Cities: Skylines

Cities: Skylines

1,421 ratings
Industrial Elevated Station
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.943 MB
21 Sep, 2015 @ 10:28am
7 May, 2017 @ 7:55am
4 Change Notes ( view )

Subscribe to download
Industrial Elevated Station

Description
This station can be placed along a road as seen above.
Same prices and specs as default station.

BadPeanut modelled and created this asset
BloodyPenguin created and maintains the mod required.

If you get a "broken asset: netinfo missing" error it means you are not subscribed to the ETST mod, or you haven't activated it in the content manager panel.

Mesh updated: 8 May 2017
Texture updated: 8 May 2017

+++Please note that light props can only be placed WITHIN the footprint of the asset (the 6x10 cells) so the area of the platform that overhangs the road is dark because it's OUTSIDE said footprint.


Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters Do not do this step if you require a mod for the asset to work - instead manually turn off all mods except the required one - then restart Cities Skylines (Quit to desktop then relaunch as normal)

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames" (if there is not a thread, please create one)



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding