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Like this list [www.ubootarchiv.de] of crew members of U-48. The site is in German, but thankfully easy translation tools exist in most modern browsers.
Just keep in mind that the ranks are the last known ones, not necessarily the ones they started out with.
If you compare that list with the last picture in this guide, you'll find something interesting.
I agree with you, the game is far from reality when it comes to the crews and the management of it. That's why I use a mod that makes it align at least a little bit more to reality. And the crew management I laid out in this guide doesn't reflect reality 100%, but the game mechanics basically force you to adjust. Still, the game can be very realistic overall, just some things are off. And I think this is a good thing. A truly 100% realistic game isn't possible, obviously. And even if it were, it would be totally boring.
Quite a good guide for beginners. However, you try to set up service on a submarine in your opinion, adjusting to the rules of the game provided by the developers. And this is far from the historically real organization of the service.
A simple example: On a submarine, they served in two watches: "upper" (in three shifts - 4 hours of duty, 4 hours awake, 4 hours of rest) and "lower" (six hours of duty followed by six hours of rest). The sailors were divided into two sections, "marine" and "mechanical". There is no time or space to tell you who exactly was in these watches (officers, non-commissioned officers, sailors, etc.) and what tasks each had.
But I will tell you that you are a great guy. You have prepared a good guide for beginners. In fact, you have done the work of the developers, offering one of the many options for managing the crew in UBOAT.
Full realism doesn't mean that it's like a hardcore mode, though.
You can still fully customize the realism / difficulty settings in the third screen.