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It's only sometimes and depends on where they are and I assume the lighting, when moving around,
Would you upload the fix for cutscenes for first splinter cell game, it plays 640x480 unscaled with black boxes which is pain to see
i was looking into d3d9.ini
[GRAPHICS]
;Shadow map size, can be: 0 , 2048, 3072, 4096, 5120, 6144, 7168, 8192
; 0 = 2048 = disable shadow map size changing, use game default (2048)
ShadowMapResolution = 0
EnableShadowFiltering = 0 // If 1, shadows will be smoother, but will be broken on multi-monitor screen resolution