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VRchat Organism(Eng)
By Pivondepelo
Organism Guide
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(Russian version of that guide) - Так что, если случайно набрёл на английскую версию, то лучше иди сюда.
Introduction

It was decided to create the first in RU and EN segment guide dedicated to books, images, music, movies, symbols, etc. on this trilogy..


However, I decided that to begin with I need to make a separate guide about Organism, to introduce the course of things, to understand what you need to pay attention to, I did it quite simply, namely, instead of parsing everything down to the smallest detail, made a tour guide, in which showing pictures will lead the narrative.

The author as for me, quite interesting, makes very cool worlds for what was awarded a trophy, at the moment, his work is the coolest in VRchat. Actually decided to take them apart.









The author is DrMorro, he has a boosty with additional info about these worlds, who wants to dig in, here you go https://boosty.to/drmorro

What awaits you:
A story about Organism
- I'll give you a little mental tip with pictures, in which you'll find it easier to lean on to create your own story with this world, naturally on my behalf.





We as players are the ones who determine how to interpret and understand Organism, and I will help you get more immersed in the context))))
Yeah, yeah, if you haven't done it, blah, blah, blah.

Go through all the maps: Organism, Epilogue 1, Epilogue 2 - do your own mini investigation of what's going on here, at least for aesthetic pleasure, before the meanings and trying to explain to yourself what's going on here.
The way things work around here
I will divide this map into two parts, in the first part I will flood you with pictures and give you a reason to think about them more purposefully, push you to it, in the second part I will tell you all about the music on the map, its authors, the second part is more text from myself, I mean my thoughts about this map, why I even took up its parsing and so on.

So I'll have to expand the guide into several parts for each part lol)))))





After each location in my guide I will make a translation from Rus in Eng


Organism - Brief Introduction



So, Organism was rather conceived as an interesting map, in which they decided to take the idea of semi-random objects and beautifully arrange them simply speaking Russian Backrooms. But it's one thing to arrange, the other is to do it aesthetically. With this the author of the map coped perfectly.





This map is perfect as the first part, since there are no books here and not much to read. It sets the tone, the narrative, the beginning. We are plunged into a world where nothing is clear. This map is for walking and thinking, and it's as if they want to convey to us certain thoughts, that this map is perhaps, as far as I'm concerned, a story about life or something like that. I'll try to explain. Here's a couple quirks for you, and let's get started.

===========================================================================

Let's try to understand why there are pictures and dates (numbers) on the plates, for example: the drop of sperm(okay kite), numbers 1952 and 1985, also how the date 2002 is connected with our dreams and finally 2038 (the map has a calendar with this date) and 2037, how it is all connected together under my understanding of this map.


Also noticed that there are inscriptions on the calculator(1985 and other things), see twice per card black suit














Also







I will build a theory about the connection between Ogranism and Epilogue 1-2. The theory has to do with dreams and sounds that can deeply affect a person. We'll touch on dates, history, and interesting information gathered from bits and pieces. You'll see information about this as the guide progresses.






Or maybe it's a metaphor for the narc*tic trip of a person who, under the influence of perception-altering substances, realizes that the reality around them is an illusion..


In addition


Heard from a one guy, the map as if inspired from the game NaissanceE ( translation - birth or emergence), or similar projects, there is one interesting location, which is very similar to the locacioin of our dismantled map, the game is an ala solve the puzzle and admire the bizarre objects, which are really interestingly made all sorts of things.





Starting to dig into this, found out about another one, Antichamber - similar, only here the game is about the philosophy of knowledge, say we appear in this game, we are taught to think outside the box, make us break the patterns of thinking).

Mentioned all these games in order to get a rough idea of what the map is inspired by, maybe you have any guesses?.

There's a cool little place



Next we'll touch on this place)

So there is a radio with music Chamber Of Reflection, decided to find out from whom and saw an interesting coincidence.

Mac DeMarco - DeMarco - DrMorro - interesting coincidence)))




(WHO YOU WERE*)




We'll remember this place as we hike the story)

===========================================================================

The map is interesting because, first of all, it is beautiful, funny in some places, and secondly, as it turns out, it can be used to make a guide for making stories, which is what I'm doing).

Let's go

Part One - Organism - (1)First Location
First, it's worth taking a look around. Do this: walk around, look around, and you'll soon come across a text from the author of the map





Author's recommendations: avatar height - 140 to 180, world volume - 80-100%. It is possible to fall on the map, so those who play in VR, keep this in mind. There are a total of 4 locations on the map, not counting the spawn. In each location, as you progress through it, you can find a four-digit code for the entrances. If you look around, there are four entrances at the spawn point. This code is located at the beginning of the location. So, I've organized a kind of a young fighter course for you.


In an older, unreleased version of this guide, I would start telling you that this card is about the storytelling from infancy to old age to death or the way our consciousness evolves in this world, but know this: then the guide would become already huge.


So giving a picture means letting you know what to look out for when you go through this map yourself. Plus a short story from me about what it means. In short, I'm making it so that you can try to draw your own conclusions.


So











The first location, when you start to pass it, will force you to crawl around to understand where to go next. There are three paths to the second location. I noticed that there are players who disconnect from the server, not realizing where to go, I was one of them. So, on this guide is quite possible to pass the map.

