROP
The Roaring Transwoman  [author] 13 Apr @ 12:42pm 
Yeah that definitely sounds like that weapon just isn't working properly. It could potentially conflict with Bagspag's Animations Compilation