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Same goes for intelligence. There are a few dialogue options and items that need a high INT score, but in all reality you won't notice this during actual gameplay. Neither was speech disability implemented in BG, only IWD2 has.
The only use for not completely dumping INT as a non-caster is for fighting mind flayers in BG2, which makes it slightly less frustrating.
I.E. as a non-caster and non-lore character, you can safely dump WIS and INT in BG.
Just to clear up some misinformation in the comments:
Wisdom and intelligence are not "dump" stats for non-casters. Wisdom is a vital save stat and intelligence affects skills and even language.
Strength is important to non-fighter characters. Again, there are saves that greatly benefit from having a high strength.
Every stat in the game has a use for every conceivable character. Some will gain more benefit than others, but they're all useful and having any with a negative is not good. Charisma is probably the least important so long as you have one character with a high charisma for interacting with other characters. (Apparently this advice was given in the event that you play through without ever fighting anyone, which is absurd.)
No thief is not a game breaker. Clerics have the ability to cast spells that detect traps.
Eg. A THAC0 of 10 v an AC of 2, 10 - 2 = 8 or more.
A THAC0 of 14 v an AC -4, 14 --4 = 18 or more.
three - explain although the game does offer options for neutral and evil characters, as was noted when it was first released, they are limited, and good should be chosen for a first playthrough.
four - did you mention broken weapons?
five - explain that although all classes are valid, especially for a first playthrough (which may just be to explore the game a bit before restarting and doing it "properly") that in the version of D&D used, the bard is exceptionally weak, and also that lacking a thief to detect traps makes the game almost unplayable.