The beginning of our tale-history, I will not go far, I'll parse what gave in the pictures: baby stroller - an object reflecting the beginning of the path, a plate with a drawing of a snake - at the beginning of our life's journey, we are like this snake in the drawing “then there and then here”, everywhere climb where we can, all try everything, we are a newly minted creature studying this world, in which we got.

We see our reflection in the mirror and realize that the reflection in front of me is me. It's interesting to watch the reaction of animals and children to their reflection in the mirror: how they stand there with their eyes bulging and try to figure out who it is. It's funny to watch it on YouTube, it's a pity there aren't so many videos about it.


So, walking a little further, we see little chairs. Chairs, like other things (boxes, trash, signs and other objects scattered all over the map), have a certain metaphor here. To me, chairs are kind of living creatures, they are everywhere on the map.







I think if you think about it a little bit, you can realize that it's just ... everything ... weird and beautiful at the same time.
On one side are just chairs, a ladder with a red lamp... and a bucket of water that falls from one big puddle at the top.

For me personally, here is a scene of a newly minted creature being raised and given a grain of information about the world (a drop of water falling into a bucket)..


What follows are equally entertaining scenes.






If you look closely, you can see inscriptions in russian about loans, renting, jobs - all this adult life is hidden from the child while he is small and all this is behind bars (an insurmountable barrier, since the child is small, does not understand even the word).





Walking further and turning right, we will see what I wrote about: things here have meaning and associations. For example here is smoking plate, the fire shield and garbage are something negative, associated with fire, with garbage that smells bad and should be thrown away. And things are more interesting with smoking: we will meet signs about smoking in different places where there are cigarettes or something negative, unpleasant. For example, somewhere you will have to fall down and there will be this sign, somewhere there will be a bright red light, and there will be this sign again. As for litter, well, it's everywhere where something goes wrong. For example, if we look around now, we will see such a sight.







There are ordinary elevators in which ordinary life flows. The red light is like a sign that you need to pay attention, but the interpretation of red on this card is quite diverse, but we'll get into that. So, everything is fine, life is flowing along, and then - bam!.





Someone has something wrong, the whole elevator is covered with snow. Snow has a pretty-not-so-good meaning here, too - a metaphor for death(we'll get to that). And if you look up, its tracks are all skewed. Something is wrong with this elevator (with this fate), and so the whole map is scattered with such metaphorical things. If you spend your time on this (while you're walking, and this map is great for walking and thinking), you'll be able to guess everything here.
Part One - Organism - (2)First Location





Although we have three path options in the first location, I'm going to go through the elevator. Once past the steps, we see a hole down. Remember what I said about the smoking sign and the fact that we have to jump somewhere down there? Here we go again: from here we have to jump into this hole, but before we do that, I want to draw your attention to another interesting object on the map - an inwardly closed window. As part of my narration, I'll write that it's about closed opportunities or something like that. It is quite possible to guess: something closed from us, because the window is usually open to us.

Create the answer for yourself: a closed window inwards, not outwards, the smoking sign again, which, as I said, is everywhere where something is wrong
.

By the way, look up





You see this revolving image, however if we go under the end of the map, it becomes something like, just for fun , remember this image of a six circular object.
Part One - Organism - (3)First Location



After the jump we see a choice, go up the stairs, or go in there, let's do it this way, I'll briefly touch on this room and go further up the stairs







So, first let's pay attention to water. Water on the map is clearly present in different locations, so I'll just let you pay attention to it: there are pipes from which something flows somewhere, there are all sorts of inscriptions, cameras, curtains with eyes, a variety of connected things and tricks. But I'll say this about the mannequin: for me, there's a hint of a childhood story here. What that story is, what's going on here, why it's like that, and so on - I'll leave that for you.


We're going up the stairs

(My hairy hands were trying to write all and everything that is going on here, but I restrained my urge, so here is a brief extract).








Walking a little further, these inscriptions of adult hustle and bustle with money and credit become even more numerous. Our newfound human being walks through this world, which for us who are older is ordinary and peculiar, but for a baby, a child is an incomprehensible substance all around, which he is unable to explain due to his nature and age. The author perfectly conveys that very feeling when you first, as a child, begin to know where you are, what this reality is: a plant, a bicycle, a can of gasoline, etc. Again, these are objects-metaphors (you should not look at everything through the prism of metaphors too seriously, but you should try to get into it). The fallen chair (with garbage on the back, which, in turn, again occurs where something is wrong) - I'll leave it for you.


In short, reality through the lens of a child.






Having passed the maze, we see a door and a road in the peephole, the door as well as the space around is large, against which background, we as a player are small in comparison with this world..
Translation of spawn and the first location

(left - place for smoking)
(right - пожарный щит - fire shield)

(entrance - подъезд)

(payphone)

(up - the entrance supervisor)
(down - keep it clean)

(left - announcement)
(mid - dear neighbors + (спасибо тем кто понял - Thank you foe who understanding))
(right - i sale, call me.)

(Dear visitors to the entrance + (empty announcement))

(No outsiders allowed)

(the same as always)


(the same as always) + blank letter - in this location, the metaphor of a child that no one understands, or someone who can't send or deliver a letter.

(go to sleep)

(work, money, apartment for half a day, urgently give or need money, money help (loans from banks) , guitar technique (for stress relief or hobby), advertising yoga for health)

(save warm) - in this map snow or freeze mean death, save warm mean save youself or like that

(get in here)



Part One - Organism - (1) Second Location




Here, by the way, is the code you can enter in the second entrance: “1952”. This combination of digits is directly asking for a date, but we'll get to the meaning of this date a little later. So wait, it'll be interesting. And not to leave you with nothing yet, ...
.





