Halo: The Master Chief Collection

Halo: The Master Chief Collection

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CE Digsite Multiplayer
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Engine: Halo1
Game Content: Multiplayer
File Size
Posted
Updated
9.346 GB
7 May @ 9:40pm
12 Jul @ 1:59am
20 Change Notes ( view )

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CE Digsite Multiplayer

Description
Many of Bungie's cut weapons and vehicles have been restored and integrated into CE's sandbox, along with some new ones, to create a fresh multiplayer experience.

To play this mod and other Custom CE multiplayer maps with a dedicated group, join the
Halo1Guide Discord Server
https://discord.gg/ETwjvJ2XS9

This is a fan made mod and not an official Digsite release, but it will receive updates with new maps, additional features, balancing changes, and general improvements for the foreseeable future.

New Weapons
SMG
The MP-99 Para boasts a side-loaded magazine, yellow holographic sight, and full auto fire, which becomes less accurate if the trigger is pulled for long enough.

Grenade Launcher Assault Rifle
An assault rifle variant with an under-barrel grenade launcher attachment that is able to fire both ammunition types simultaneously.

Chaingun
The M38 Vulcan is a tri-barrelled rotary cannon and predecessor to the M41, which is located on the back of the M12 Chaingun Warthog. It takes a few seconds for it spin up to full speed, once the Chaingun begins firing.

Space Luger
A suppressed sidearm, able to stealthily hit targets from long range. Comes with a 2x and 10x zoom.

Beam Rifle
The Wukrshuz-pattern particle rifle is a design pattern of particle beam rifle, regarded by the prophets as an instrument of divine might. Its plasma based projectiles are particularly strong against energy shields.

Energy Sword
A powerful close-quarters weapon developed by Elites on their home-world, Sanghelios, and is powered by a small battery that supplies power to both the plasma generator and the magnetic field generator. When the battery is depleted, the blade deactivates.

Machete
The M13 Machete was designed to cut through thick vegetation, though does just as well cutting though even the strongest body armor. The hollowed blade is made from strengthened titanium carbide with a liquid mercury filler.

Excavator
Has a tilted rotating magazine near the front and fires a scattered plasma shot, with bolts that ricochet off of hard surfaces.

Concussion Gun
A Forerunner artifact that fires a massive wave of kinetic energy in the direction it is pointed.

Gravity Rifle
A mid-long range Covenant blaster, which charges up and fires a powerful plasma bolt that explodes on impact.

Bolt Action Rifle
The SRS99B-AM is a more powerful sniper rifle that features a five round capacity and rounds that must be manually loaded.

Speargun
The Lamprey Sub-Ed was designed for underwater combat and features both a normal shot and devastating charged shot.

Gravity Wrench
Features two prongs which generate and shoot out an anti gravity beam, capable of lifting heavy objects high up in the air.

Flak Cannon
A variant of Fuel Rod Cannon that fires shots of incendiary gel, temporarily leaving a hazardous surface for others to avoid.

SAM Launcher
The STUMPr features a lock on system and was intended as an anti-air missile launcher, but will annihilate any target unfortunate enough to be caught in its blast.

Sentinel Beam
A powerful directed energy weapon designed by the Forerunners to quickly melt through Flood biomass and slow down the spread of an infection, but is also extremely effective against energy shields.

Battle Rifle
The BR54 is a gas-operated, magazine-fed weapon, designed for mid-to-long range semi-auto fire. The weapon can be fired as fast as the user can pull the trigger and features increased accuracy when zoomed in.

Revolver
This .600 Nitro Magnum revolver is the most powerful handgun in the UNSC arsenal, but has a very slow rate of fire.

Auto Pistol
A standard UNSC M6C pistol that was altered to fire at full auto, despite regulations. Sarge didn’t sign off on this one Mendoza.

Griever
A grenade launcher with a capacity of six shots. Fires high explosive impact grenades and requires each grenade to be manually loaded.

New Vehicles
Flamethrower Warthog
Kestrel
Shadow
Spectre
Stealth Tank
Wraith

Changes to Vanilla Sandbox
Needler
  • Faster projectiles
  • Increased damage
  • Extra melee damage
  • Better quick-camo

Plasma Pistol
  • Increased energy shield damage
  • Overcharged bolt stun
  • Better quick-camo
  • Headshot damage

Shotgun and AR
  • Fixed poor MCC hit registration.

