Space Engineers

Space Engineers

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Items (89)
"Days Without Accident" Sign
Created by Clockwork168
A silly sign to keep track of how long you can go without dying to some Clang BS. OSHA-compliant safety rails not included....
AQD - Armored Thrusters
Created by enenra
Current version: 0.8e Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This mod adds a complete set of armored thrusters to the game. While it's certainly not the first mod of its kind, a lot of armored thruster mods seem to b...
AQD - No Armor Edges
Created by enenra
Current version: 1.1a Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This is a very small and highly compatible mod that simply removes all armor edges from all armor blocks. This will work with all modded blocks as well and...
AQD - Planetary Respawn Rovers
Created by enenra
Current version: 1.0 Please refer to the changelog for patch notes. https://i.imgur.com/cdhLXnQ.png This is a very small mod that simply replaces the planetary respawn pods with the moon respawn rover, allowing players to more easily start out in a good sp...
Build Vision 3.0
Created by Dark Helmet
This is a quick access context menu, based on the original Build Vision by Jimmacle, designed to supplement the game's terminal. Most of the time, the terminal works just fine for setting up blocks, but sometimes, it's cumbersome. With BV, you can just poi...
Build Info
Created by Digi
Displays more information about the block you're holding or aiming at, along with other features listed below. Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides. Highlight features ...
Camera Panning - rotate camera view (+reset 1st person character view)
Created by Digi
This mod enables players to change the direction camera while viewing it. Works for any camera block, modded or vanilla. How to use in game When you view a camera the mod will tell you the controls as a HUD notification. Simply hold the LookAround key (def...
Ceiling Mount Flight Seat
Created by crundle
A ceiling mounted flight seat I built a year ago and never really finished. Well, now its finished, including LODs and build states. Enjoy! Update 1.1: Fixed a LOD issue related to screens, should also work in Low Model Quality setting now....
Clean Assembler Tab
Created by Arstraea
When we playing SE with a lot of MOD (which is Weapons or contained special components), our production tab becomes messy. And in this case, this mod could help us. This mod adds new 1 tab and re-arrange blueprints in Components tab. Components - Remains v...
Concrete Tool - placing voxels in survival
Created by Digi
This mod adds a tool that can place concrete asteroid voxels (not blocks!) which needs 'ammo' in order to work, primarily for survival use. Usage in survival Make the tool (Concrete Tool) in an assembler; Make some ammo (Concrete Mix) in the assembler as w...
Control Module - basically key binding for ships
Created by Digi
This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system. The system is very flexible...
Definition Extension API
Created by DraygoKorvan
API mod to add a custom <ModExtensions> Tag to any SBC file. Definitions can then be loaded by any mod using DefinitionExtensionsAPI.cs (included in this mod) and adding this mod as a dependency. Block mods do not need to add this mod as a dependency, just...
Elite Dangerous: FSD Supercruise
Created by 幽霊
The must-have of every space engineer! For Known Issues check the Bug Reports discussion! DEV BRANCH The Frame Shift Drive (FSD) is a revolutionary ship hyperdrive system manufactured by Sirius Corporation. It was introduced to the market in 3297 after dec...
HUD Compass
Created by Zelious
It’s a compass! On your HUD! Now featuring a clock! It works on any planet, of any size, with any FoV setting, at any resolution and with any other HUD mod! Why Do I Need A Compass? Not long ago a compass was a not really all that useful, but then the mult...
MA Fighter Gunner Cockpit
Created by AutoMcDonough
FGC for short. Cockpit for gunner, fits behind Fighter Cockpit and matches style. Compatible with rearth's Advanced Combat Systems mod. https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=1372153381 If ACS mod is active, this cockpit will control all turre...
MA Stackable Wind Turbine
Created by AutoMcDonough
Functionally identical to the vanilla wind turbine, but stackable! Includes a 15 meter long pole, and a light lantern. The light lantern is to spread low-intensity light over a very large area. Some info on how the turbines work: They scan horizontally to ...
MA WeaponCore Weapons
Created by AutoMcDonough
A variety of energy and ballistic weapons This mod runs on the Weaponcore framework, as such it is a required item. Since this mod has it linked as required, your game will load weaponcore automatically (no need to add it separately). This also means gamep...