The same author has a world set in 1952, in the atmosphere of Soviet lo-fi.


continuing


As we have grown up, the world has begun to transform, we have learned to speak, to count, to write, and we are encountering reality through thought (how I wrapped it up!). I mean that we are already beginning to be more or less self-aware and make meaningful contact with this reality, using thoughts rather than reactions and observation, as before.

Now here, looking to the left







And to the left we see a large fence - fan, red light, sign about cigarettes.









Special attention to the voltage plate


We are not threatened by any electricity in the store, we are told about stress, an interesting thing, it is difficult for foreigners to translate this Russian word because of its different meanings, of course it is not only about electricity, it is also about stress and pressure on someone. So let's remember this.


We are grown up, but we are still young.

Let's put it this way, for me this store is our mind, on it (on the store from above) there are two chairs (armchairs, chairs - we already know the symbolism of this), and here is a purple liquid - the meaning of this we will learn a little further.





Now from now on, the path of trial and error begins, not in vain highlighted in red..

Let's start with the left path (the first one)





I would like to note that the road is crooked, all sorts of twisted, broken. And when we arrive we will see the following








Purple liquid so to speak, the door to the abyss, - hints of narc**ks and alcohol leading to the abyss, but my opinion is that you can get out of alcohol and narc**ks, but it will be hell, you don't need to go far for examples, Zubarev(one famous people in Rus who win) or Mike Tyson ( as far as I know, he grew up in a bad environment that he was able to get out of.).








I'll give you this picture: a train appears from here (the place is bricked up, they say there is no way back). For me personally, it's as if after using, whether once or for the rest of my life, there is no way back. I think it is still possible to get out, even though unfortunately life shows otherwise, it is possible to get out, but the price will be high.




In this regard, I remember one video, where one interesting Indian was with Mike Tyson, they were discussing the life path of a man “from dirt to princes” if you will)))
I remembered a simple but interesting phrase from Mike.

Sadhguru: “A beautiful flower - lotus, blooms very well only where there is a lot of dirt”.
Mike Tyson: “Then I'm covered in flowers.”

Part One - Organism - (2) Second Location
So, I've familiarized you with the first path, now the right one.







But it's not all smooth sailing here either, purple liquid again, but this time the path doesn't cut off




We'll come across that detail later







And here we are, like a train driver going down the track.






We will encounter as well as small bumps along the way.






As well as the big twisty and dangerous ones.
Part One - Organism - (3) Second Location







The speech will be about the institute, what to say the institute is rules and restrictions in the name of learning, the plant is a symbol of growth, and the ladder that we climb for so long here is a symbol of gaining knowledge after time, years of study..





Here we also see a second dummy: this time the story is not about childhood, as in the case of the first location, but about adulthood - young life from the age of 18 (usually from this age one enters university).





Passing further, remember this picture, namely the part with the pipe, which is to the left, in the direction of that pipe go to the left passage and entering the hall






This is where I'll stop, as this place resonates very strongly inside. Let me explain now: there are three tables, each with its own hum and positioned in its own way. One table is to the left or right of the other. But before I move on to the tables, I want to draw attention again to that white thing outside the window - the unknown. As someone going to college (perhaps like you reading this), I have a fear of the great unknown: what will happen to me in one way or another. So this resonates in me.


And now the tables.





[The sound is very fast, hectic. If you look closely, both the table and this chandelier are differently placed.[/b]





Then we kind of get used to it. The sound is hissing here, but it's like that, peaceful, even.
The table and the chandelier are already more level
.





Almost flat standing, even went to the other side of the table. The sound has become like a printer, so computer-like, with slight irregularities..
The first part is “Theory Time”
The first part is “Theory Time”

Let's put it this way: as I delved into this topic, there was a lot I both liked and, to put it mildly, was repulsed by. So it would be cool if you're interested in it all, and spend some time “digging” for information yourself. My job is to make a short story about it all and wrap it up in a package.

I don't take the Monroe Institute or any of its kind seriously, although the subject is intriguing, philosophical, and profound, to say the least.




After a brief lyrical digression, here we go.



And now about these tables in more detail, more precisely, about these strange sounds that are near the tables. After doing a little digging on this topic, a few things started to come together. I even have a theory that maybe the author was inspired by it, or maybe not.





When I was showing this place with tables, giving people tours of this map, I learned from one interesting person, also the oldest (almost grandfather), that these sounds are very similar to “digital narc*tics” for him, as he put it. Then, when he told me this, I was surprised, as I had never heard of such a thing in my life, and besides, what do nark*tics have to do with this card at all and how did he come to such conclusions? Then I did not pay attention to it and just continued the excursion, but for some reason this information stuck in my head, and after some time, I decided to dig into this topic, and as it turned out, not in vain.



When I started researching this topic, I first learned that there is a semi-internet meme called “digital dr*gs”; which originated around 2006. In a nutshell, these are sounds that supposedly affect the brain at deep levels and induce the same states as dr*gs. These sounds are linked to so-called binaural rhythms. To put it simply, our brains perceive sounds slightly differently because the left and right ears are not positioned in the same way, causing one ear to hear louder and the other quieter. The difference in loudness and how we perceive it is called binaural rhythms. Of course, I have explained this in a simplistic way.





