Shadowverse: Worlds Beyond

Shadowverse: Worlds Beyond

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Keywords and its equivalence in Hearthstone
By Yuri Enthusiast
Brief explanation of keywords in the game and the Hearthstone equivalence for people who came from Hearthstone. Feel free to correct me if Iam wrong, or suggestion on what can be added.
   
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Keywords: explanation (HS equivalence)
Fanfare: Activates when played from your hand into field (Battlecry)

Last words: Activates when card destroyed on field (Deathrattle)

Rush: Can attack follower on the same turn it's played (Rush)

Storm: Can attack follower and enemy leader on the same turn its played (Charge)

Ward: You can't attack enemy leader with your follower if enemy have followers with this keyword. If they follower are given immune effect like ambush (stealth) or intimidate (can't be attacked by followers), this keyword won't take effect. (Taunt)

Ambush: The follower can't be targeted by enemy followers, spells, or effects. Followers lose ambush if they deal damage, either by attacking or by an effect. (Stealth)

Aura: Can't be targeted by enemy effect (Elusive, but different. In this game, even follower/minion can't target this follower, while in Hearthstone you can target elusive minion with minion effect)

Intimidate: Can't be attacked by follower (I don't think there is equivalence of this effect on Hearthstone)

Engage: Your amulet can be activated once per turn to activate its effect. (Basically location ability, but not standardized and you can activate this once per turn instead of every two turn)

Enhance: Additional effect if you have x or more PP available. Not toggle able (There is no equivalence, the closest i can think of is probably corrupt? but that keyword you need to play a bigger card to unlock the card additional effect)

Bane: Destroy any follower it attacked (Poisonous, but this work even with 0 attack)

Drain: Restore leader defense when they attack equal to damage (Lifesteal)

Strike: A follower activates its strike effect when it attacks, before damage calculation happen (No standardized keyword equivalence, but a lot minion in hearthstone have similar abilities)

Clash: "Effects activate before damage is dealt, whenever attacking or defending against an enemy follower. It does not activate when attacking leaders. (same as above)

Mode: Select a specific number of abilities from a list (Choose one, but its not limited from two options only)

Fusion: Cards with Fusion let you fuse specific cards to it in order to gain new and powerful effects. Any number of cards can be fused at the same time, unless stated otherwise (no equivalance)

Barrier: Remove any taken damage to 0, then remove barrier. (Divine Shield)

Crest: Passive effect that took effect the whole game. Update: Some crest have countdown (Similar to quest reward in Hearthstone)

Shadows: Shadows are what destroyed cards, discarded cards and played Spells become. Whenever a card on the field is destroyed, a card is discarded or a Spell card is played, it becomes a shadow and is added to its player's graveyard. (Corpse, but not limited to destroyed minion only)


Mechanic
PP 1+ : For second player, you will get a an extra +1 PP. The difference with Hearthstone Coin is that, this is not a one time use, but two time use with cooldown.

Evolve: +2/+2 for all followers + Rush. The second player unlocks Evolution on turn 4 and first player on turn 5

Super-Evolve: +3/+3 for all followers + Rush + undamageable + indestructible + 1 point damage to enemy leaders whenever it destroy enemy followers. The second player unlocks Super Evolution on turn 6 and first player on turn 7

Mulligan: Both players draw 4 cards and there is no limit to the amount of redraw. There is no additional cards drawn for second player
Video Reccomendation
Great youtuber, information came from this

My invite code and important tip
Put this in for free 2000 gold. : Fpkmt8c

Click the "invite friends" banner on your home screen



also, DON'T LIQUIFY YOUR ARTIFACT CARDS, ALWAYS DO MANUAL LIQUIFY.
Why? because if they nerfed it, you will get a full refund. Right now, artifact cards are insanely strong, so its definitely on the nerf hit list. So yeah, don't liquify your artifact cards

My other guide, be sure to check it

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3503144756
Don't forget to rate this guide up if you like it, thank you for reading
5 Comments
Yamakaze - 山風 23 Jun @ 7:00pm 
As a curiosity, some mechanics as "Barrier", "engage", "intimidade" they are originally from the physical card game Shadowverse Evolve, and never seen on Shadowverse Classic.
<™[-=> Cookiez <=-]™> 21 Jun @ 4:02pm 
gj
gag it! 17 Jun @ 9:53am 
thank you for this :nekoheart:
Yuri Enthusiast  [author] 17 Jun @ 5:56am 
done, thanks for the suggestion
claviculaRIS 17 Jun @ 5:53am 
great guide, might i add that not all Crest have Passive effect that took effect the "whole game" some of them have a countdown