NorthWind Weapons
This is the start of what I hope will be a large weapon pack powered by WeaponCore, very much still a WIP. First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons. All railguns feature recoil force and animations, penetration, shr...
Paint Gun - realistic painting for survival + special creative features
Created by Digi
This mod adds a Paint Gun hand tool giving an easier and more immersive way of coloring and skinning blocks. The biggest benefit is it aims like a hand welder/grinder, you can select blocks in between other blocks. Aim-down-sights even provides an option t...
Plant and Cook [No Script]
Created by Bačiulis
Intro This is No Script version of Plant and Cook mod. It is not integrated with Eat.Sleep.Drink.Repeat! stats mechanics. You can still grow, make and consume food, but it will only restore health. Planter and Kitchen blocks are made functional and allows ...
Projections To Assembler
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Description: This mod adds a button to the projector block that will queue the needed components for the currently projected grid in your assembler. How To Use: Ensure your Projector Block ...
Real Orbits
Created by Echthros
Ever wanted to put a relay satellite in orbit? Rendezvous with a moving space station? Drop from an orbiting flagship in a lander? Well now you can! With this mod you will have the tools to set your grids up in stable orbits around planetary bodies while v...
Relative Top Speed
Created by Gauge
Features - User defined speed limits - Control the speed of individual ships based on mass and acceleration - Change configuration on the fly (no need to restart) - Multiplayer ready Description Imagine you are in a fighter chasing down an enemy ship. You ...
Rich HUD Master
Created by Dark Helmet
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded autom...
Rotate skybox with the Sun
Created by Digi
This simple mod makes it seem like you are the one rotating with the planets, instead of the sun rotating around you like it actually does, by simply rotating the skybox (starfield) with the sun. At very low sun rotation speeds (1h per day or longer) it is...
SE MiniMap (RADAR)
Created by jTurp
https://i.imgur.com/fVVaDCS.gif Last updated August 24, 2024 Hello, engineers! Welcome to the MiniMap mod, which adds a HUD RADAR display to the game, with the ability to instead view it on any LCD! In addition, it features a full-scale Universe Map! See b...
Skybox The Abuss
Created by AssHunter
No fog -------------------------------------------------------------------------------------------------------------------------------------- Skyboxes with SpeedMod: http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=392650273...
Text HUD API
Created by DraygoKorvan
Allows modders to add text to the players screen. This mod must be loaded along side any other mod that uses it. Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype. Common Issue: If the m...
Water Mod
Created by Jakaria
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods. This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you c...
WeaponCore - Replace Vanilla Weapons
Created by nukeguard
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore A big thanks to Ash Like Snow for the work on the new warfare 2 additions! Weapon Core by DarkStar, n...
WeaponCore_SpotCheck
Created by Klime
WeaponCore Stats, upgraded. Controls Press Shift + T to enable stats mode, and look at a ship. Shift + T again to disable...
Wood Harvesting + Wood Blocks (Update 5)
Created by spiritplumber
Finally we can harvest trees in Space Engineers! After many years of waiting for it... Cutting down a tree (by grinding it, bumping it with a rover, whatever you like) will drop wood logs. NEW: The amount of wood logs you receive will now depend on tree si...
ZDF's Immersive Sounds - Announcement Pack
Created by ZettDeEff
This is a soundmod I created because of the limited offers in this direction. You can also post your wishes in the comments and I will try to implement them. The possibilities are usually unlimited! I also can realize texts in almost any language and some ...
ZDF's Immersive Sounds - Pack 2
Created by ZettDeEff
In Addition to my first Sound Mod "ZDF's Immersive Sounds - Announcement Pack" I am happy to offer the extension and I have considered all wishes/suggestions. Hope it fits and will be used. First Pack "ZDF's Immersive Sounds - Announcement Pack" https://st...
Zardos Connector Passageway & More
Created by Zardo
Many thanks to MadMavn for featuring my mod on your series! If you havent checked it out I highly recommend it!! https://www.youtube.com/watch?v=8-Wtn4-4uRw&list=PLb2Zl6dIPT8wn6laXx-H9_nXQ3W-rw3mg -------------------------------------------- A simple conne...