But as much as people believe in magic, it's just a meme. But the catch is that it's a half-truth. There are still debates about it: some say that all these sounds are pseudoscience with no scientific basis, while others say that sounds can really change a person's reasoning and psyche in a very profound way, that there have even been experiments on it, and so on. But there are those who have gone further.





When I started digging into this topic, reading ancient forums about sounds being able to put a person into different states, and how sounds in general affect us, I became interested in this topic. Thus, I came across information about the Monroe Institute, whose founder is Robert Monroe. This institute specializes in out-of-body experiences, conscious dreams and the study of the influence of sounds on human beings.






Digging on those forums, where I found information about the Monroe Institute, I emphasized to myself that these forums specialize in deep meditations, and that other people can learn more about the sounds that can put a person into a deep trance, in which a person is able to separate from his body and experience unreal experiences. By the way, I dug up information from a long-time and popular user of one of such forums, where he said that after using mushrooms (small doses of fly agaric) or testing deep trance, you begin to realize that the reality around you is an illusion, as if you are in a matrix, you understand it, but can not prove it, thus turning into a schizoid. After all, when you have consumed a small dose of mushrooms, one second of such a “trip” can break a person's psyche for life, when a person sees fractals, changed unusual objects around, a person just goes crazy. I found it entertaining to read. Believe me, seeing such stories does not compare to any fairy tales or bylinas."





Now about the coincidences.


Epilogue(1-2) with Organism and 2002.







Hemi-Sync is short for hemispheric synchronization, also known as brainwave synchronization. Monroe indicated that this technique synchronizes the two hemispheres of the brain, thereby creating a “frequency-dependent response” designed to elicit certain effects. Hemi-Sync is used for many purposes, including relaxing and inducing sleep, aiding in learning and memory, helping people with physical and mental disorders, and achieving altered states of consciousness through sound.

This technique involves using sound waves to synchronize brainwaves. By putting on headphones, Monroe claimed that the brain responds by producing a third sound (called binaural rhythms) that contributes to various changes in brain activity.


So that's the road I had to travel: digital narc*tics, meditation and conscious dreaming forums, and the Monroe Institute.




(we'll come back to this picture again soon).


1985 is the official renaming and founding of the Monroe Institute. In the same year, Robert Monroe released the book “Far Travels”. Honestly, the book sounds like nonsense, although I liked the concept. Very similar to the movie “The Matrix.”.


The very idea of such topics I like, but how people realize it all - no, as the authors of such topics, where they in the book and other sources tell you almost a retelling of the Bible with phantoms and other entities, roughly speaking, repulses.
Part One - Organism - (4) Second Location



After the hall, that same pattern has flipped, the pipe is now to the right.


I'll leave that place so take fo youself meaning






And this is where the institute sees us off. We see a big pulsating red thing (diploma) and we go out into the adult world.
The first part is “1952 and 1985”



Before we move on to the third location, let us lastly give information about the year 1952, which we touched on at the beginning of the second location, and about the year 1985, which is written on the calculator itself in the hall, together with other values, which we will also deal with later..




===========================================================================
===========================================================================

Since I showed at the beginning of the guide pictures related to the calculator and the dates 1952 and 1985, we do. So, it's pretty simple: these dates are related in their own way. Not canon, but possibly canon according to the map, well, since the map author himself says it's up to me to decide what it is, so be it.


In 1952, the XIX Congress of the CPSU outlined the state policy aimed at turning the education system to the needs of the national economy. It was recognized the necessity to prepare pupils from primary school age to participate in socially useful work - to put it simply, when we found ourselves at the beginning of the second location, it was hinted to us through this date that the infant from the first location had grown up and now there was a need, along with our biological growth, to learn and slowly be drawn into this big, huge, adult world - it is from this location that we see the open world.

In 1985, with M. S. Gorbachev coming to power and changing the general course of the state development, there was a need to restructure the existing education system.

The funny thing is that a year before, in 1984, the USSR Supreme Soviet issued a decree “On the main directions of the reform of general and vocational schools”. Secondary general education school was declared to be 11 years old, and education was proposed to start at the age of 6, although I heard that my parents, when I asked them, studied then and skipped one year; whether this is fiction or not, I don't know.



Oh, I had to find out, I had to read some articles, it's interesting, considering I'm a Monke.

Considering that in addition to 1985, there are 17, 0.6 and 45 on the calculator, I'll tell you in advance: to find the answer to that, I'll have to look in Epilogue (1-2). I'll leave it at that again for now)

===========================================================================
Translation of second location
(keep it clean)

(light)

(stop, here (voltage, stress, plessure)

(place for smoking)

(money, credits and others stuff)

(depot)

(No outsiders allowed)

(Attention, irregularities)

(маршрут следования - travel route)
(путь - way)

(bon voyage)

(They don't smoke at our institute)
Part One - Organism - (1)Third location





And here we are, in the third location we will find answers to questions related to tension (with stress), which we saw in the second location at the store with a sign about tension.


I'll start with the figure and numbers “2002”, again the code for the third entrance).


So, we will return to the date 2002, but a little further, as in the second location with the date 1952 again hold a little information
.





I will say a little more about this world: in the future, understanding this map will improve the understanding of both the Organism trilogy and the author himself. So if you want to understand the author, welcome! This world is the same in essence, being lo-fi, only not the USSR, as in the case of 1952, but Russia 2002. Personally, I have a feeling that Dr. Morro in this map showed his spiritual world, filled with such an adult, or, if in another way, sacred knowledge about how to maintain interest in life, while living in Russia, and an interesting taste for life, or something. I don't know how to convey that in the text, but yeah.