Hardcore Rules Changes (These changes have been made to allow players who want to play competitively to keep some of the sounds that “Hardcore Rules” removes, including footsteps.)
  • Removed bullet spread entirely from Pistol and Sniper Rifle
  • Active Camouflage will always appear as its Hardcore variant

Maps Included
Abyss
Aerowalk
Aerowalk Mirrored
Albatross
Ancient Sanctuary
Ascetic
Atlas
Battle Creek
The Bidding
Birdcage
Birdhouse
Blamite Mines
Blood Gulch
Cascade
Chilled Out
Cold Shoulder
Damnation
Deathtrap
Despondency
Downrush
Dynamis
Exhibit
Fallout
Gothra
Gridiron
Hang 'Em High
Hang 'Em High Mirrored
Hearth
Hemoasis
Herald
Hotbox
Imminent
Infint
Magnitude
Majestic
Nitra
Outbound
Overflow
Promenade
Rat Race
Recall
Rock Bottom
Ruins of Alph
Sidewinder
Slammer
Slayhouse
Snowbind
Spillway
Spillway Mirrored
Stranded
Vivarium
Warren
Worthy

**There is a hidden skull somewhere on each map that can be used as a melee weapon**

Flycam
Every map has built-in flycam capability, which means the host player can watch the game as a ghost without interfering. This is useful in allowing neutral host for competitive play, recording footage, or to just be a spectator. To turn on flycam for the host, and ONLY the host, have the “Red Team Turrets” set to at least 1 in the “Vehicle Options”. Requires a mouse and keyboard to control, or map out your controller inputs through steam. Use WASD to move, R and F to rise and fall, and the scroll wheel to change movement speed.

*IMPORTANT*
Many of MCC's built-in gamemodes have turrets on by default; do keep this in mind before accidentally starting your game in flycam mode. Keep Blue Turrets on to insure all custom vehicles spawn. Also be sure to play with the "Classic" hud style.

Custom Starting Loadouts
Every map supports custom weapon starts and Fiesta, which includes all of the new weapons. To start with custom loadouts, have “Custom Starting Equipment” set to yes. To play Fiesta, set both the primary and secondary to “map default.” Do not try to use the “random” weapon start. Other custom weapon starts:
- Assault Rifle = SMG
- Plasma Rifle = Energy Sword
- Plasma Pistol = Space Luger
- Sniper Rifle = Bolt Action Sniper Rifle
- Rocket Launcher = Battle Rifle
- Shotgun = Machete
- Needler = Concussion Gun
- Flamethrower = Revolver

Credits
The DIGSITE crew (Ludus, Conscars, Killzone64, xScruffyDaSasquatchx, NeoTeAika, Sean T), VKMT, aLTis, PopeTX28, Fubih, XDessed, GonZa TDL, Jahrain, Donut, ICEE, PrecutODST, Abstract Ingenuity, justinpyne, The Vengeful 'Vadam, Shigure, Environmental Cartography Department, Blaze Lightcap, matta_clark, ObeyMarty, Fable Law 458, Slatchey and The Halo1Guide, Project Archeology (NoName, Split, IPHOTONI).
54 Comments
Echo2Wiener 15 Jul @ 8:52pm 
mod so good it made my balls smooth
Narrod_Jr 12 Jul @ 4:06pm 
Do the new graphics sound any better?
Hyoumaru 9 Jul @ 9:12pm 
Oh I didn't realize that's what it meant, my mistake.
NoName  [author] 9 Jul @ 8:37pm 
@Hyoumaru Turn off the red turrets in the vehicle settings. Read the mod description for more details.
Hyoumaru 9 Jul @ 7:53pm 
I try to load up the maps on my own in a custom game just to explore them and I can't move at the start, no idea what's going on.
Lemony Lepid 5 Jul @ 5:33pm 
The most fun my friend group has ever had. More please!
¬ cantdropp | Youtube 29 Jun @ 7:45pm 
@BooKerd
amigo se puedo jugar con la communidad de Halo1Guide
una comunidad que es el mismo tamano que Halo CE
1000 perdonas en el discord nomas es de entrar amigo
habla espanol y ingles

{LINK REMOVED}
BooKerD 23 Jun @ 12:39pm 
Como me encantaría volver a jugar estos mapas con otras personas; como se hacia en el Halo Ce. Ojalá agreguen el buscador de partidas con mods en el MCC. :MCCHELMET:
Split_CE  [author] 17 Jun @ 5:44pm 
@Gabesterof92 Nope, most of these CE assets were officially released on the Spasm Playground by the Digsite Team
Gabesterof92 17 Jun @ 2:09pm 
Does it also contain stuff from the Digsite leak or are we still not allowed to talk about it because Microsoft doesn't like that?