[Mexpex] MWI - Homing Weaponry (24)
Created by Mexpex
MWI - Homing Weaponry https://imgur.com/4LsjcYn.gif This mod was made using Darkstars WeaponCore (required mod) Blocks Included: Weapon Description Grid Range M-12 Swarmer Fires a swarm of smaller missiles with low damage. S 2,000m M-2 Destroyer Launcher F...
[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)
Created by Mexpex
MWI 1.0 - WeaponCore Edition A classic reworked to work to support Darkstars WeaponCore Used WeaponCore Features New Turret AI and targeting system Projectile Visuals Block pentration (im looking at you coil gun) Damage Multipliers vs Large/small grid and ...
[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)
Created by Mexpex
MWI - Weapon Collection 2 Mexpex Warfare Industries is back with a "new" line up of weapons! This time MWI will supply you and your enemies with energy weapons! Energy weapons in this pack will draw energy from the grid to charge up ammo. Energy weapons in...
[VSI] Recolorable Thrusters
Created by Darkmist
Void Star Industries proudly presents the technology to recolor any thruster flames from the control panel. No more predefined flame colors that don't match your paint job. Simply go into the thruster's control panel and set your preferred color with the c...
Earthlike Replacement for Water Mod + Dense Forrests
Created by HyggeDane
Earthlike planet Replacement For Water Mod. (In the planet spawn list it will be "Earthlike") + No plants or trees below waterline + Sandy Beaches + Rocky Seabed + More varied and dense forrests + 100% vanilla assets, easy to modify + Ambient sound fx. sta...
Visible Lasers for Laser Antenna
Created by Whiplash141
  Description This is a mod that simply draws a visible laser between two laser antennas when they are connected. The color is not configurable yet because I'm lazy.   Author's Notes I made this in 30 minutes because I thought it would be neat. It should w...
[QoL] Radio Spectrometry
Created by DraygoKorvan
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel. Point your ore detector directly at a distant asteroi...
Freight Contracts
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Just like normal hauling contracts, but you actually have to haul stuff! Now you have an actual reason to build ships with cargo bays. Works exactly like a normal contract. Go to contract block, accept contract Once accepted...
S - DuctGrate v2
Created by Sektan
Door version with collision. Functional door. ...
Consolidation Armament II - Definitive Weapon Pack
Created by Dercaixr
Consolidation Armament II - when actions speak for you https://i.imgur.com/m5SKlFV.png https://i.imgur.com/oeh8FOd.png During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new...
Blåhaj - Shark Plushie (Decoration II Update)
Created by Harbinger Ace
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly. Sometimes, an engineer just needs a friend who will n...
Hils Button SciFi Pictures WHITE -english-
Created by Skorpion
Hello everybody, Here is my first work. I made a lot of Pictures (327) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings. Attention! The Background color settings must be higher than 0-0-0! Set one of them 1 or higher, o...
Interactable Light Blocks
Created by Valikai
This is a simple mod which allows players to directly interact with all of the vanilla light blocks. This allows them to be easily adjusted and tuned directly from the light source, without guess work or trying to identify the block from inside a control p...
Animation Engine
Created by Math
This a scripting language for SE that allows modders to create block animations with relative ease, no C# knowledge required. This is not a mod, its more of a framework for modders If you run into any bugs or missing features please request them on the dis...
Fully Retractable Landing Gear
Created by Killerbee77
Adds in fully retractable landing gear. Read **Through testing I just now discovered the collisions on the bottom of the feet seem to only work in the presence of natural gravity or voxels** If you would like a fix for this use this one https://steamcommun...
Retractable Battleship Pack
Created by Killerbee77
Adds MK 1,2,3 Battleship Cannons and Railguns that are Fully Retractable. ----------------------- Extended Info/Lore TIO engineers have been hard at work designing a variety of heavier weapons. Many TIO warships were simply lacking in the much needed firep...
Projector Cross Section
Created by StarCpt
View a cutaway of projected ships with this mod! Supposedly great for hand building ships layer by layer. You can select the axis of the cutaway plane, starting layer, and layers to show from the starting layer. Let me know if I missed any obvious configs....