Now the symbolism, initially I came to my mind that it is the letter T, from which the aura (or electricity) comes out. Then that it's a brain, with twists. Also that it's a sort of 2D projection of that big power line that's up above my head.

Let's go in order.






If it is the letter T - in the context of a train, it is a sign that warns that the train driver needs to be careful and alert, because there may be an oncoming train ahead.








When it comes to the brain, it has to do with making decisions and understanding choices. To me, the only things that resemble the brain and choice are the flying cube, which is a metaphor for the working brain, and the maze, which is the personification of choice. In addition to these two elements, you can find a sign warning of the possibility of slipping in the maze and a child's sled under the cube.



In my opinion, through such object abstractions the author conveys thoughts and ideas that magically generate in my head. For myself I have deduced the following: in adulthood, let's say adulthood, our life is like a labyrinth, and the most interesting thing is that it is not a labyrinth in the usual sense, when we don't know where the exits are, but a labyrinth consisting of so many stops (exits) on the sides that one can get confused as to which solution to choose. And this working cube represents the brain trying to determine what to do in adulthood.
.






And the third option is that it is a 2D projection of the location, remotely similar..


On the idea of the left part of this location is all, further I will show the center and the right part..
Part One - Organism - (2)Third location





To get to the top you need to walk on the ladder and click on the blue cube(teleport)


On the road you have to walk forward, there are antennas around it and blue cables connecting in the center..











Tension, foreigners have a hard time understanding this,that here stress is labeled as electricity, pressure, stress, etc..

We are shown the interconnections through the blue cables, which are metaphors for tension - stress


Given that these blue cables are connected to the cube (brain), I can assume that in this life, in addition to the task of surviving in this world, the brain is subjected to stress - tension. I was reminded of a text on a website that talks about the top universities in the country for enrollment. So, there I read about MEPhI(Moscow Engineering Physics Institute), and this is what I saw there.





“Constant stress either breaks you down or creates a student into an unusually resilient and adaptable creature that won't be lost anywhere”
- Vladimir Yunin



Now the right side of the location.








A window to the unknown, closed from us by bars.


In the right part there is the island of “Dream” Ltd. It is interesting that this island is separated from the main “continent” by a zigzag line, as if showing the difficulty and tortuousness of the way to our dreams in adulthood.

Speaking of which, this is the same place that I mentioned at the beginning of the guide, not for nothing, sometimes it is very easy to miss quite an interesting detail when walking on this map, even experienced walkers on this map miss such an interesting detail --->.






It's about the red pipe leading wonnn there to the triangle. To the red pipe and to the blue triangle we will return shortly.


So the red pipe is the dream, the blue light is the tension of adulthood.
Part One - 2002 “my philosophical essay” - Third location

===========================================================================
Now on to the date 2002. I found information that it has to do with dreams, and I will dilute it all with my philosophy.

The dream in this date has to do with one man who has been dealing with the issue of how our dreams become uncontrollable. His name is Eli Somer.

Let me put it this way, this topic is very close to me. At first I just fantasized about battles while listening to music before going to sleep, then it turned into a big and complex thing, with a story, deep themes, a whole ready-made game a la Nier or The Witcher, only inside your head. After years of fantasizing before bed, this thing transformed and changed in all sorts of ways as I went about my life. In the end, I'm writing this guide because my brain has trained itself to pick out different things and ideas that are interesting to me from games or, in this case, from Organism, and now I'm writing about them in this guide.


So this topic is, once again, close to my heart. Now let's break it down in more detail. So, we have dreams that happen in our head as we go through life. They are a kind of fuses in our head that allow us to survive the unpleasant or boring. Thanks to dreams, the ancient MONKEys gradually changed our reality. But if it were that easy, everyone would be flying, shooting lasers out of their eyes, etc. I'm all this to the point that it's not for nothing they say that you should set a goal in life, because otherwise dreams will tear you apart, and the goal is set just from dreams.

So dreaming is inherently an escape from harsh reality, but the fun of it all is that for you who are reading this guide, there's nothing wrong with that. We live in the reality of escapism - other people's dreams, which is why they invented the computer and medicine.

But you might ask me: for example, I dream of killing someone or ra*e someone or something like that. That's where I'll answer: so it's your way, to learn how to deal with it (if at all). I'm just a regular Steam guider who doesn't have to tell you what's right or wrong, since I don't know you and your life, and even if I did, I'd only understand a small percentage of it. But I think that's a great strength - your dreams. Perhaps it is for the best that such dreams are only in your head and are realized only in listening to hard music about dismemberment or, for example, in games where you have to kill someone.


The best salvation that mankind has discovered is sports, art, philosophy or science. Now, maybe now you realize why all the coaches and hoo*ches have been rubbing it in your face for so long about sports, the true meaning of which is not just about spewing out the negativity in life, about science, where scientists ja*k o*f on about these formulas and learning about the world, about art, which, by the way, is all built on blood and anger at this world. All the best stuff has something to do with grief and drama and philosophy. So if you're ♥♥♥♥♥♥ up in life, maybe it's your turn to tear that reality to shreds, it's up to you to decide how.

