STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

62 ratings
EAWX Submod: Imperial Rosters Unleashed
5
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Game Type: FOC
File Size
Posted
Updated
2.777 MB
25 May @ 5:43pm
25 May @ 6:25pm
3 Change Notes ( view )

Subscribe to download
EAWX Submod: Imperial Rosters Unleashed

Description
OVERVIEW
Do you hate balancing? Do you want to steamroll the galaxy the same way with different factions? This is an unofficial EAWX submod that unlocks nearly all Imperial ships and ground units for all Imperial factions.

This submod does not tamper with era lock and unlocks, so all Dark Empire and Integration rewards must be earned. In addition to that, era or regime locks and unlocks remain in place.

Some units will not be on display, as you can only fit so much on your screen.



COMPATABILITY
This submod only edits roster sets and the unit files. Anything not editing that will work fine with this submod.



HOW TO LAUNCH
SteamMod=3487859136 SteamMod=1125571106
38 Comments
Mr House 14 Jul @ 8:13pm 
Unless this gets updated I don't recommend anyone play this mod since you can conquer a planet with a light frigate shipyard and instantly build communications battlecruisers and so can the AI.

Light frigate shipyards should be the ONLY place where you can build gunships, corvettes, and small frigates that way you can give the players access to all the different imperial gunships instead of only 1 kind.
Mr House 14 Jul @ 6:12pm 
Has this been updated yet ?
Sprout 5 Jul @ 8:27pm 
if possible, adding the Quasar-fire carrier to the roster would be very, very helpful.
Itd be the only way for an imperial faction to use it, since EAWX devs wont add it to imp rosters
Doktör Skop 22 Jun @ 11:54am 
Does this work in Skirmish or no?
Mr House 15 Jun @ 3:26pm 
That way instead of only being locked to using 1 type of gunship you can use any of the gunships cause I'm pretty sure the gunship that the Empire uses is different from the one the Great Maldrood uses and so on and so on
Mr House 15 Jun @ 2:24pm 
Also as a idea so that you can fit in even more ships onto the build selection menu perhaps you could make it so gunships, corvettes, and small frigates can ONLY be built at light frigate shipyards

So when you look at a heavy, capital, or dreadnought shipyards those smaller tiny ships are not able to be selected and built there. Cause I know there's various gunships and corvettes from the other factions that are not on the menu cause you can only put so much. There's only so much space to fit everything.

So that's why I think it would be best to make light frigate shipyards only have the tiny ships just like how dreadnought shipyards only have the super massive ships
Mboz  [author] 15 Jun @ 1:10pm 
I will be making a remake that fixes all of these issues when .5 comes about.
Mr House 15 Jun @ 12:54pm 
Ok this mod seriously needs some fixing cause why are you able to build the communications battlecruiser at every shipyard ???

You should not be able to build something like that at light frigate shipyards and if WE the player can do it then that means the AI can do it to and make those large battlecruisers anywhere AND EVERYWHERE

So I'm guessing space fleets are ultimately going to come down to who has the most communications battlecruisers
Cloak&Dagger 10 Jun @ 1:01am 
The Communications Battlecruiser bug is very easily fixed in the files. The Greater_Maldrood shipyard is missing the "Greater_" which breaks it. Just fix the typo and it works.
The_prussian 6 Jun @ 7:48pm 
the ai spamming the communication battlecruiser is what kills the mod, it being able to be made at any ship yard is a little ridiculous. one ai had 15 of them