Men of War: Assault Squad 2

Men of War: Assault Squad 2

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USA Small Arms List
By Tujev and 2 collaborators
In-game stats and commentary on USA small arms.
Like if the guide was helpful. Feel free to discuss and add your own comments in the footer of this guide.

German Weapons: Click Here
Commonwealth Weapons: Click Here
Soviet Weapons: Click Here
Japanese Weapons: Click Here
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Opening
As the last major power to enter World War 2, the United States had a little extra time to prepare. Even so, they were still caught off guard, and unprepared for the war they were required to fight. Despite this, advances in rifle technology allowed even the most basic infantryman to be outfitted with a relatively advanced firearm. As the war progressed, the US forces focused their advances around rifle designs, which greatly complimented their mostly out-gunned tanks rather well.
Rifles
M1903 Springfield

Full Name:
Max Range: 70m
Accuracy: High
Rate of Fire: Slow
Reload Time: 3.0 seconds
Ammo Capacity: 5
Weight: 4.6 kg
Effective Range: Medium - Long
Carried By: Recruits (x6), Medic (Skirmish)
The Springfield rifle is an older bolt-action rifle that saw limited use during World War 2. Although the 1903 has greater accuracy and damage, like all bolt actions, this is offset by the sheer weight of fire that the newer rifles could put out. The most common use of the Springfield in the war was as a sniper rifle.

M1 Garand

Full Name:
Max Range: 70m
Accuracy: High
Rate of Fire: Moderate
Reload Time: 3.0 seconds
Ammo Capacity: 8
Weight: 4.6 kg
Effective Range: Short - Long
Carried By: Assault Infantry (x3), Regular Infantry (x5), Marines (x5), .30 Browning A6 Squad (x5), Combat Engineers (x4)
The Garand is the standard issue weapon for US infantrymen, and due to its abundance it is probably one of the most effective rifles in the game. Like most other semi-automatic rifles, there is a small cool-down between shots fired. So, while it is a semi-automatic in the real world, it is not a true semi-auto in Assault Squad. That being said, its faster rate of fire when compared against other nation’s standard rifles gives US infantry a distinct advantage in close to mid-range firefights.

M1A1 Carbine

Full Name:
Max Range: 70m
Accuracy: High
Rate of Fire: Semi-Automatic
Reload Time: 3.0 seconds
Ammo Capacity: 15
Weight: 4.7 kg
Effective Range: Short - Long
Carried By: Airborne (x3), 101st Airborne (x5)
The M1A1 Carbine is the paratrooper issue of the M1 Carbine, not to be confused with the M1 Garand. Firing a smaller bullet than the Garand, the M1A1 also has much less recoil, as well as a faster rate of fire. The shortcomings of the M1A1 are balanced out by the fact that the Airborne are better soldiers than most other infantry, and can make better use of the M1A1 than the average soldier.

M2 Carbine

Full Name:
Max Range: 70m
Accuracy: High
Rate of Fire: Very Fast
Reload Time: 3.0 seconds
Ammo Capacity: 30
Weight: 4.9 kg
Effective Range: Short - Long
Carried By: Rangers (x4), Mechanized Rangers (x6)
The M2 Carbine is a fully automatic version of the M1 Carbine, and has a magazine capacity twice the size of the M1A1. In Assault Squad, the M2 does less damage than the M1A1, but this is offset by the sheer volume of fire that the M2 can put out.

M1941 Johnson

Full Name:
Max Range: 70m
Accuracy: High
Rate of Fire: Moderate
Reload Time: 3.0 seconds
Ammo Capacity: 10
Weight: 4.7 kg
Effective Range: Short - Long
Carried By: Rangers (x2), Mechanized Rangers (x2)
The Johnson Rifle was designed due to a shortage of Garands at the time, and as such, Johnsons are not a very common weapon. Performing similarly to the Garand, there are a few significant differences between the two rifles. First, the damage output of the Johnson is increased, probably because Johnsons are only carried by Rangers. The Johnson is also slightly more accurate than the Garand, and it also has a slightly reduced ROF. Despite the slight drop in ROF, the Johnson is still a very good rifle.