Rodrin Naval Arsenal(Weaponcore)
Created by ribera1945e
OLD SCHOOL, BUT CLASSIC FIREPOWER. This is a weapon mod inspired by Earth's old naval arsenal. A long time ago, on a faraway planet.An arsenal of those who competed to be king of the seas of the planet Rodrin. !IMPORTANT! This mod is WIP! There may be bala...
TIO Industries Weapon Pack
Created by Killerbee77
This is a collection of all my current weapons into a single pack. Detailed Information on each weapon system in this pack can be found down below. https://steamproxy-script.pipiskins.com/ugc/949601342884148613/718F257EFBEE07B3777E73C76CD23F608619F77A/?imw=...
Scalable Super Laser
Created by Killerbee77
Adds in the pieces required to infinitely scale your super laser with. Start Piece, Core Piece, End Piece, Upgrade Piece ---------------------------------------------------------------- Extended Lore TIO Engineers have developed the ultimate weapon. A Scal...
Leak Finder
Created by Digi
Shows a path towards exterior of the ship while respecting airtightness. Open terminal of any Air Vent block to start a scan. This used to be a feature in my Build Info mod but I split it off due to popular request. Both this and BuildInfo can be used at t...
Defense Shields - v2.2(8)
Created by Ash Like Snow
Version: DefenseShields - v2.2(8) Major Update! 2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields. *UPDATE* Shield side/face he...
WeaponCore - 2.5
Created by Ash Like Snow
Version: CoreSystems - 2.5(25) Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different. This "mod" by itself do...
Colorful Icons
Created by typekcz
Are you tired of that bluish color of all icons? If yes, I have solution for you! AMAZING COLORFUL ICONS ULTIMATE ENHANCER MOD 4000! Use on any server You can use this mod as plugin, so it will work even on server that don't have this mod installed. Subscr...
Advanced Welding - detaching and reattaching blocks!
Created by Digi
This mod adds 3 things: Weld Pad block (for smallship and largeship/station) Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process. Also unlike mergers they don't have a magnetic ability but they do inf...
Smarter Suit
Created by 🅂🄸🅂🄺
A small suit software update that prevents death due to malfunction of the suit. The new suit update will now check some parameters when leaving a cockpit or after a respawn to eliminate potential sources of danger. In addition, the speed is adjusted relat...
[QoL] Mechanical Keybinds
Created by DraygoKorvan
A Quality of Life mod to bring more engineering in Space Engineers. Control your pistons, rotors, and hinges with movement keypresses! Bind mechanical blocks to control keybinds You can bind a mechanical block to the following controls (Default binds in pa...
Adjustable Thruster Multipliers
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction This mod adds control sliders to all thruster blocks that allows you to multiply the max thrust output of the thruster (while also multiplying power/fuel consumption by the sam...
Bot_spawner
Created by Chipstix213
List of available Bot types Robots Drone_Bot Boss_Bot Police_Bot Target_Dummy Humonoids Space_Skeleton Space_Zombie Ghost_Bot Animals RoboDog DO NOT USE THIS MOD IS FOR DEPENDENCY NOT FOR USE Please go to AiEnabled for the correct mod. This workshop item c...
AiEnabled v1.9
Created by jTurp
https://i.imgur.com/fVVaDCS.gif v1.9.7 published April 9, 2025 Please refer to the changelog for patch notes. Check the Discussions for details on items commonly asked about https://i.imgur.com/cdhLXnQ.png AiEnabled is a total NPC inclusion mod that aims t...
Crew Enabled
Created by Patrick
https://i.imgur.com/fVVaDCS.gif Populates NPC Vessels and Stations This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations. Featured in Reclamation Project...
Tank Tracks over Vanilla Wheels
Created by Digi
All vanilla wheels now support having tracks added on them. They're animated and etc, see the Tank Tracks Framework's description for details. Equip "Tank Track Builder" from blocks menu to begin. A small video example of the animation 3rd screenshot and o...
Tank Tracks Framework & API
Created by Digi
This provides other mods the ability to have tracks over specific types of blocks. Video courtesy of Patrick. Player usage You need other mods that use this to have something actually happen. List of known mods using this: Tank Tracks over Vanilla Wheels T...
Grapple Hook (In Development)
Created by Gauge
Have you ever felt like pulling your friends leg out from under him as he reaches for the bag of chips you hid on the top shelf? We at googiversity understand your pain, though the technology of sticky rope has been around for generations, the poor masses ...