(I'm reading all of this now and I don't understand how the date 2002 and Organism morphed into a doctrine of life and meaning, f*cking ahahahaha, but I personally like it.)

===========================================================================
Part One - Organism - (3)Third location
Let's remember all this and move on, namely on our road to where it leads then.






Rails rails rails, sleepers sleepers sleepers












We see a train that, to me, is about to hit the ground a little bit: it's still a giant, the tracks won't hold it. But the train has turned away from the door, which means that it has missed an opportunity or turned the wrong way in life, if we consider the train as an entity that has a path (as we could see in the second location, where trains were considered as a metaphor for destinies, well, where nar*o and alcohol were).

They show a staircase, which is interrupted, and at the end there is a picture of the sky and the inscription: “It will snow soon”. I mentioned the meaning of snow: it is death. It turns out that something has happened and soon there will be death because of it.






Once you have processed the information, move on to the next very entertaining thing.






Next, we see that very blue from the voltage triangle and that very red pipe from the dream. It all connects into a syringe that will inject upstairs, we'll take the stairs








So, on the stairs we are kind of reminded of the objects we met on the way: a fire panel near the cigarettes from the first location, a boiler room or a moonshine machine from the second location. Now we see TV sets with technical work being done on the screen. Meaning, when the TV has a connection to the channel, but the channel is on technical work, then there is a sign like this. In short, technical work (medical intervention or psychological stuff) is being carried out inside our main character..






So there are cables connected to this center that lead to different objects, I'll start with chairs and doors







To begin with, let me summarize: we have: blue color - tension, red pipe - dream, red light - danger or something to be especially attentive to. Incident - a conflict, accident or situation that led the protagonist to a syringe, and by the way, it's unclear if it's a syringe of drugs or medical sleeping pills (it's the same thing, just the context of what's going on is different; I know what the next location will be, but it's unclear exactly now). Now we're shown a door into the unknown, a chair that, like a fence, stands in front of the door, preventing us from going in. Think.
Part One - Organism - (4)Third location



Now let's go over here









Apartment of high culture of everyday life - I will say for myself (though who else?) that this is sarcasm here. The empty cupboard without a set or books, the window closed with bars inward - those who are in this “apartment of high culture of everyday life” are locked away from the world around them and its reality.





By the way, show the apartments on the wall in this room, kind of like these apartments locked in traditional thinking, there are many (this is my personal opinion). Although there is a variant that he remembers his childhood and the apartment, where everything was simple and safe.
The first part is “2038.” - The third location
===========================================================================



Anyway, bringing it up to 2038, as promised in the guide. Let's touch on this date related to the catastrophe, but which one?.





The so-called 2038 problem

In the year 2038, in our real world, the old 32-bit Unix computers will break down. The catastrophe is that in that year these old computers will start their time counting all over again: conventionally it will be the first of January 2038, and after that they will start counting that it is now the first of January 1900-1970, not 2038. The catch is that these computers are in important government facilities, I mean military facilities whose systems are not updated, like nuclear warheads and the like, in some air traffic control and passenger planes, and in nuclear power plants. Simply put, this is the year that old computers will fail, and because of that, airplanes will start crashing, nuclear waste will be released, and military mishaps will occur.





But not everything is so sad, at least because 64-bit systems were invented because of 2038 and many other technical reasons. Understandably, people not quite dau... are trying to fix and update it, but the trick is that there will be problems this year anyway, at least increased risks this year.


In short, 2038 is a metaphor for death-catastrophe in the future. For our Organism guide with you, it's such a metaphor for the fact that “it's about to snow”, conventionally, death or stardom is about to happen.


Speaking of which.





That's what I'm talking about.

===========================================================================
Part One - Organism - (5)Third location
We're going up the stairs






We see two red lines. Why are these lines red when at first the line was blue?

Let me remind you: blue is the color of tension. There's a dream involved here somehow, but now there's a red light - vigilance, caution, danger. Try to think, but I'll give you this for starters.



[I'm gonna start with the line that leads to the stairs.










We are shown a small chair that stands in front of a large pyramid.




Like Andrew Tate vs. the matrix XD.


On a pyramid on which stands a large chair with many links on the back, as if it were a small chair, he confronts the whole thing or is told off.







You can also see that there is an entrance at the back of the pyramid. It turns out that the pyramid is hollow and there is a room inside it. In this room we see a container with (your guesses) sawdust, leaves or vegetation, something pulverized. [/b] those who have been pulverized by the system

I will now draw your attention to what these walls are made of







They look like windows, and all this from the side looks like a projection of the city, and in the corners there are high chairs, like FBI agents watching the order here.)).
Part One - Organism - (6)Third location
Now I'm taking you to the other side








Here it can be seen that the small chair is again opposite large and important chairs connected by links, of which there are also a great many.


Clearly there's some sort of recollection or internal-external struggle or negotiation going on, something like that, I'll leave that to you.


Now I'm going to try to show it in terms of memory-remembering, that this library is like a projection of knowledge.








Here we see that the two pipes go upwards, after which they diverge in two directions, and the red pipes are connected to the bookshelves. Interpret for yourself: memories, memory of something - whatever you like..

( by the way, if you draw a parallel with the store “Cвет(Light)” from the second location, where it was empty, now there is a library now)








Let's go upstairs, and I'll point out those green tubes by the building. In the pictures (references) the tubes are glowing with green light. There was red and blue light, now it's green. Remember that there is a red pipe coming from the islet with the dream. We have the blue light, which is related to voltage. Now added the green light, which again is related to memories, and also to the exit icon with the stickman illuminated by the green light. In short, think.