M1903A4 Sniper Rifle

Full Name:
Max Range: 100m
Accuracy: Very High
Rate of Fire: Slow
Reload Time: 3.0 seconds
Ammo Capacity: 5
Weight: 4.6 kg
Effective Range: Medium - Long
Carried By: Sniper (x1)
The M1903A4 Sniper Rifle (or the Springfield Sniper for short) is the most accurate, and in the hands of the right soldier, the most lethal of all the US rifles. The rate of fire for the Springfield Sniper is identical to the Springfield, however, all sniper rifles require that the soldier take the time to acquire aim at longer ranges, making the actual time between most shots very long. In close ranges though, sniper rifles can fire at the same rate as any bolt action, meaning that the AI does not have to wait to acquire a target.
SMG
Thompson

Full Name:
Max Range: 50m
Accuracy: Moderate
Rate of Fire: Very fast
Reload Time: 2.5 seconds
Ammo Capacity: 20
Weight: 4.3 kg
Effective Range: Short - Medium
Carried By: Regular Infantry (x2), Assault Infantry (x1), Airborne (x3), 101st Airborne (x3), Marines (x4), Anti-tank Team (x2), Flamethrower Team (x1), Radio Operator (x3)
The Thompson sub-machine gun was made infamous during the 1920's when it found favor with organized crime. During World War 2, the military issue Thompson was still one of the best SMGs used in the war, having a nice balance between accuracy and rate of fire, despite its much older design.

Thompson 30

Full Name:
Max Range: 50m
Accuracy: Moderate
Rate of Fire: Very fast
Reload Time: 2.5 seconds
Ammo Capacity: 30
Weight: 4.4 kg
Effective Range: Short - Medium
Carried By: Assault Infantry (x4)
This is identical to the normal Thompson but has a magazine of 30. Available only on Assault SMG Infantry, the Assault Squad Leader will still have a normal Thompson.


M3A1

Full Name:
Max Range: 50m
Accuracy: Moderate
Rate of Fire: Fast
Reload Time: 2.5 seconds
Ammo Capacity: 32
Weight: 4.4 kg
Effective Range: Short - Medium
Carried By: Recruits (x2), Tank Commander (x1), Engineers (x4), Mine Disposal Infantry (x2), Combat Engineers (x2)
The M3A1 was nicknamed the "Grease Gun" by soldiers because it resembled a tool used to lubricate mechanical parts. The Grease Gun was developed to replace the expensive Thompson, and was modeled after both the Sten and MP40's cheap and effective designs. However, the M3A1 was never produced in large enough amounts to replace the Thompson. In Assault Squad, The M3A1 is a solid SMG with accuracy comparable to the Thompson.

Machine Guns
M1918 BAR

Full Name:
Max Range: 80m
Accuracy: Moderate
Rate of Fire: Very Fast
Reload Time: 2.5 seconds
Ammo Capacity: 20
Weight: 12.3 kg
Effective Range: Short - Long
Carried By: Regular Infantry (x1), Airborne (x2), 101st Airborne (x2)
Developed towards the end of World War 1, the brass of that era decided to not issue the BAR because they were afraid that the Germans would capture it and reverse engineer it. During World War 2, it was a commonly issued heavy rifle that saw service throughout the war. Performance wise in game, it is about as effective as the FG42, and also has a quick reload time compared to more traditional machine guns.

M1941 Johnson LMG

Full Name:
Max Range: 80m
Accuracy: Average
Rate of Fire: Extremely Fast
Reload Time: 2.5 seconds
Ammo Capacity: 20
Weight: 12.3 kg
Effective Range: Short - Long
Carried By: Rangers (x2), Mechanized Rangers (x2), Marines (x1)
Another weapon designed by Johnson to supplement the insufficient production of desired weapons, the Johnson LMG was an effective and quick to reload LMG that saw limited service in the US armed forces.

.30 Browning A6

Full Name:
Max Range: 80m
Accuracy: Below Average
Rate of Fire: Very Fast
Reload Time: 5.0 seconds
Ammo Capacity: 250
Weight: 15.8 kg
Effective Range: Short - Long
Carried By: .30 Browning A6 Squad (x1), Vehicles
The .30 cal is a common US HMG that was usually found on vehicles or in dedicated HMG units. It is on par with other HMG designs, but has the largest ammo capacity out of any man-portable weapon in the game. There are 2 versions of this weapon in the game, but they are functionally the same, the only differences are aesthetic. The first picture is of the A6, which only comes in the special infantry squad. The second picture is of the vehicle version of the .30 cal.

.50 Cal M2HB

Full Name:
Max Range: 90m
Accuracy: Low
Rate of Fire: Fast
Reload Time: 6.25 seconds
Ammo Capacity: 100
Armor Penetration:
-10m: 23mm
-50m: 12mm
-90m: 6mm
Weight: 234 kg
Effective Range: Short - Long
Carried By: Vehicles
The .50 cal is the most devastating out of any man-portable weapon in the game, and can only be found on vehicles. With a massive weight, and the ammo weighing equally as much, the soldier carrying the .50 cal can easily have a load weighing in excess of 1,000 kg or more. Because of this, any soldier carrying even just the gun will have a massive movement and stamina penalty. It must be noted, however, that the soldier carrying the HMG will only have the movement penalty applied if he has the .50 cal unholstered. The movement penalty also prohibits the soldier from manually changing his stance, meaning that unless the soldier sets up behind cover he will be stuck in the prone or standing stance. Despite all these drawbacks, the .50 cal is one of those weapons that can turn the tide of any firefight, and is also the a threat to most light vehicles as well.
Anti-Tank Weapons
M1A1 Bazooka

Full Name:
Max Range: 35m
Accuracy: Moderate
Rate of Fire: Single Shot
Reload Time: 5.0 seconds
Ammo Capacity: 1
Armor Penetration: 120mm
Weight: 8.9 kg
Effective Range: Short
Carried By: AT Infantry (x1), 101st Airborne (x1), Devil’s Brigade (x2), M20 (x1)
The Bazooka is the standard US AT rocket, and can take out any medium tank with relative ease. However, the relatively low penetration value compared to other nations means that the Bazooka will have trouble tackling heavier armor. Additionally, the ablative armor that late-war German tanks were equipped with were specifically designed to hinder the performance of hollow charge projectiles.

M18 Recoiless Rifle

Full Name:
Max Range: 40m
Accuracy: Moderate
Rate of Fire: Single Shot
Reload Time: 4.75 seconds
Ammo Capacity: 1
Armor Penetration: 100mm
Weight: 8.9 kg
Effective Range: Short - Medium
Carried By: Rangers (x2), Mechanized Rangers (x2)
The Recoiless Rifle is a non-standard AT weapon used by specialist US units. Despite having a lower AP value, the M18 makes up for this by having a longer range, and a much faster projectile speed, allowing it to be much more effective against moving targets.
Other Small Arms
M12 Shotgun

Full Name:
Max Range: 35m
Accuracy: High
Rate of Fire: Above average
Reload Time: 4.0 seconds
Ammo Capacity: 6
Weight: 5.6 kg
Effective Range: Short
Carried By: Shotgunners (x2)
One of the few truly unique weapons in the game, the shotgun is effective at close range. The combat shotgun's projectiles cluster together, and thus the shot will have a small spread making them surprisingly accurate up to their max range. As far as damage goes, the shotgun is able to take out most infantry in 1 or 2 shots at a decent distance compared to its max range, and if it doesn't land a killing shot on the target there is a high probability that the soldier will be knocked to the floor.

Colt .45

Full Name:
Max Range: 40m
Accuracy: Above average
Rate of Fire: Semi-Automatic
Reload Time: 3.0 seconds
Ammo Capacity: 7
Weight: 1.1 kg
Effective Range: Short
Carried By: Tank Crew, Officer
As the only standard pistol available to US forces, the Colt .45 performs fairly well on the battlefield as a sidearm.

HDM OSS

Full Name:
Max Range: 40m
Accuracy: Above average
Rate of Fire: Semi-Automatic
Reload Time: 3.0 seconds
Ammo Capacity: 10
Weight: 2.6 kg
Effective Range: Short
Carried By: Devils Brigade (x4)
The HDM OSS performs about as well as the .45, but the damage is greatly increased as well as being equipped with a silencer for clandestine operations.

Flamethrower

Full Name:
Max Range: 25m
Accuracy: Precise
Rate of Fire: Extremely Fast
Reload Time: Manual
Ammo Capacity: 80
Weight:
-Flamethrower: 1 kg
-Fuel Tank: 83 kg
Effective Range: Short
Carried By: Flamethrower Infantry
The Flamethrower is a brutally effective assault weapon most commonly used to flush enemy soldiers out of a defensive position. The short range means you need to get very close, which means you will have to either sneak your way up to your target, or advance under the cover of suppressing fire. Either way, the flamethrower does devastating damage to any infantry it touches, but its uses can go beyond killing enemy infantry. Fire weapons can be used to clear trees and bushes away, depriving the enemy of cover, burn entire buildings down, and sustained application of fire to a vehicles engine can destroy even the heaviest of tanks. When you eventually run out of fuel, you must manually refuel the fuel tank. Since ammo trucks don't carry fuel tanks and they also don't auto-reload it for you, equip the gas tank (shown above) by right clicking it in your inventory. Once it is equipped you can walk up to almost anything that contains fuel in it, like vehicles or a fuel drum. Once you are done, you can reequip your flamethrower and go burn more stuff down. Enjoy.

