Armello

Armello

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Questing
By Alvorn and 2 collaborators
This guide describes Questing in Armello.

8/April/2015 - Guide updated based upon the new Quest system that was introduced within Build 0.3.2
   
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Quests
Quests are small missions that Heroes can choose to engage with or not throughout the game.
By questing, you’ll gain bonus gold, prestige, followers and abilities, which will strengthen your capability to take on the King. You will be asked to select your first Quest at the beginning of your first turn.



Each time you select a Quest, you will be presented with three rumours of happenings around Armello. Each Rumor shows what its reward is if succesfully completed.
Every Quest will give you a Stat boost and +1 Prestige.



You can always identify your next quest point by looking for the glowing light and circle on the tile with your Clan Crest.



Once you reach your Quest you will be given two options; one that will test a Stat (Fight, Wits, or Body) in return for a chance to receive a Treasure, Follower or Spirit Stone. The other will be a no risk Stat and Prestige boost.
Your Success percentage is shown in the bottom left hand corner of the riskier choice.



If you select the risker choice, a cicrle of 10 icons will appear on the screen. The icons will be devided between your reward and the penalty. The number of icons that match your reward is equal to the percentage chance you had of succeding at this risker choice.



In the bacground a test is made against the relevant stat and the icons will slowly fade away leaving a single icon, signialling what the result was.



Once you have completed four Quests, you will unlock a way into the Palace, meaning you won’t have to face the Palce Peril for a specfic Palace tile.
All Rumours have their own animations depending on the tile type they are located on.
Along the way the way, if you meet the right conditions you may come across a third Quest option.
In the rare occurrence that your Quest spawns on the tile you're currently on, you will interact with it at the start of your next turn.