Age of Wonders 4

Age of Wonders 4

63 ratings
TB - Society Traits
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71.379 MB
16 May @ 1:29am
6 Jul @ 8:09am
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TB - Society Traits

Description
A good day to you all.
I present here the society trait mod I've been working on. These traits are inspired by builds I've been wanting to try myself or by community request.

This is a beta release and will be updated with balance and bug fixes in addition to new content.

*Content:*
See images for details.

Currently included:
Airbenders (New)
Arcane Warmasters
Colossi legion
Curse of the Moon (New)
Descendants of Darwin (New)
Devotees to Chaos
Dragon Tamers (Updated) (The summon requires Ways of War DLC, but is otherwise usable)
Human Wave Tactics (Updated)
Merchant Kingdom
Mountain Raisers
Necrotic Flora
Nomadic Society
Oath of the Caller
Ruinmongers
Scavengers(Updated)
Soul Forgers
Startouched

*Competibility:*
This mod does not modify base game resources, as such this mod should play nice with most if not all mods out there.

*Confirmed Bugs*
-None at the moment.


*Disclaimer:*
This is a beta release, I haven't played full sessions with all of these nor with all possible combinations. As such, while hopefully limited, it is possible for bugs to occur. Additionally, balancing is not my forte and numbers may be off.


*Translations:*
Japanese: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3486996213&searchtext=tb
Russian: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3483971611&searchtext=tb
Chinese: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3487454871&searchtext=tb


*Other Mods:*
I made a little mod for my own use to increase society and form trait points. I released it here for any who might be interested: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3506725512

*Contact:*
For any feedback, requests, suggestions or commisions you can leave a comment or reach out to me. I appreciate any feedback you might have, however I might not be the easiest to reach via steam. You can always find me and this mod's post on the discord : https://discord.com/channels/947815229495078964/1372857933800673342
Popular Discussions View All (2)
15
8 Jul @ 2:54am
Balance Ideas / feedback
ThaBombs
8
18 Jul @ 9:10am
Suggestions / Requests for new traits
ThaBombs
45 Comments
GOGATSY 10 hours ago 
Also, Soul Infusion seems to only require 30 souls, instead of fifty.
GOGATSY 11 hours ago 
I am currently playing in the new beta and I am not sure if the Soul Forgers' trait is working as intended. The description says that you can draft Bronze Golems, but I have found that this is not the case. The spell for summoning them also does not automatically unlock, and you need to research the tome.
Frovoc 11 Jul @ 10:31pm 
I greatly appreciate your mod and truly admire your creative ideas. Unfortunately, I had to uninstall it due to a crash issue when exploring the world tree. I am uncertain of the cause, but it might be due to a conflict with another mod, as I can explore normally without this mod. I wanted to inform you of this issue so you could investigate and potentially resolve it. Thank you for your efforts!
WarrGrinn 9 Jul @ 8:07pm 
Really enjoying this btw, especially with the giant fashion mods that add bird / lizard heads to giants etc. Can finally make a Coutal race with Naga bodies and harpy wings with the lizard form!
Kentathor 8 Jul @ 12:17pm 
Yes, airbenders is avaliable.
ericbrown84 8 Jul @ 10:43am 
is airbenders avaliable now? it is unclear from the update post
WarrGrinn 6 Jul @ 11:35pm 
Add to ragged veins, maybe Blood Brothers mechanic, fearless next to another with Bb..
WarrGrinn 6 Jul @ 11:14pm 
Bugg I believe.
Spell Forced Evolution also gets me 1000 imperium when the unit evolves up. Using Curse of the Moon, Descendants of Darwin, Airbenders, and Merchant Kingdom with a Fire Giant ruler / Orcoid build.
Ragged Veins 6 Jul @ 6:21pm 
Wouldn't the base game "fearless" ability be more fitting for human wave tactics? It simply removes routing, rather than completely negating morale.
ThaBombs  [author] 29 Jun @ 4:01am 
I will likely have some time Friday to dedicate to fixing the bugs, making some adjustments and perhaps add a few more traits.