Again we find the stairs to the top, see a very bright purple glow and smoke in our faces, see the sign “END”, see that water is flowing out of a pipe connected to the building onto the floor, and the floor in turn is a grid with gaps, as if the water is leaking underneath. The most interesting thing is that this is the same train that something is supposed to have happened to.


I'll speak for myself: purple is an altered state of consciousness under medical sleeping pills, drugs, alcohol, or whatever. I made this assumption based on the fact that the purple color and light is associated with the second location, where he was.








(I wrote about this stickman with a green light, like everywhere where there is an entrance or exit and this sign with a stickman icon, there is a green light, but I think it's not quite so, but maybe related, it's too noticeable, especially in the next location).

Again show these lines, here it is already yourself to determine what each color and light means)




At the end of the third location, we get separated from all of this and enter the hospital.
Translation of the third location
(payphone)

(dream)

(voltage, stress, plessure)

(скоро снег - soon snow)

(fire board)

(up - no outsiders allowed)
(down - apartment of high culture of life)


(КОНЕЧНАЯ - END POINT)
Part One - Organism - (1)Location Four



2037. Remember I told you about the year 2038, that there would be a catastrophe? Well, now they are showing 2037, that's one year less than 2038, and we are in the hospital. Sounds to me like one year before the catastrophe is death.






See “Не входить(Do Not Enter)” sign: an operation is underway, wheelchair - an injury has occurred.





If we go into that hole, we can hear footsteps. When a person is unconscious, he can hear voices, footsteps, sounds during surgery, if the dose is low. Obviously, if the dose is huge, you can't hear anything.






Yes, these are the very inscriptions: “Who have you been?”; A question to yourself or to another? Something happened, and now one is asking either about one's failures in life, what one has not accomplished, or one is asking the other. Seems to me it is either a mid-life crisis or an existential crisis, when one is on the edge of life, and therein lies the pain.

Since steam does not give more space for text in the guide(letter limit) then:











They show a hospital with all its consequences: an operating room, a morgue. Speaking of the walls around: whether there are medicines lying there, or an old alka (who knows?), because then the whole meaning of the narrative changes.








We see the inscription “(Берегите тепло)Take care of the heat”, a tunnel on the walls of which are hanging clocks, and at first on the wall a lot of clocks, and when approaching the end of the tunnel hangs literally one, by the way about the sound at first it is a lot, accelerated, then it slows down, stopping.
Part One - Organism - (2)Location Four



From this point on, we are talking about either a corpse and death, or the last moments of our narrative character's life. the way it looks to me here is a story about life, the finale of the whole tale happens from this point on. Yes, every person going through the map or this guide has an idea of what's going on here. From here on out, I guess I'll plug in thoroughly towards the end.





Coming in here and walking down the hallway ahead.







The ball and two triangles with large vertices facing it immediately catch the eye. For me personally, there are several meanings here at once. First, it is an hourglass - time. Secondly, having searched for information about the meaning of these triangles in art or philosophy, I came across a hexagram (Buddha, shamans, triangles with their own meaning). For me personally, there are either two stories shown here in this way: childhood and adulthood, or a philosophical consideration about the transience of our lives, that between two large triangles (a metaphor for something huge) is our transient life..


My schizophrenia in its purest form:)






As we begin our journey along this frozen road, we see water again: it's everywhere here, and all the time the focus shifts to it - then it leaks, then it freezes, then it falls. The path is built from the frozen water, and we see the same objects we encountered throughout the passage.

I will try to tell about these objects that are placed on these islets





Super mega ultra combo 4na4 mega edition ... Okay, the phone booth.

We'll meet her at the very beginning of our walkthrough of this map. Then, everywhere on the locations where you can fall, you will respawn in it - a symbol of the beginning, rebirth, maybe help when you call someone on the phone.
.





I tried to understand it a lot, I will say from the side of myself and in a big way from my friends, who said approximately the same thing, that it is as if he is sitting on a wheelchair, telling something to someone, and behind his back is his death. They sit on a bench to rest, they sit in a wheelchair because of an injury, and on a couch they're either brain-dead or brain-dead..





My friends: When we are at death, because of old age or something else, even though people are different, the reason to talk to everyone increases dramatically.


One thing I've noticed is that if we're at the end of a journey, we see a table and a chair - a kind of endpoint, a symbol of the end. What about the telephone and calculators? I'll leave that for you





The chair looking at the bed, to me, is like he's realizing himself for the last time, saying goodbye to himself..







Eventually, this road of water flows into the cage from which the tree grew. Whereas before there were potted plants, now we see a whole tree all over the map, but here we are shown the personification, again, of the end, but the end of life.

Also, the golden dude glowing warm in this cold, or just a yellow glow, except I can say: I remember that in Epilogue 1 or 2 there will be two types of clothing, gold and black..






So, at the end of it all, they decided to show us literally the last seconds of life. If we press one of the buttons near this door, we hear an even more distinct EKG beeping.

And we fall into death, losing our memory and experience. Perhaps this is a symbol of the cyclical nature of the soul, living in this world in different eras, but each time losing its memory, a blank slate. There is a reason why almost every table on this map has a blank sheet. That's my opinion.







