Overfall

Overfall

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The Overfall Tutorial
By TecThor
   
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1. Basics
Note: All Tutorials are available on http://www.tecthor.com!

+ How to unlock Weapons, Skills and Companions including a list of recommended Items
+ How to work with the Overfall Gamepedia
+ How to gather reputation
+ How to get sufficient ressources
+ How to apply effective battle strategies und use combos

Watch the video or go directly to the tips and tricks below
https://youtu.be/LmSjQpNXxh0
1.1 Character Setup, Weapons, Skills and Trinkets

  • Make sure to select a team that can survive on its own. If you take two short range heroes that cannot heal themselves up you will get into trouble very soon!
  • Take a healer with you (e.g. the Cleric)
  • If you just started and have only the Fighter and the Cleric I do recommend to unlock the following items:
Fighter: Weapon 'Bloodfang' or 'Nightbane' and Utility Skill 'Intimidate'
Cleric: Utility Skill 'Heaven's Gust'

1.2 Your Interface on the World Map













  • By hitting the Space Bar or clicking the Right Mouse Button you consume 1 Dust and speed up for 5 seconds (good to run away from the Vorn! They chase you if the spot you)
  • Ctrl + I heals everybody up (if you have enough food)
1.2 The Overfall Wiki


















  • Visit the Overfall Wiki[overfall.gamepedia.com] to get yourself supplied with information on: Heroes, Companions, Enemies, Personas, Unlocks, Skills, Trinkets and Weapons
  • The Wiki is a "work in progress" but you already find detailed information on the Unlocks and Personas here
  • In section 3 of this tutorial you will find detailed information on the unlocking business and some extra tables that help you out

1.3 Getting Reputation











  • There are 6 different races you can (and probably have to) collect reputation for
  • You get reputation points for doing quests on the inhabited islands or by sinking ships of the enemy race

1.4 Special Islands













  • The games in the Inns are pure luck ... therefore you shouldn't play them (unless you're rich ... in which case, go ahead)
  • Sometimes you are asked to mix your own drink: Worth it! You most often get a lot of resources out of that
  • At the Altars you can only revive heroes, not companions!
  • You can buy a revive that will resurrect you during the battle (recommended for companions if you have runes to spare)
  • Runes can be bought from Pirates & Adventurers
  • All weapon upgrades/enchantments at the Bazaar will cost 58 frags in total. Do it as soon as possible!

1.5 Pirates, Salesman and Adventurer










  • Use the Free Trader / Salesman to trade resources on the seas
  • If you ask for the next Bazaar, a new Bazaar will spawn nearby your position








  • You can get quests and runes from the Pirates









  • You can get quests and runes from the Adventurers
  • Ask for directions to the next Arena to make one spawn nearby your position

1.6 Upgrade your skills






  • Visit the Guild Ships as soon as possible to upgrade your utility skills! For each upgrade your utility skill gets additional effects
  • Upgrading all utility skills cost 30 Dust in total (5 for each utility skill of your heroes, companions cannot learn upgrades)

1.7 Combat in Overfall

Basic Tips:
  • Apply Debuffs to foes
  • Get rid of Debuffs on your heroes (for example with 'Dispel' from your Cleric)
  • Keep your enemies from attacking you (by applying 'Crippled', 'Confused', 'Immobilized', 'Blind' ... )
  • Use Skill-Combos to max the damage! (For example 'Tormented' + 'Fear' is a great skill combo that can deal a lot of extra damage)

Know Your Enemies

















  • Take your time to look at the statistics, especially if you do not know your enemy. You find the stats in the bars below the enemy picture
  • The stat 'Speed' is important for you! It tells you how far this enemy can walk (in units of hexes). Use this information to plan if you are or will be in his range. You want to be the attacker and not the attacked one!
  • Defense will determine how good an enemy evades or how likely your attack will miss
  • You can also see which Personas (Conditions) your enemies have below the stats
  • Initiative determines the order of turns for all participants in the fight. The arrangement of the pictures on the top equals the order for the current battle. Take this into account when you apply combos!

The 3 phases of fighting














  • Movement Phase: Move your hero or apply a special move - Always 2 options
  • Utility Phase: Apply buffs, debuffs or a special action - Always 3 options
  • Attack Phase: Use your weapon to deal damage - Always 3 options
2. The Team Fighter + Cleric
Note: All Tutorials are available on http://www.tecthor.com!

Team Cleric + Fighter (with recommended items from 1.1)


The Figther

Movement Phase
  • Heroic leap lets your fighter jump to a target hex and deals 2 damage points. That can be 20 if you land a crit and are well equipped

Utility Phase
  • Earthcrack increases damage for every attack and stack of damage causing debuff by 1. So if the target has 2 stacks of bleeding, vulnerable will increase the 2 damage points to 4.
  • Earthcrack removes one buff. Consider that when you decide on which target you put that on
  • Intimidate applies fear and dazed. This is great for the combo Fear+Tormented. Range is 4, so you don't have to be next to the target
  • Incapacitate applies Disarm and Immobilized. This is great to disable your enemy! He will not be able to use the attack phase and therefore cannot cause you damage. Be aware that this can be canceled.
Attack Phase
  • Ruthless Rend is awesome! This deals 4 damage points and applies 2 stacks of bleeding. Don't waste this on enemies that will die anyway or are very low on HP
  • Bold Strike deals 3 damage + 2 if the target is bleeding. Also it applies Chilled and Mortal Wounds which weakens the enemy
  • The Hurricane strike is your best friend when having lots of enemies around you! It deals 4 damage to all adjacent enemies

The Cleric

Movement Phase
  • Faithfull pull heals your comrade/companion up for 2 HP and applies Protection which counters all damage over time debuffs.
  • Also it pulls your party member towards you.
  • You have to be in a straight horizontal or diagonal position to the party member you want to apply this on!

Utility Phase
  • Numbing Light is a powerful but delayed heal! It heals 2 HP for 2 rounds, so 4 HP in total. The heal will happen when it is the target's turn.
  • Numbing Light also applies Aegis which increases the chance that enemy attacks will miss. If you have several damage over time effects on you, it can be better to use Dispel instead of Numbing Light.
  • Dispel is important to remove debuffs from your heroes or buffs from your enemies!
  • Heaven's Gust will apply tormented, is an AOE spell and enables you to apply your key combo Tormented+Fear.
  • BUT if your enemy can apply protection the combination Fear+Tormented gets countered! If you find that out, don't put this combo on that enemy.

Attack Phase
  • Wave of light is an AOE spell and causes a lot of damage if used correctly. Prefer this attack if you can attack more than one enemy
  • Retribution deals 4 damage points, has a high range and can apply confusion (75% chance), which causes your enemy to skip the utility phase. Confusion means no buffs or debuffs for this guy in the next round!
  • Holy Nova is an awesome heal spell. It heals every adjacent party member including yourself by 2 HP AND it deals 3 HP to every adjacent enemy. Use this when you have a lot of party members/enemies around you BUT don't wait too long for a good positioning! If a heal is needed you should use this and if it is only yourself you are healing up.

Basic Strategies and Combos
  • Vulnerable + Bleeding to increase damage over time effects
  • Vulnerable + Tormented for long ranged enemies (Archer, Caster etc.)
  • Fear + Tormented on short ranged enemies to deal extra damage and disabling them by keeping them away (Troll)
  • Apply Blind to long ranged enemies and then use your fighter to apply incapacitate to keep them disabled. Chances are good that this guy won't even get a chance to attack you!
  • Think about your positioning! Always try to position your fighter and cleric in a way that you can apply faithful pull if needed


3. Physics on Overfall: Tips & Tricks, How To Get Reputation Fast
Note: All Tutorials are available on http://www.tecthor.com!

The power and beauty of math and physics reveals some interesting facts about Overfall that you can apply to progress faster and to optimize your gameplay.
+ How spend your time optimal
+ Interesting facts about the game you may not know
+ 2-Hero-Challenge?! :-)
+ Optimal routes for questing and reputation
+ How to progress as fast as possible in the game
+ Tips & tricks

Watch the video or go directly to the tips and tricks below
https://youtu.be/LFWnQQpQ630

3.1 Time in Overfall








  • Time is counted in ingame days and only passes if you are on the world map
  • One ingame day has a duration of 7 seconds if you move your ship and 70 seconds if you don't move it
  • Moving your ship causes the time to pass 10 times faster
  • Due to the Vorn invasion your time is very limited
  • The more time passes the less option of gathering reputation you have because the Vorn invades islands and sets them on fire

Conclusion
  • Plan your actions carefully and don't waste your time. Think about the race you want to get reputation with BEFORE you start the game
  • Avoid traveling big distances if you don't have to
  • Collect floating cargo only if you are about to pass it anyway. Don't make a big detour

If you do all this you can slow down the Vorn invasion and get more time to prepare your final battle.

3.2 How much Time Do We Have?
























The maximum amount of time is defined as: Start of the game until the final quest "The Last Stand" appears (although you could continue playing afterwards)

This time is defined by the 5 phases of the Vorn invasion:
Phase 1-3: Normal islands get attacked
Phase 4: Settlements/Homelands get attacked
Phase 5: The final quest appears
Thumb Rule: You have in average 125 Days ± 20 Days which has an equivalent of 14,5 minutes

3.3 How big is the universe?

Galileo was wrong! The world is a flat square and not a rotating sphere ... at least in Overfall ;-)
Each border of the world has a "lenght" of 100s or 14,3 Days traveling time. That means you need roughly 7 days from the portal to the edge of the world or 10 days if you travel diagonal


3.4 Where to go?

  • In order to get reputation we need to sail the world. But where do we go?
  • Statistics: Each race has 15 Normal Island and 15 Homelands/Settlements
  • Settlements are always in the outer region of the world
  • The settlements of one race are always packed together in one single region

The Green-Zone-Strategy


















  • You should not be too close to the portal. Try to keep a minimum distance of 8s or 1 days from the portal
  • The Too Far Zone starts at a distance of 21s or 3 days
  • Sail out for 2 days (or 15 seconds) in the beginning and you will get into the Green-Zone where you find 73 % of all normal islands which is more than enough!
  • In order to get reputation sail around the portal and stay in the green zone. Visit only the island type of the race you want to gather reputation for
  • Thumb rule: Homelands on the boarder of the screen and you're fine. Burning islands on the screen and you are too close
  • Applying this strategy will allow you to get your 5 reputation points in under 10:00 minutes!
4. How To Unlock
Note: All Tutorials are available on http://www.tecthor.com!