Flare Pistol

Full Name:
Max Range: 60m
Accuracy: Very Very Low
Rate of Fire: Extremely Fast
Reload Time: 26 seconds
Ammo Capacity: 5
Effective Range: Medium
Weight:
-Flare Pistol: 1.1 kg
-Radio Pack: 0.7 kg
Carried By: Radio Operator
The flare pistol allows the soldier firing it to call down a small volley of artillery fire. The flare projectile is parabolic, so you can fire it over obstacles and cover between you and your target. Although the accuracy of this weapon is low, the artillery fire that rains down shortly afterwards more than makes up for it, allowing the high spread to work to your benefit. Upon reloading, the soldier will take ammo out of the radio pack to prepare another volley.
Appendix A, Soldier Stats
A Note On Accuracy
During the course of these guides, we have been able to determine that there are quite a few different factors that go into determining accuracy, and this probably applies to vehicles as well. Each weapon in Assault Squad 2 has different values of each of these, which all contribute to the overall accuracy of a weapon. Additionally, accuracy will slightly increase the more you fire at a given target.
  • Base accuracy: The size of the circle before you shoot.
  • Recoil: How big the circle grows after you shoot a round. Upon a closer look it appears that recoil is slightly different on a shot-per-shot basis.
  • Recovery: How long it takes for the circle to go back to normal after a shot, this is what determines sustained accuracy.


Veterancy Stat Bonuses
Veterancy Level
Health
Health Regen
Stamina
Stamina Regen
Tank
Vehicle
Cannon
Weapon Reload
Weapon Skill
1
15%
15%
10%
10%
5%
5%
5%
10%
2
20%
25%
15%
20%
10%
10%
10%
15%
3
25%
35%
20%
30%
15%
15%
15%
20%
+1
4
30%
45%
25%
40%
20%
20%
20%
25%
+1
5
35%
55%
30%
50%
25%
25%
25%
30%
+2


Soldier Weapon Skill Levels & Vehicle Efficiencies
Soldier
Rifles
SMGs
MGs
Pistols
AT
Tank
Vehicle
Cannon
Conscript
*
*
*
*
*
60%
80%
80%
Rifleman
**
*
*
**
*
80%
100%
100%
SMG Infantry
*
**
*
**
*
80%
100%
100%
MG Infantry
*
*
**
*
*
80%
100%
100%
Medic
**
*
*
**
*
80%
100%
100%
Squad Leaders
***
***
**
***
*
80%
100%
100%
Airborne
***
***
***
***
***
90%
100%
100%
Marine
***
***
***
***
***
90%
100%
100%
Ranger
****
****
****
****
****
100%
100%
100%
Commando
****
****
****
****
****
100%
100%
100%
Sniper
****
**
*
**
*
100%
100%
100%
Officer
***
***
***
***
***
100%
100%
100%
AT Infantry (and Support)
*
**
*
**
***
80%
100%
100%
Flamethrower Infantry (and support)
*
**
*
**
*
80%
100%
100%
Shotgun Trooper*
***
*
*
**
*
80%
100%
100%
Combat Engineers
*
**
*
**
*
80%
100%
100%
Radio Operator
*
**
*
**
*
80%
100%
100%
Soldier
*
**
*
**
*
100%
100%
100%
Tank Crew
*
**
*
**
*
100%
100%
80%
Tank Commander
*
**
*
**
*
100%
100%
80%
*Note: Shotguns are classified as Rifles.