The square in the sign looks like a floor)

Translation of the fourth location

( Information (about of to verify that this is an officially operating hospital. )


(appointment schedule for specialist doctors)


(stay out)




( who you were + *) - ( * is snow like what we meet in fourth location)


(keep warm)


(snow)
End of part one
I finally finished writing this, what's left is to tell you some funnies about music, thoughts, a bit about philosophy and so on.

Part two - Aphex Twin and music



The second part I decided to devote to different things, but now I want to talk about Aphex Twin, whose music is present in all the maps of the DrMorro trilogy, a dude with a very interesting story, let's start with who is your Aphex?.


https://rus.hitmotop.com/song/73798271 (or Youtube link)
https://www.youtube.com/watch?v=DzZ7YmeDc38&ysclid=m87j5xe79s536859312

-Yeah, the same music from pranks and stuff like that, that's at the very least, more music has been bought from this dude, and the buyer is none other than the creator of Minecraft Notch.





His name is Richard James, he made a great contribution to the development of electronic music, in the bearded days he was the one who experimented with different genres of music, from which in his albums you can find quite disturbing tracks, which may well be included in horror or psychological dramas, to relaxing ambient. And having gained experience in this business, began to surprise everyone with his albums, from which he became very famous, and about him there are fierce legends, for example, that he asked for the sake of his album, which he recorded together with Madonna, asked her to grunt, from which the latter was in auteXD.

Why I'm telling all this, I want to notice that DrMorro often puts his music in his maps, in general, as for me, all music on maps is thoughtful, having such a dumeric aftertaste :D





I found out about Aphex Twin when I was walking with a friend in Epologue 1, then in one of the locations, my friend heard a familiar music, which is in his playlist, I was surprised then, I thought it was a coincidence, until I started digging, so thanks to DrMorro cards I began to delve into the cinema, in the biography of different interesting people, in books. After all, to understand how in any way in one of the most popular VRchat worlds, you need to read and watch, I did not regret).


If you like Linkin Park, Radio Head, Skrillex - Aphex Twin has inspired similar bands, members of these and many other famous music groups have reviewed his tracks with reverence)


Oh yeah, a list of that cool music from the map (taken from DrMorro's boosty)


01. tilekid - you not the same
https://www.youtube.com/watch?v=i77S8l-7-3Y
02. karamel kel - aglow
https://www.youtube.com/watch?v=ljSRIHC7epg
03. Apex Twin - 4 Red Calx
https://www.youtube.com/watch?v=7QfSEIH2WEk
04. Alice in chains-don't follow
https://www.youtube.com/watch?v=CqO4vBSLHMw
05. Mac DeMarco-Chamber Of Refletion
https://www.youtube.com/watch?v=pQsF3pzOc54
06. Aphex Twin - Stone In Focus
https://www.youtube.com/watch?v=q86g1aop6a8
07. Mozart : Requiem K. 626 - Lacrimosa
https://www.youtube.com/watch?v=jAYLSJxa38k
Part two - Organism
Organism - If literally translated, it's about a living being, the only clue to organism are drawings that look like the constituent organs of the human body.





And the order from bottom to top characterizes the evolution or progress of man as he lives to death.

Let's take the first location. In it, we are an ultra-small child, unable to maintain a dialog with an adult. The first location is characterized by the guts, a metaphor for food and digestion. The child is tasting the world, can only eat and go to the toilet, and needs to be cared for.

In the second location, we are a teenager who feels, falls in love, and begins to understand himself and the world a little. The second location depicts a heart - a symbol, to be honest, of everything: love, aspirations, etc. It is in this location that we get out of the long corridors and see the world, even if it is gloomy and rainy, but still beautiful. It is a kind of looking through the prism of an artist, a creator. We are already able to make sense of the world and even understand it, even if it is a loud word.

The third location is a metaphor of adulthood, when you grow up and life depends entirely on your decisions. And there is a lot of stress, frustration, and confusion in this life. The brain is the embodiment of decision making, and I personally found that it's not just decision making, it's making strange, incomprehensible decisions. So all this is accompanied by a lot of stress, and somewhere there, in the nooks and crannies of the adult mind, lurk dreams that apparently will not come true.

The fourth location is the “end” of our lives. Simply put, the fourth location is the embodiment of death or a person's pre-death experiences, of what he or she has not achieved. And it is not necessarily about old age, people can die when they are young. Strange as it may seem, existential questions do not only concern old people, because when your life is in danger or, let's say, “unstable”, such questions about the essence, who I am and so on, can be asked at a young age.
Part Two - Movie Similarities
I remember after watching the movie “The Matrix” I noticed many interesting details. For example, the same pay phone: its functions in the movie are similar, only in the movie phone booths are portals that allow you to leave the Matrix.








I also spotted this black phone from the movie.








the last 2 pictures are real, not from the Internet (I found an ancient phone, 1962/8 year, survivable).
Part Two - Why write about it
Sometimes coming across such maps, which are creativity with a capital letter, the author of which puts all his efforts on it, while still doing something meaningful, leaving behind it references to culture, I decided to understand it all, for myself, according to the idea, this guide is also ultra mini creativity, in which I want to consolidate all that I discovered for myself in this map.

This guide is a workout, maybe a little difficult to understand, got me hooked on this trilogy, but before I move on to parsing the movies and books, I decided to do this..

Well, good luck

Good luck
Did you see it through to the end?

My respects

1 Comments
Galerina 14 May @ 5:00am 
Amazing. Bravo!