Invisible, Inc.

Invisible, Inc.

75 ratings
Cover overlays for agent mods
   
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18 Apr, 2016 @ 6:43pm
18 Jun, 2018 @ 4:40am
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Cover overlays for agent mods

Description
"Wireframes" for my agent mods (Dr.Pedler, Mist, Ghuff, N-Umi).
To have all of those mods installed not required, any combination should work. Should also work with combined versions, both English and Russian.

Hey guys, as you know, in vanilla Invisible inc when your agent hides in cover game put to front of everything (beside gui) a "wireframes" - grayed out character silhouttes. It helps to always see where's your agents.
For my agent mods I didn't made them initially and even intentionally turn them off, because I think it's make game to be less visual pleasure than without it.
But I guess wireframes are helpful for new players or if you playing game on a big screen with high resolution. And for Let'sPlayers, Twitch, etc
Long story short, until today any mod users had no choice, now you if wish to see wireframes with agent mods - subscribe, refresh via game's options and see it.
Have a nice day. Bye.

For non-Steam: http://steamworkshopdownloader.com/view/668611277
Mod picture is bad, I know, I hope it's temporal.

Special thanks for Lemonhead - mod powered by his Sequential Loader library.

And you should thanks Hobbes: if he didn't said that he'd like to have it, most likely I'd never started to make it at all! Never hesitate to ask for stuff that you think is useful.
26 Comments
Shirsh  [author] 1 Jun @ 7:15am 
okay, I check it someday
Phyrax 1 Jun @ 5:42am 
But this mod still works fine, so I'll just keep using this. The log error is only a bit annoying for people who are modding and it looks like qoala is doing a fix for it in Community Bugfixes anyway
Phyrax 1 Jun @ 5:39am 
I found out that the reason I installed this mod was because your Agent Mods Combo option for wireframes is non-functional: Even if you disable the "No Wireframes" option, all wireframes are gone.
You check for options["noWireframes"].enabled on load(), but load() gets called with default options on launching the game (before even clicking "Play Game") so wireframes get removed before the player even has the option to opt out
Shirsh  [author] 1 Jun @ 1:11am 
I guess I'm sorry that there was no update about it here, but eh, it seems it will be 10 years next spring
Shirsh  [author] 1 Jun @ 1:09am 
@Phyrax idk, wireframes were integrated in mod combo years ago, can't say for separate agent mods though; at least with combo you don't need this mod at all, just to check mark in mod's options
Phyrax 31 May @ 6:47am 
I reported a log error on discord, not sure if you are active there anymore
Shirsh  [author] 27 Mar, 2017 @ 8:02am 
upd: year old overlook fixed :steamhappy: Thanks to it for year Monster, Central, Prisoner and Courier had no overlays with this mod. Detected by Lord Cio.
Nova Solarius 24 Dec, 2016 @ 5:28am 
@Shirsh Makes sense, I suppose.
Shirsh  [author] 24 Dec, 2016 @ 5:07am 
@Nova Solarius I can, but I won't do this =) For convenience of those who (like me) don't need it. While for those who need it it's just require to subscribe for second (this) mod, not a big deal I hope, and everyone happy.
Nova Solarius 24 Dec, 2016 @ 4:55am 
Can't you just add these to the agent mods?