+ Basics: Requirements and Personas
+ Two All-In-One tables for easy unlocking
+ Example unlocks (Druid, Gu'nash, Bloodseeker, Nomad)
+ Tips & Tricks

4.1 Requirements To Unlock Anything
  • You get unlocks if you finish the game: Easy=>1 Normal=>2 Hard=>3 unlocks
  • You can get a lot of information on unlocks at the official Overfall Wiki
  • To get a specific unlock you have to fulfill a combination of 7 possible requirements:
1. Reputation: Get a specific reputation status with a specific race 2. Resources: You have to have those resources with you 3. Flora: Specific type of island that you have to visit 4. Persona: Conditions that you can get in many ways 5. Companion: You have to have a certain companion in your party 6. Trait: A natural ability/aura call it what you want :-) 7. Other: You find 6 different entries here (see table below)

Meaning of the texts in the column 'Other':












Statistics of the Requirements

The following table lists: 1. Requirement type 2. All existing items/objects for the type 3. All NEEDED items for unlocking











Conclusion
  • You need all companions, traits and races
  • From the 169 Personas you "only" need 54 to unlock stuff

4.2 Enhanced Unlock Table
  • I melted the Requirements, Personas and the Traits table from the wiki together
  • The new table tells you in addition how you can trigger the persona AND what party setup you need in order to fulfill the trait requirements!
  • That's how the result looks like (links to the table are below)


































4.3 How to get Personas
  • We want to get a persona on purpose and not by accident
  • I created a list where I documented the best strategies to get ALL of the 54 PERSONAS!
  • Here you find information on
1. Where you have to go 2. What you have to do, 3. Which enemies you have to fight 4. Tips and Hints
  • In addition I added the difficulty for each persona. The difficulty is defined by the amount of time I needed n average to get the persona with the recommended tactics




































4.4 'Visit Islands' - Personas
  • There are 15 personas of the type: "Visit 5-20 time island type x"
  • Those can be annoying because they are 1 out of 4. So you have a 25% chance to get the correct persona
  • Therefore you should get those personas right in the beginning of the game (before you do anything else)
  • You have to visit different islands and cannot go back and forward between two islands
  • To get the Persona fast you should search the homelands and bump into those because
  • You don't have to do anything on the islands. So just visit them, don't engage and run from any battle if you can
  • If you didn't get the correct persona, restart the game and try again
15 Comments
Subject941 27 Feb, 2017 @ 3:16pm 
Good Guide, kinda helps to know just how long untill things go to ruin in game.
Oh, you should probably mention that if you win a fight on a ransacked island you get a rune.
D# 18 Oct, 2016 @ 12:50am 
Great vids, you put a ton of work into them.
Ruuno 22 May, 2016 @ 12:55pm 
alright so i did 30 runs and got malaria 100% of the time... 25% really :( either games trolling me or i got bad luck
great guide though keep it up :)
Saman 20 May, 2016 @ 9:27am 
Great Tut keep it up! :) :steamhappy:
-Breeze- 20 May, 2016 @ 5:08am 
Hi, when playing I looked for the pause button to freeze the time run. It mostly occured in the late game with swarms of Vorn ships. Do you plan to add it?
TecThor  [author] 19 Mar, 2016 @ 11:45am 
@johnrmclean
Thank you very much for the kind words! That keeps up the motivation. The amount of work I put into Episode 02 is just crazy! But it was a lot of fun and even better when you like it :-)

@!!! which platform is allowed in china, maybe I can upload a copy to help you guys out too.
johnrmclean 19 Mar, 2016 @ 10:37am 
Hey TecThor, your fix worked fine; thanks for the rapid response ! Your two tutorials on Overfall are brillant and will give anyone a great helping hand in this difficult game.
Grats and thanks for all the hard work you put in on this project. Two thumbs up and a subscription from me :-))
我将带头冲锋/先行撤退 18 Mar, 2016 @ 8:54pm 
because china goverment fears youtube so they fobiden it~
TecThor  [author] 18 Mar, 2016 @ 3:49pm 
johnrmclean 18 Mar, 2016 @ 12:44pm 
Hi TecThor, I'm in France and the video works but with a black screen. I hear audio but there's no image. Tried to find it on youtube (where everything seems normal) but can't. Any ideas? Thanks!