Soldier Base HP and Stamina
Soldier
HP
Stamina
Conscript
100
75
Rifleman
150
100
SMG Infantry
150
100
MG Infantry
200
100
Medic
150
100
Squad Leaders
200
100
Airborne
250
150
Marine
250
150
Ranger
350
200
Commando
500
200
Commando (AT)
500
100
Sniper
100
150
Officer
250
150
AT Infantry (and Support)
150
100
Flamethrower Infantry
250
100
Flamethrower Support Infantry
150
100
Shotgun Trooper
250
100
Combat Engineers
250
100
Radio Operator
300
100
Soldier
150
100
Tank Crew
150
100
Tank Commander
200
100
Note: In Skirmish games each soldier receives an HP multiplier based on the game's difficulty setting. Easy grants x5 HP, Normal grants x4 HP, Hard grants x2, and Heroic grants no bonuses to HP.
Appendix B, Weapon Comparisons
The weapons listed in this section are ordered from highest rate of fire, to lowest. All the rating numbers are in ascending order (worst is lowest), and they are also relative to eachother. For example, the difference in damage between the Johnson and DeLisle is very small, but the difference from the various bolt actions to the M1A1 is pretty significant. These tables are here to give you a general idea of what you're dealing with when it comes to these weapons.

Rifles
Faction
Weapon Name
Damage
Accuracy
Rounds/s
Reload
Range
USA
M2 Carbine
1
1
7.5
3.25s
70m
USA
M1A1 Carbine
2
1
3.75
3.25s
70m
GER
G 43
3
2
2.85
3.25s
70m
USSR
SKS
5
3
2.82
3.25s
70m
USA
M1 Garand
4
2
2.67
3.25s
70m
USSR
SVT
7
2
2.22
3.25s
70m
USA
M1941 Johnson
7
3
1.82
3.25s
70m
UK
DeLisle Carbine
6
3
1.82
3.25s
70m
GER
G 43 Scoped
7
4
.5
3.25s
80m
UK
Lee-Enfield
4
4
.5
5s
70m
USSR
Mosin-Nagant
4
4
.33
3.25s
70m
GER
Karbiner 98k
4
4
.33
3.25s
70m
USA
M1903 Springfield
4
4
.33
3.25s
70m
♥♥♥
Type 99
4
4
.33
3.25s
70m
♥♥♥
Type 2
4
4
.33
3.25s
70m

Thanks for reading and following these guides. Hopefully I'll have the time to do SMGs and MGs as well.
Thanks!
Thanks for reading. Please rate up for visibility & share your thoughts below.

Special thanks to TheRangerLOL for dreaming up this series, testing and doing commentary & Ficus for invaluable testing feedback.
40 Comments
Miskyavine 18 Oct, 2022 @ 9:02pm 
The damage vs health is freaking stupid RobZ all the way DMS is fucking dumb.
Miskyavine 18 Oct, 2022 @ 9:00pm 
WTF how the hell does the SKS do more Damage then the M1 Garand? 7.32X39 is literally half as powerfull as 7.62X63/30.06
seashell 27 Nov, 2021 @ 9:59am 
how is moderate different from average
TheRangerLOL  [author] 2 Mar, 2021 @ 4:37pm 
Already did. Please try to keep up. You're so far behind.
Azumi Daichi 24 Feb, 2021 @ 7:29pm 
Parry this: :crusader_helmet::colt:
[DSTM] Misha600 3 Feb, 2021 @ 7:10pm 
they censored japan lmao
Voodoo Child 20 Aug, 2019 @ 2:26am 
I’ll help u, add me in friend list
TheRangerLOL  [author] 18 Aug, 2019 @ 3:39pm 
Thanks for the correction, i miss things all the time.

If you'd like to find the exact rate of fire one some of the other guns i would appreciate the help. It was something that I was trying to do on some of the other guides. It just takes time and a stopwatch, lol.
Voodoo Child 18 Aug, 2019 @ 8:14am 
Hi, i like your guide, very useful!
Btw m2 carbine has 30 rounds in the mag, not 20.
Also how about to write exact rate of fire of all guns, i can help u to find the info. :cozykcdknight::cozykcdknight:
TheRangerLOL  [author] 8 Jul, 2019 @ 1:38pm 
Oh hey i can quote wikipedia too. Since, y'know, that's reliable.

https://en.wikipedia.org/wiki/Shaped_charge
Hollow charge is just a more specific term than "HEAT", which stands for High Explosive Anti-Tank.

https://en.wikipedia.org/wiki/Ablative_armor
As for the Schurzen, yes, spaced armor is the correct name for it. But since it falls off often when it is shot at by most anything i mistakenly labelled it as ablative.

(P.S.- Don't be a dick next time and i won't delete your comments.)