Total War: WARHAMMER

Total War: WARHAMMER

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Vampire Counts Blood Knights
   
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Tags: mod, Units
File Size
Posted
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20.997 MB
29 May, 2016 @ 1:13am
17 Oct, 2017 @ 2:56pm
24 Change Notes ( view )

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Vampire Counts Blood Knights

Description
This is a little mod I made for my Vampire Counts campaign. They are a bit tougher than Grail Knights as the lore claims that not even the Grail Knights could go lance to lance vs them. I made a dismounted version of them as well for fun.

History / Lore of the Blood Knights:

The Blood Knights were once an honorable brotherhood of Imperial Knights that had dedicated their lives to protecting the lands just west of the Imperial province of Wissenland.
However, after their horrific transformation into Vampires, these once noble Knights have since become the bearers of the unholy blood of the Blood Dragon bloodline.
This transformation came about when an unexpected visitor demanded entrance into the confines of Blood Keep in the Imperial year of 1887.
This man held the name of Walach Harkon, a student of the Vampire Firstborn Abhorash himself. In one single night, Walach Harkon had personally dueled and slain every single member of the original Knights of the Blood Dragons, and turned those he deemed worthy into Vampires.

The Blood Knights are considered to be one of the most fearsome cavalry in all of the Old World. Their training and discipline in life is enhanced by the unnatural speed and strength of the vampiric curse.

Blood Knights are nigh indestructible, riding with fangs bared through storms of arrow and shot. Such is their honour that they will refuse no martial challenge, and will fight at the forefront of an Undead army without question.

It is said that even the fabled Grail Knights of Bretonnia cannot match the Blood Knights lance for lance upon the field.

Added a very cool video thanks to TheGamerPole =)

Enjoy =)

For everyone wondering about the stats of each unit here you go:

Blood Knight Melee Cavalry
Ability: Passive Regeneration
Melee Attack: 45
Melee Defence: 50
Charge Bonus: 50
Bonus Hit Points: 100
Weapon Damage: 38
Armour Piercing: 14
Anti Infantry: 10

Blood Knights (infantry)
Ability: Passive Regeneration
Melee Attack: 35
Melee Defense: 50
Charge Bonus: 20
Bonus Hit Points: 100
Weapon Damage: 34
Armour Piercing: 12
Popular Discussions View All (6)
50
1 Jul, 2016 @ 4:42am
Blood knights don't have crumbling and disintegrating debuff.
TwoCats
23
17 Feb, 2017 @ 3:12am
Ideas for the vampires
{YNWA}SUPERSONIC🌊
12
13 Jun, 2016 @ 10:39pm
Sound Bug
Fahrenheidt
640 Comments
LeeJP 16 Oct, 2019 @ 11:37am 
Any chance you could upload this to TWW2 as a reskin? I prefer your mod's look for the Blood Knights over what was released, honestly.
Tony Kaiser 21 Feb, 2018 @ 2:24am 
Are you going to update it for TW:W2?
dr. Picard 11 Jan, 2018 @ 4:15pm 
+1
skillysantos 22 Dec, 2017 @ 3:10am 
Blood Knights Infantry has disappeared from the build section. Any fix?
PREDATOR 17 Oct, 2017 @ 7:42pm 
Yesssss!!!
Zaskar70  [author] 17 Oct, 2017 @ 2:58pm 
Updated 10/17/2017
jasontaylor2014 10 Sep, 2017 @ 7:28am 
You one me over I use The Blood order :)
Dante 22 Jun, 2017 @ 6:08am 
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=952472152
Blood Knights aswell but only uses his textures.
PREDATOR 15 Jun, 2017 @ 8:38pm 
Please update this awesome mod man!
Whysofurious 11 Jun, 2017 @ 8:03am 
Hi Zaskar, i wish to ask, can i use your model (the VC armor texture) for a unit mod i want to do? of course giving you all the credits, i also want to modify them a bit, just to fit the color that i want :)