Unturned

Unturned

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How to test your skins in in-game
By KikET
This guide will show you how to test your skins.
   
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Before starting
Most of things in curated workshop, first of all, show their skins or clothes just in unity editor.

They looks cool, but, what you need to know is difference between unity editor and Unturned.
They have different lighting, shadows, etc. These cause skins look more cooler otherwise, look worse.

So in this guide I'll show you how to test your skin in in-game so that desc is more accurate looking.
Making asset bundles
What you need is Unity Editor 5.1.2, AssetBundleCreator, and Basic modding skills(modeling, unity settings)

If you don't know about AssetBundleCreator, check out Fiffe's video :












After setting, make a material named "skin_primary", "skin_secondary_#", and "skin_tertiary"

(# means id of unturned item such as scopes, magazines)
like this :











"skin_primary" needs to contain uv of the main gun. you can apply textures on it like Default Texture, Normal map, Lightmap, etc.

"skin_secondary_#" is for custom textures of attachments.
This is not a necessary part, but If you want to design your own, go for it.

"skin_tertiary" is for all attachments.
This apply your textures except secondary one you marked.

If you don't understand, I can show you example.

For me, I made a maplestrike skin, so I applied my Maplestrike uv on it.
and I wanted to customize my maplestrike ironsight, so I make a custom texture and named # to 364.

If you end this progress, what you need to do is Unturned settings.
Unturned settings
Before start this part, keep in mind this. Doing this can make you get vac banned if you go in secured server.

You have at least one skin in your inventory to start.

Locate to Unturned\Bundles\Skins and you can see many skins.
go to the name of the gun which you want to make skin.
make a folder and copy&paste your unity3d file.

copy *.dat file from another folder and paste to your folder and open it.
you can see many strings on it.
what you need to edit is ID, Secondary.
change ID to what you want.
make Secondary part fit your settings.
If you make just one secondary material, change Secondary_skins 3 to 1.
and Secondary_0 to # you've changed.

Locate to Unturned folder and you can see EconInfo.json.
This file stores a skin settings.










like this. (I used Notepad++)

find the name of skin you have, and change "item_id", "item_skin"

and go to Unturned.




You can't see preview image. That's ok.




This is end. equip it and spawn it.





Thanks for watching!

ps. If you can't understand these tasks, try looking this guide : http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1215068895
16 Comments
Zakru 29 Nov, 2017 @ 4:20am 
@KikET I made a new guide that should explain everything
Mods 8 Dec, 2016 @ 7:06am 
Well i got as far as @Ace did, my skin will not show up, using Unity 5.3f and nelsons bundle creator.
KikET  [author] 8 Dec, 2016 @ 4:41am 
First of all this tutorial has been outdated.
Especially unity settings. You have to update your unity to one that Unturned uses. And you also have to use Bundle Tool Nelson has provided not AssetbundleMaker. Most of cause causes because of verison or name things I guess.
Ace 23 Oct, 2016 @ 9:10am 
@KiKET I did everthying correctly, but it simply shows the default eaglefire skin, not my custom one
Ace 6 Sep, 2016 @ 6:56pm 
Whenever i fix the error the the assetbundle shown in the video, it just shows a bunch of other errors that i cant fix, does it have something to do with my version?
SpotNinjaDud 22 Jun, 2016 @ 12:58pm 
why is my skin showing up as the default skin?
ValkyrieHD 28 May, 2016 @ 11:54pm 
Where you can see your added skin ?
ValkyrieHD 28 May, 2016 @ 11:53pm 
Yeah after 2 hours of research it works and now I don't understand how I can found my skin in the game because I did all what you said in your tutorial and there aren't my skin.
KikET  [author] 28 May, 2016 @ 7:11pm 
@ValkyrieHD It is you to handle basic unity things. Here is to test skins and don't complain about unity things. Go find it yourself.
ValkyrieHD 28 May, 2016 @ 2:00pm 
The worst tutorial I ever seen !
I spend 1hour to found AssetBundle and I don't know how to use it, it say "Fail Error".
Very poorly explained