Assault Weapons Pack WeaponCore REBORN
Created by Harbinger Ace
DISCLAIMER This mod is maintained primarily for the 191st Space Engineers roleplay server. It contains many differences to baseline Assault Weapons Pack to facilitate this. This mod will be updated at slower intervals to the base mod due to my time commitm...
Sneaky Sounds - Quieter Tools
Created by Splitsie
This is for those people who like hearing battle sounds loud while not being deafened by their grinder, welder and most of all drill. This mod reduces the volume of hand tools, ship tools, weather, doors, placement sounds and a few others that often feel d...
Skimt's SolarMap Mod
Created by Skimt
Version: 1.0 Author: Skimt Date: May 30 2021 Description The solar map will project the world coordinates of planets and the grid unto a text panel in the form of a 2D map, along with detailed information regarding planets and moons. Features Multiple Scre...
Modular Encounters Systems
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. What is Modular Encounters Systems? This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system...
Trade Operators Coalition
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Enco...
Independent Contractors
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Independent Contractors adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Encounter Information This ta...
Parallax Concepts
Created by Meridius_IX / Lucas
Meridius_IX has retired from modding. Click Here for more details. Introduction Parallax Concepts adds several NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations. Encounter Information This table pr...
MES Cave Systems
Created by TheFinalEvent97
This mod generates caves of varying sizes and shapes using MES by spawning in temporary grids that begin clearing the voxel inside themselves then despawning. On completely flat terrain like an ice lake these caves will be 1m-8m underground. Caves can spaw...
MES Lost Colony Encounters + Frostbite
Created by Bačiulis
Buildings and bunkers from Lost Colony scenario will spawn on grass type terrain in planets that has grass. Rusted buildings from Lost Colony scenario will spawn on sand. Buildings from Frostbite scenario will spawn in Snow terrain (but not on Ice). Mod re...
MES Wreckage
Created by TheFinalEvent97
Mod features 668 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being pratically ripped in half. Designed for a salvage style of game...
(MES) Lost Settlements
Created by Nostrodamos
This mod adds a selection of buildings and groups of buildings that spawn on a planet with a wasteland style theme to them. All the grids are custom built and although this is a small mod, it has both hostile and neutral grids to give some variety in explo...
MES Outer Independent Planets Consolidation
Created by TheFinalEvent97
Outer Independent Planets Consolidation (OIPC) are a NPC faction that appears in space and on planets. They are friendly but due to their past history of being attacked by pirates they are very quick to turn hostile if attacked. Disabling the purple remote...
MES Lunar Engineering and Construction Corporation
Created by TheFinalEvent97
Lunar Engineering and Construction Corporation (LECC) are a normally neutral NPC faction that appears ususally in space and specialises in massive ships and stations. They are neutral but not particularly forgiving, reputation loss from being damaged is hi...
Animated Ore Detectors +
Created by Krynoc
Detectors do something! With range! Adds animation to the Ore Detectors in Space Engineers, now they will move when powered. This version also adjusts the range of both the large and small detectors. Currently 250m for the small detector and 1000m for the ...
Real Solar Systems
Created by Echthros
It's finally time. This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit pa...
Solar Blocks Override
Created by Echthros
Dependency mod for some of my other mods that can override solar block output. Does nothing useful on its own. Required for "Real Stars"....
Visual Overrides API
Created by Echthros
This API is used to manage different mods attempting to make use of the visual override control values in MyAPIGateway.Session.WeatherEffects without creating conflicts. It also has tools to change the visual properties of planet atmospheres at runtime (<A...
Real Stars
Created by Echthros
Tired of the old skybox sun that you can never reach? Wishing you could explore a real solar system or three? Want to burn yourself to ash diving into the stellar plasma? Well now you can! With this mod you can construct as many solar systems as you like i...
Real Gas Giants
Created by Echthros
Time to explore the other half of the solar system! With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the...
Asteroid Filter API
Created by Echthros
This API can be used to apply filters to all procedural asteroids as they attempt to spawn. The filters can be used to block individual asteroids from appearing under whatever conditions are defined/registered. You can create rules to limit asteroid spawni...